373 Commits

Author SHA1 Message Date
mafiesto4 1d3d20e6c5 Add option to disable shadows on transparent material 2026-04-09 14:47:39 +02:00
mafiesto4 76fbeba67a Fox NoPostFx debug view when using Linear Color Space 2026-04-07 12:01:45 +02:00
mafiesto4 862fc69460 Fix GBuffer debug view when using Lienar Color Space 2026-04-07 11:51:20 +02:00
mafiesto4 e501d10ac1 Add Start Distance to volumetric fog to match Exponential Fog more 2026-04-07 11:36:51 +02:00
mafiesto4 121ef2f244 Fix SSR mixing bug regression 2026-04-03 11:28:22 +02:00
mafiesto4 9f54bca831 Fix regression in HDR screen space reflections 2026-03-27 18:23:17 +01:00
mafiesto4 45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4 d2a03b90ec Add another utility 2026-03-12 22:50:54 +01:00
mafiesto4 88587fb6a4 Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
2026-03-12 20:24:03 +01:00
mafiesto4 fc7abbf541 Merge branch 'flax-msdf-font' of https://github.com/fibref/FlaxEngine into fibref-flax-msdf-font 2026-03-12 16:25:55 +01:00
mafiesto4 e736048fab Ensure probe count is never out of bounds
#3963
2026-03-12 08:41:06 +01:00
mafiesto4 6d9d606085 Add UNITS_TO_METERS_SCALE to shader sources for world units scale
#3907
2026-03-11 23:56:47 +01:00
mafiesto4 a94b9f9426 Merge branch 'fix-inverse-squ-light' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-inverse-squ-light 2026-03-11 23:35:19 +01:00
mafiesto4 22c88eb59d Fix blocky terrain SDF
#3975
2026-03-11 19:25:18 +01:00
mafiesto4 377d5c00aa Add Compute shaders support to WebGPU 2026-03-04 21:27:42 +01:00
mafiesto4 ceebc68d18 Add ShaderProfileFeatures for more expendable shader feature sets 2026-03-04 16:55:04 +01:00
mafiesto4 b191d3918e Fix rendering various visuals on WebGPU 2026-03-02 20:36:33 +01:00
mafiesto4 b36c757753 Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type 2026-02-26 16:59:25 +01:00
mafiesto4 7ea3fb1500 Fix shaders codebase to compile into WGSL 2026-02-24 17:56:14 +01:00
fibref 0f49503abd add native MSDF font support for Render2D 2026-02-19 15:41:48 +08:00
mafiesto4 f12ad5c874 Add **Web platform with Emscripten** 2026-02-14 00:07:21 +01:00
mafiesto4 f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4 ef551c36ae Fix Forward shading to match Deferred in fog and reflections rendering
#3717
2026-02-11 00:06:44 +01:00
mafiesto4 e851efa0a8 Fix applying AO twice for lighting in Forward shading and use correct specular occlusion on reflections
#3717
2026-02-10 22:50:32 +01:00
mafiesto4 f105d6f84f Fix SSR artifacts when ray goes towards the screen 2026-01-28 09:22:48 +01:00
mafiesto4 fa428e343b Add dithering to Volumetric Fog to reduce aliasing 2026-01-28 08:39:56 +01:00
Tryibion 5d9d64e6e7 Fix missing scale for inverse squared setting for lights. 2026-01-27 22:10:22 -06:00
mafiesto4 a9bddfa784 Fix Volumetric Fog sampling to use the same code path for depth slices conversion 2026-01-27 23:24:47 +01:00
mafiesto4 f9b784a42a Add improvements to Volumetric Fog quality and performance 2026-01-27 22:20:48 +01:00
mafiesto4 d47bd5d6e7 Fix small lights and small particles rasterization into Volumetric Fog 2026-01-27 21:00:20 +01:00
mafiesto4 e1013aec94 Add using medium shadow quality in Volumetric Fog for smoother shadowed lights scattering 2026-01-27 20:52:41 +01:00
mafiesto4 143d714037 Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
2026-01-26 15:22:39 +01:00
mafiesto4 da8376bba1 Fix NaN artifacts after TAA 2026-01-26 13:51:50 +01:00
mafiesto4 d7458d81a5 Optimize SSR a bit more 2026-01-20 22:05:52 +01:00
mafiesto4 cc5e4c19e1 Fixes for SSAO and SSR 2026-01-20 18:19:34 +01:00
mafiesto4 baf068330c Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development 2026-01-16 12:48:05 +01:00
mafiesto4 593646061e Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter 2026-01-16 11:20:06 +01:00
mafiesto4 d2d7a871ce Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter 2026-01-14 14:00:54 +01:00
mafiesto4 b172b08782 Fix dark Screen Space Reflections in some spots when using Software Tracing 2026-01-14 13:26:26 +01:00
mafiesto4 18778aa511 **Add Box Projection to Environment Probe** for better indoor areas 2026-01-14 09:49:01 +01:00
mafiesto4 610c76578b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Flax.flaxproj
2026-01-13 14:29:44 +01:00
mafiesto4 ff2c5290b5 Fix Volumetric Fog rasterization on Vulkan 2026-01-13 13:21:32 +01:00
mafiesto4 2b4dc97a97 Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
2026-01-13 13:12:33 +01:00
mafiesto4 14842183f2 Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
2026-01-13 13:12:19 +01:00
mafiesto4 e494c9ec76 Add small scale for color grading LUT 2026-01-12 23:56:31 +01:00
mafiesto4 2501095500 Add screen vignette to Eye Adaptation histogram for more accurate exposure 2026-01-12 23:47:15 +01:00
mafiesto4 788d8660b8 Fix transparent materials flickering without DDGI 2026-01-12 20:47:03 +01:00
mafiesto4 b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
mafiesto4 32e725392b Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill 2026-01-06 00:01:17 +01:00
mafiesto4 cf3bcc4549 Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00