75 Commits

Author SHA1 Message Date
mafiesto4 8b8a83eb20 Fix materials parameters display issues after editing 2021-08-21 13:10:44 +02:00
mafiesto4 6609425880 Fix creating prefab in Editor from selection in Prefab window 2021-08-08 17:25:18 +02:00
mafiesto4 04c807aea5 Fix scrolling to selected actor in scene tree if parent is collapsed 2021-08-04 11:36:27 +02:00
mafiesto4 e1cac0b779 Add loading info text when opening scene animation window 2021-07-30 15:04:26 +02:00
mafiesto4 25487c17e3 Fix stack overflow when using recursion with nested scene animations
#519
2021-07-30 14:29:40 +02:00
mafiesto4 ad7f5cf720 Add support for object and enum properties in Anim Graph 2021-07-29 19:51:30 +02:00
mafiesto4 6718b37ca1 Fixes and improvements 2021-07-24 23:38:05 +02:00
mafiesto4 91be427305 Fix typos 2021-07-23 16:25:12 +02:00
mafiesto4 46a65f99fa Add buttons for play/pause/stop Animation timeline in editor window 2021-07-23 16:18:11 +02:00
mafiesto4 6eea2cc675 Add option to preview model meshes Normals and Tangents in Editor preview 2021-07-22 11:19:54 +02:00
mafiesto4 dcd4a41f7d Add preview panel with skinned model to the Animation window 2021-07-16 16:18:34 +02:00
mafiesto4 590ef32165 Refactor animated model previews to unify features used by various windows 2021-07-16 15:24:18 +02:00
mafiesto4 cb59f2185c Add memory usage info to Animation details 2021-07-16 13:08:37 +02:00
mafiesto4 5852887e7d Add option for preview a single mesh UVs 2021-07-16 10:21:22 +02:00
mafiesto4 4f03acb149 Add support for creating virtual Anim Graph at runtime for a single animation playback 2021-07-15 16:58:26 +02:00
mafiesto4 27deeff079 Add widgets for animation preview play/pause and speed changing 2021-07-15 14:26:42 +02:00
mafiesto4 7fc3e65849 Fix changing prefab root
#488 #544 #489
2021-07-09 17:17:21 +02:00
mafiesto4 347bd7346a Add automatic Game Settings setup after adding new settings asset for the first time 2021-07-05 10:36:10 +02:00
mafiesto4 bdefa77226 Fix using nested types in Visual Script 2021-06-30 10:34:36 +02:00
mafiesto4 3b31fd7c71 Add support for editing texture group in editor (without reimporting) 2021-06-18 10:49:04 +02:00
mafiesto4 a8b0612a7f Add new icons and tweaks
#550
2021-06-14 11:08:47 +02:00
W2Wizard eb6e3a7e8e Replace clickable images with actual buttons
With the new icons the clickable images for adding functions for the Visject surface got too small and unreadable. Instead using more visible buttons should counteract this.
2021-06-13 14:49:10 +02:00
mafiesto4 b8ad4bdd2a Refactor AnimGraph debug flows to use scripting API event 2021-06-12 23:20:07 +02:00
mafiesto4 3c2b1a232c Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97' 2021-06-09 12:04:12 +02:00
mafiesto4 0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut 2021-06-01 21:10:57 +02:00
mafiesto4 845198ebe3 Refactor focusing on selection logic in Editor 2021-05-28 15:51:28 +02:00
mafiesto4 94ee82b58d Fix Editor UI tree control click to handle selection update before
#533
2021-05-28 12:09:26 +02:00
GoaLitiuM 4bb703e9bf Change FontReference to reference type
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
mafiesto4 f9b979f1c6 Add new icons atlas
#456
2021-05-14 11:02:22 +02:00
mafiesto4 11704740fe Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul 2021-05-14 10:48:18 +02:00
W2.Wizard 887b52c18a Merge branch '1.2' into IconOverhaul 2021-05-13 15:21:36 +02:00
W2Wizard d54efc73f1 Adapt to new spritehandle names
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
mafiesto4 94476783da Add option to Delete Sprite in Editor 2021-05-12 16:20:44 +02:00
mafiesto4 480947e0a9 Fix sprite atlas serialization after editing 2021-05-12 16:19:59 +02:00
mafiesto4 a4a3074bb6 Fix naming new sprites in Editor 2021-05-12 14:06:05 +02:00
mafiesto4 05ba9b8d45 Fix models uvs preview drawing 2021-04-29 16:39:26 +02:00
mafiesto4 b5e19d95bd Add undo support for Json Asset editor window 2021-04-22 14:21:07 +02:00
mafiesto4 af34bafc5a Improve LocalizedStringTable editor 2021-04-22 13:28:52 +02:00
mafiesto4 7448383079 Add LocalizedStringTable 2021-04-16 15:39:31 +02:00
mafiesto4 e9215c1a9e Tweaks 2021-04-16 11:34:10 +02:00
mafiesto4 ac1eb8d58d Merge branch 'master' into 1.2 2021-04-13 09:52:03 +02:00
mafiesto4 55155630ca Fix duplicating spline
#452
2021-04-12 21:06:34 +02:00
mafiesto4 20f9bdc209 Fix regression in adding model material slots 2021-03-31 21:25:12 +02:00
mafiesto4 51926f517e Add support for masking Material Slots when cooking Collision Data 2021-03-31 12:15:38 +02:00
mafiesto4 382a35aabf Fix regression in adding model material slots 2021-03-31 10:12:05 +02:00
mafiesto4 a6d488c4ef Add support for generating Collision Data from Skinned Models 2021-03-30 17:58:24 +02:00
mafiesto4 fcd86bccf5 Fix scripting reload without scenes loaded
#375
2021-03-22 23:41:21 +01:00
mafiesto4 40a3fb96a2 Fix ParticleSystemWindow overlapping text bug
#239
2021-03-20 18:40:06 +01:00
mafiesto4 81f3a65a5f Merge branch 'fix-per-window-dpi' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-per-window-dpi
# Conflicts:
#	Source/Editor/Utilities/Utils.cs
#	Source/Editor/Windows/Assets/MaterialWindow.cs
#	Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
#	Source/Engine/Platform/Linux/LinuxWindow.cpp
#	Source/Engine/Platform/Windows/WindowsWindow.cpp
2021-03-08 20:50:31 +01:00
mafiesto4 5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00