mafiesto4
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1d3d20e6c5
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Add option to disable shadows on transparent material
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2026-04-09 14:47:39 +02:00 |
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mafiesto4
|
76fbeba67a
|
Fox NoPostFx debug view when using Linear Color Space
|
2026-04-07 12:01:45 +02:00 |
|
mafiesto4
|
862fc69460
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Fix GBuffer debug view when using Lienar Color Space
|
2026-04-07 11:51:20 +02:00 |
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mafiesto4
|
e501d10ac1
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Add Start Distance to volumetric fog to match Exponential Fog more
|
2026-04-07 11:36:51 +02:00 |
|
mafiesto4
|
121ef2f244
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Fix SSR mixing bug regression
|
2026-04-03 11:28:22 +02:00 |
|
mafiesto4
|
9f54bca831
|
Fix regression in HDR screen space reflections
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2026-03-27 18:23:17 +01:00 |
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mafiesto4
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45a8d82a83
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
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2026-03-13 08:09:16 +01:00 |
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mafiesto4
|
d2a03b90ec
|
Add another utility
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2026-03-12 22:50:54 +01:00 |
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mafiesto4
|
88587fb6a4
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Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
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2026-03-12 20:24:03 +01:00 |
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mafiesto4
|
fc7abbf541
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Merge branch 'flax-msdf-font' of https://github.com/fibref/FlaxEngine into fibref-flax-msdf-font
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2026-03-12 16:25:55 +01:00 |
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mafiesto4
|
e736048fab
|
Ensure probe count is never out of bounds
#3963
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2026-03-12 08:41:06 +01:00 |
|
mafiesto4
|
6d9d606085
|
Add UNITS_TO_METERS_SCALE to shader sources for world units scale
#3907
|
2026-03-11 23:56:47 +01:00 |
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mafiesto4
|
a94b9f9426
|
Merge branch 'fix-inverse-squ-light' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-inverse-squ-light
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2026-03-11 23:35:19 +01:00 |
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mafiesto4
|
22c88eb59d
|
Fix blocky terrain SDF
#3975
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2026-03-11 19:25:18 +01:00 |
|
mafiesto4
|
377d5c00aa
|
Add Compute shaders support to WebGPU
|
2026-03-04 21:27:42 +01:00 |
|
mafiesto4
|
ceebc68d18
|
Add ShaderProfileFeatures for more expendable shader feature sets
|
2026-03-04 16:55:04 +01:00 |
|
mafiesto4
|
b191d3918e
|
Fix rendering various visuals on WebGPU
|
2026-03-02 20:36:33 +01:00 |
|
mafiesto4
|
b36c757753
|
Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type
|
2026-02-26 16:59:25 +01:00 |
|
mafiesto4
|
7ea3fb1500
|
Fix shaders codebase to compile into WGSL
|
2026-02-24 17:56:14 +01:00 |
|
fibref
|
0f49503abd
|
add native MSDF font support for Render2D
|
2026-02-19 15:41:48 +08:00 |
|
mafiesto4
|
f12ad5c874
|
Add **Web platform with Emscripten**
|
2026-02-14 00:07:21 +01:00 |
|
mafiesto4
|
f045b5b6b6
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
|
2026-02-11 00:20:38 +01:00 |
|
mafiesto4
|
ef551c36ae
|
Fix Forward shading to match Deferred in fog and reflections rendering
#3717
|
2026-02-11 00:06:44 +01:00 |
|
mafiesto4
|
e851efa0a8
|
Fix applying AO twice for lighting in Forward shading and use correct specular occlusion on reflections
#3717
|
2026-02-10 22:50:32 +01:00 |
|
mafiesto4
|
f105d6f84f
|
Fix SSR artifacts when ray goes towards the screen
|
2026-01-28 09:22:48 +01:00 |
|
mafiesto4
|
fa428e343b
|
Add dithering to Volumetric Fog to reduce aliasing
|
2026-01-28 08:39:56 +01:00 |
|
Tryibion
|
5d9d64e6e7
|
Fix missing scale for inverse squared setting for lights.
|
2026-01-27 22:10:22 -06:00 |
|
mafiesto4
|
a9bddfa784
|
Fix Volumetric Fog sampling to use the same code path for depth slices conversion
|
2026-01-27 23:24:47 +01:00 |
|
mafiesto4
|
f9b784a42a
|
Add improvements to Volumetric Fog quality and performance
|
2026-01-27 22:20:48 +01:00 |
|
mafiesto4
|
d47bd5d6e7
|
Fix small lights and small particles rasterization into Volumetric Fog
|
2026-01-27 21:00:20 +01:00 |
|
mafiesto4
|
e1013aec94
|
Add using medium shadow quality in Volumetric Fog for smoother shadowed lights scattering
|
2026-01-27 20:52:41 +01:00 |
|
mafiesto4
|
143d714037
|
Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
|
2026-01-26 15:22:39 +01:00 |
|
mafiesto4
|
da8376bba1
|
Fix NaN artifacts after TAA
|
2026-01-26 13:51:50 +01:00 |
|
mafiesto4
|
d7458d81a5
|
Optimize SSR a bit more
|
2026-01-20 22:05:52 +01:00 |
|
mafiesto4
|
cc5e4c19e1
|
Fixes for SSAO and SSR
|
2026-01-20 18:19:34 +01:00 |
|
mafiesto4
|
baf068330c
|
Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
|
2026-01-16 12:48:05 +01:00 |
|
mafiesto4
|
593646061e
|
Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
|
2026-01-16 11:20:06 +01:00 |
|
mafiesto4
|
d2d7a871ce
|
Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter
|
2026-01-14 14:00:54 +01:00 |
|
mafiesto4
|
b172b08782
|
Fix dark Screen Space Reflections in some spots when using Software Tracing
|
2026-01-14 13:26:26 +01:00 |
|
mafiesto4
|
18778aa511
|
**Add Box Projection to Environment Probe** for better indoor areas
|
2026-01-14 09:49:01 +01:00 |
|
mafiesto4
|
610c76578b
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Flax.flaxproj
|
2026-01-13 14:29:44 +01:00 |
|
mafiesto4
|
ff2c5290b5
|
Fix Volumetric Fog rasterization on Vulkan
|
2026-01-13 13:21:32 +01:00 |
|
mafiesto4
|
2b4dc97a97
|
Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
|
2026-01-13 13:12:33 +01:00 |
|
mafiesto4
|
14842183f2
|
Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
|
2026-01-13 13:12:19 +01:00 |
|
mafiesto4
|
e494c9ec76
|
Add small scale for color grading LUT
|
2026-01-12 23:56:31 +01:00 |
|
mafiesto4
|
2501095500
|
Add screen vignette to Eye Adaptation histogram for more accurate exposure
|
2026-01-12 23:47:15 +01:00 |
|
mafiesto4
|
788d8660b8
|
Fix transparent materials flickering without DDGI
|
2026-01-12 20:47:03 +01:00 |
|
mafiesto4
|
b834dddb11
|
**Refactor sRGB import option on textures** to actually handle image contents with gamma
|
2026-01-12 15:50:24 +01:00 |
|
mafiesto4
|
32e725392b
|
Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
|
2026-01-06 00:01:17 +01:00 |
|
mafiesto4
|
cf3bcc4549
|
Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
|
2026-01-05 17:19:16 +01:00 |
|