16 Commits

Author SHA1 Message Date
mafiesto4 7193f8dcab Fix empty bind group to not be static due to WebGPU issues 2026-04-03 17:07:14 +02:00
mafiesto4 45feda8f07 Fix Firefox and Safari bug with missing bind group layout 2026-03-24 16:59:49 +01:00
mafiesto4 88fe9ba186 Fix WebGPU crashes when resizing canvas 2026-03-23 18:37:58 +01:00
mafiesto4 427f4647fc Fix various issues in WebGPU backend 2026-03-16 16:39:18 +01:00
mafiesto4 b408a8ce21 Fix WebGPU in non-Debug builds 2026-03-06 14:45:00 +01:00
mafiesto4 414c650550 Fixes for WebGPU 2026-03-04 22:00:50 +01:00
mafiesto4 377d5c00aa Add Compute shaders support to WebGPU 2026-03-04 21:27:42 +01:00
mafiesto4 6814a43418 Various changes for WebGPU and hardware instancing support 2026-03-03 14:51:15 +01:00
mafiesto4 c4f4983f6d Add WebGPU bind groups caching 2026-03-03 09:47:59 +01:00
mafiesto4 b191d3918e Fix rendering various visuals on WebGPU 2026-03-02 20:36:33 +01:00
mafiesto4 b36c757753 Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type 2026-02-26 16:59:25 +01:00
mafiesto4 8728d88dde Fix vertex layouts binding to match vertex shader inputs on WebGPU 2026-02-26 15:50:36 +01:00
mafiesto4 239ceb75a9 Fix binding various resources to shaders in WebGPU 2026-02-26 12:23:07 +01:00
mafiesto4 b535791c66 Implement bind groups in WebGPU to provide resources to shaders 2026-02-25 18:22:55 +01:00
mafiesto4 9be8589437 Add shader compiler for WebGPU
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
2026-02-24 17:55:26 +01:00
mafiesto4 6081ed35bc Add initial base implementation for WebGPU rendering backend 2026-02-23 11:49:45 +01:00