mafiesto4
8b8a83eb20
Fix materials parameters display issues after editing
2021-08-21 13:10:44 +02:00
mafiesto4
6609425880
Fix creating prefab in Editor from selection in Prefab window
2021-08-08 17:25:18 +02:00
mafiesto4
04c807aea5
Fix scrolling to selected actor in scene tree if parent is collapsed
2021-08-04 11:36:27 +02:00
mafiesto4
e1cac0b779
Add loading info text when opening scene animation window
2021-07-30 15:04:26 +02:00
mafiesto4
25487c17e3
Fix stack overflow when using recursion with nested scene animations
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#519
2021-07-30 14:29:40 +02:00
mafiesto4
ad7f5cf720
Add support for object and enum properties in Anim Graph
2021-07-29 19:51:30 +02:00
mafiesto4
6718b37ca1
Fixes and improvements
2021-07-24 23:38:05 +02:00
mafiesto4
91be427305
Fix typos
2021-07-23 16:25:12 +02:00
mafiesto4
46a65f99fa
Add buttons for play/pause/stop Animation timeline in editor window
2021-07-23 16:18:11 +02:00
mafiesto4
6eea2cc675
Add option to preview model meshes Normals and Tangents in Editor preview
2021-07-22 11:19:54 +02:00
mafiesto4
dcd4a41f7d
Add preview panel with skinned model to the Animation window
2021-07-16 16:18:34 +02:00
mafiesto4
590ef32165
Refactor animated model previews to unify features used by various windows
2021-07-16 15:24:18 +02:00
mafiesto4
cb59f2185c
Add memory usage info to Animation details
2021-07-16 13:08:37 +02:00
mafiesto4
5852887e7d
Add option for preview a single mesh UVs
2021-07-16 10:21:22 +02:00
mafiesto4
4f03acb149
Add support for creating virtual Anim Graph at runtime for a single animation playback
2021-07-15 16:58:26 +02:00
mafiesto4
27deeff079
Add widgets for animation preview play/pause and speed changing
2021-07-15 14:26:42 +02:00
mafiesto4
7fc3e65849
Fix changing prefab root
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#488 #544 #489
2021-07-09 17:17:21 +02:00
mafiesto4
347bd7346a
Add automatic Game Settings setup after adding new settings asset for the first time
2021-07-05 10:36:10 +02:00
mafiesto4
bdefa77226
Fix using nested types in Visual Script
2021-06-30 10:34:36 +02:00
mafiesto4
3b31fd7c71
Add support for editing texture group in editor (without reimporting)
2021-06-18 10:49:04 +02:00
mafiesto4
a8b0612a7f
Add new icons and tweaks
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#550
2021-06-14 11:08:47 +02:00
W2Wizard
eb6e3a7e8e
Replace clickable images with actual buttons
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With the new icons the clickable images for adding functions for the Visject surface got too small and unreadable. Instead using more visible buttons should counteract this.
2021-06-13 14:49:10 +02:00
mafiesto4
b8ad4bdd2a
Refactor AnimGraph debug flows to use scripting API event
2021-06-12 23:20:07 +02:00
mafiesto4
3c2b1a232c
Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97'
2021-06-09 12:04:12 +02:00
mafiesto4
0aa9c865ca
Fix renaming selected actor in scene tree after creation and use editor shortcut
2021-06-01 21:10:57 +02:00
mafiesto4
845198ebe3
Refactor focusing on selection logic in Editor
2021-05-28 15:51:28 +02:00
mafiesto4
94ee82b58d
Fix Editor UI tree control click to handle selection update before
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#533
2021-05-28 12:09:26 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
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FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
mafiesto4
f9b979f1c6
Add new icons atlas
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#456
2021-05-14 11:02:22 +02:00
mafiesto4
11704740fe
Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul
2021-05-14 10:48:18 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
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Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
mafiesto4
94476783da
Add option to Delete Sprite in Editor
2021-05-12 16:20:44 +02:00
mafiesto4
480947e0a9
Fix sprite atlas serialization after editing
2021-05-12 16:19:59 +02:00
mafiesto4
a4a3074bb6
Fix naming new sprites in Editor
2021-05-12 14:06:05 +02:00
mafiesto4
05ba9b8d45
Fix models uvs preview drawing
2021-04-29 16:39:26 +02:00
mafiesto4
b5e19d95bd
Add undo support for Json Asset editor window
2021-04-22 14:21:07 +02:00
mafiesto4
af34bafc5a
Improve LocalizedStringTable editor
2021-04-22 13:28:52 +02:00
mafiesto4
7448383079
Add LocalizedStringTable
2021-04-16 15:39:31 +02:00
mafiesto4
e9215c1a9e
Tweaks
2021-04-16 11:34:10 +02:00
mafiesto4
ac1eb8d58d
Merge branch 'master' into 1.2
2021-04-13 09:52:03 +02:00
mafiesto4
55155630ca
Fix duplicating spline
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#452
2021-04-12 21:06:34 +02:00
mafiesto4
20f9bdc209
Fix regression in adding model material slots
2021-03-31 21:25:12 +02:00
mafiesto4
51926f517e
Add support for masking Material Slots when cooking Collision Data
2021-03-31 12:15:38 +02:00
mafiesto4
382a35aabf
Fix regression in adding model material slots
2021-03-31 10:12:05 +02:00
mafiesto4
a6d488c4ef
Add support for generating Collision Data from Skinned Models
2021-03-30 17:58:24 +02:00
mafiesto4
fcd86bccf5
Fix scripting reload without scenes loaded
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#375
2021-03-22 23:41:21 +01:00
mafiesto4
40a3fb96a2
Fix ParticleSystemWindow overlapping text bug
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#239
2021-03-20 18:40:06 +01:00
mafiesto4
81f3a65a5f
Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
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# Conflicts:
# Source/Editor/Utilities/Utils.cs
# Source/Editor/Windows/Assets/MaterialWindow.cs
# Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
# Source/Engine/Platform/Linux/LinuxWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
mafiesto4
5a9ca6f130
Merge remote-tracking branch 'origin/1.1' into linux-editor
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# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00