164 Commits

Author SHA1 Message Date
mafiesto4 3a1475fa9c Use SoftObjectReference for deformable asset ref to prevent removing it by Content GC 2022-02-28 23:16:00 +01:00
mafiesto4 5c443f305d Fix memory leak in RenderTargetPool on texture init fail 2022-02-27 16:13:06 +01:00
mafiesto4 56491569df Optimize C# bindings in Engine code to static functions that native ABI matches managed signature 2022-02-19 00:29:09 +01:00
mafiesto4 69a1e007a6 Add some missing changes 2022-02-08 19:56:11 +01:00
mafiesto4 066a4c65bb Add additional UploadMipMapAsync for GPUTexture update with custom row/slice pitch 2022-02-08 19:55:59 +01:00
mafiesto4 73976149da Fix blend shape dirty vertices range 2022-02-06 21:25:52 +01:00
mafiesto4 748d69a3cb Add CollisionMeshesPrefix option to import collision data from model asset 2022-02-06 14:11:13 +01:00
mafiesto4 f801e7ffd9 Fixes 2022-01-21 16:23:30 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 a707847067 Tweaks 2022-01-10 12:38:07 +01:00
mafiesto4 92289fccfd Tweak build 2022-01-09 20:53:20 +01:00
mafiesto4 c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
mafiesto4 192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
mafiesto4 bbfe0446f0 Tweaks and fixes 2022-01-08 15:06:21 +01:00
mafiesto4 7471a819e1 Add Vulkan support for Mac (via MoltenVK) 2022-01-05 10:25:46 +01:00
mafiesto4 9b991bcfdf Add Editor for Mac impl progress 2021-12-31 17:12:55 +01:00
mafiesto4 d017dd14ca Add Mac platform 2021-12-27 14:04:16 +01:00
mafiesto4 06305a8af6 Optimize model data access during models importing 2021-12-13 17:32:01 +01:00
mafiesto4 23303802ec Add support for passing back value via reference to C# scripting event 2021-12-06 16:46:16 +01:00
mafiesto4 653c209567 Fixes and tweaks for C++ API reference docs generation 2021-12-02 10:13:20 +01:00
mafiesto4 8e61cf8fe1 Fix missing blend shape data transformation on model data import 2021-11-26 12:57:53 +01:00
mafiesto4 af305dc376 Fix crash when model or skinned model loading fails 2021-11-24 17:42:01 +01:00
mafiesto4 46934b086d Fix crash if texture streaming fails on different texture format on Vulkan due to fallback usage 2021-11-15 16:39:18 +01:00
mafiesto4 6f16195b08 Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace 2021-11-11 13:23:30 +01:00
mafiesto4 dbdeddcd26 Add GetPixels and SetPixels to TextureBase for easier textures data editing 2021-11-09 16:27:23 +01:00
mafiesto4 e34d3285c2 Add option to automatically generate mips for textures created from code 2021-11-09 16:26:28 +01:00
mafiesto4 4c4c6e8f03 Add setter for ResidentMipLevels on GPU Texture for C# scripting 2021-11-08 00:25:20 +01:00
mafiesto4 1f12e37412 Move mesh and skinned mesh options into shared base 2021-11-05 12:07:00 +01:00
mafiesto4 4b735a365b Fix crash when streaming texture with unsupported format by the GPU driver 2021-11-04 16:47:43 +01:00
mafiesto4 2b05b80b54 Fix running editor on older D3D10 backend 2021-11-04 16:47:19 +01:00
mafiesto4 7ca83858ab Optimize vertex buffer writing in Debug Draw 2021-10-27 11:03:08 +02:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 5dbbfed654 PS5 support progress 2021-10-20 15:35:12 +02:00
mafiesto4 7880bbe7ec Add missing support for some formats in TextureTool 2021-10-11 14:02:41 +02:00
mafiesto4 45e3da3f90 Fix compilation issues 2021-10-08 17:03:11 +02:00
mafiesto4 48a867ef16 Add PS5 platform defines and types 2021-10-08 16:25:16 +02:00
mafiesto4 babe19a3d6 Update material shaders version 2021-10-07 15:06:43 +02:00
mafiesto4 1af5ec8492 Add Quad Overdraw debug view mode 2021-10-07 14:59:06 +02:00
mafiesto4 949766e3a0 Add GPUContext.ClearUA for buffer and texture with uint format 2021-10-07 14:17:05 +02:00
mafiesto4 f328fbefa9 Increase default UAV slots limit to 4 2021-10-07 14:16:06 +02:00
mafiesto4 88cf1bcd28 Refactor UAV slots binding when rendering from PS into UAV 2021-10-07 14:15:45 +02:00
mafiesto4 bdd2dbb719 Fix shader unction visibility parsing and add USE_EDITOR define to material shaders 2021-10-07 11:43:11 +02:00
mafiesto4 98ca7c1726 Add Material Complexity debug view model 2021-10-07 09:28:49 +02:00
mafiesto4 c3fe366be8 Improvements and tweaks 2021-10-05 21:54:24 +02:00
mafiesto4 3dff9196c2 Add LOD Preview debug view mode 2021-10-05 21:54:19 +02:00
mafiesto4 e1d9fbb742 Fix some engine API to be exposed for C++ scripting 2021-09-21 18:23:31 +02:00
mafiesto4 53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
mafiesto4 05fc1b8dd1 Refactor GDK platform to be base for Xbox consoles 2021-08-26 17:28:16 +02:00
mafiesto4 782d29f427 Merge branch 'xboxone' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-xboxone 2021-08-26 12:44:53 +02:00
mafiesto4 af22c7e96f Refactor DownloadIndexBuffer to return unsigned data 2021-08-13 10:06:29 +02:00