69 Commits

Author SHA1 Message Date
GoaLitiuM a66be45e72 Detect Flatpak installations of Rider and Visual Studio Code 2022-09-04 18:37:18 +03:00
GoaLitiuM 45dfa52512 Detect Rider installations on Linux 2022-09-04 18:36:58 +03:00
mafiesto4 ad37b8361b Add more tags to Rich Text Box 2022-08-03 12:57:22 +02:00
GoaLitiuM 81f62f58d7 Improve JetBrains Rider installation detection 2022-05-29 15:47:08 +03:00
mafiesto4 782c3a0e3e Add Find references utility for graph parameters and methods 2022-05-09 18:10:47 +02:00
mafiesto4 4cedd0f30c Fix scripting type search regression from 26d4ebd3d5 2022-05-06 17:37:07 +02:00
mafiesto4 26d4ebd3d5 Fixes for Visual Scripting in Editor 2022-05-01 21:11:15 +02:00
mafiesto4 74b23d0e00 Add support for array of Visual Script objects 2022-05-01 20:42:05 +02:00
mafiesto4 c5bfdc66a4 Rename from a2eaab0ca3 2022-04-28 23:05:02 +02:00
mafiesto4 a2eaab0ca3 Split ScriptType into separate file to simply codebase 2022-04-28 22:59:24 +02:00
mafiesto4 158c29e598 Add **Dictionaries to Visual Scripting** 2022-04-27 22:47:54 +02:00
mafiesto4 4ac9406b90 Revert 017492dbfa 2022-04-14 23:10:01 +02:00
mafiesto4 017492dbfa Optimize C# types searching with typename 2022-04-13 19:48:39 +02:00
mafiesto4 56491569df Optimize C# bindings in Engine code to static functions that native ABI matches managed signature 2022-02-19 00:29:09 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 c4b6865659 Merge branch 'master' into mac 2022-01-09 19:15:15 +01:00
mafiesto4 fa83869430 Add minor changes 2022-01-08 15:06:18 +01:00
mafiesto4 ca62cd2661 Mac impl progress 2022-01-03 13:59:52 +01:00
mafiesto4 9b991bcfdf Add Editor for Mac impl progress 2021-12-31 17:12:55 +01:00
mafiesto4 cdcb2f8f7a Fixes and improvements 2021-11-18 16:35:46 +01:00
mafiesto4 d33829f5eb Add option to change Visual Script parameter type 2021-11-16 20:44:18 +01:00
mafiesto4 1f09c19c8d Add support for Visual Studio 2022 in Editor 2021-11-10 19:21:56 +01:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 a72ac91ebc Fix support for codeless game projects 2021-10-05 15:54:55 +02:00
mafiesto4 e92c22585a Add support for using interfaces in Visual Scripting 2021-10-04 12:26:35 +02:00
Zbigniew Skowron b5f7c96c80 Removed unnecessary NULL terminator in RunBuildTool() to fix #402: "Copying new log after clearing partially fails" 2021-08-15 22:12:46 +02:00
Baptiste Lepilleur 7862ff4670 Fixed crash on startup when 2 Rider installations are detected 2021-08-07 21:43:58 +02:00
Erdroy 6c70f2e14f Fix editor crash on startup when Rider 2021.1 is installed 2021-08-06 18:58:19 +02:00
mafiesto4 3331753bcd Expose TypeUtils.GetType to public 2021-07-29 10:05:20 +02:00
GoaLitiuM 681c45dcbe Support Rider for Unreal Engine 2021-07-17 21:18:09 +03:00
GoaLitiuM ba266f74ed Improve detection of Rider installed via JetBrains Toolbox 2021-07-17 21:17:49 +03:00
mafiesto4 d1b7b2d26d Optimize flushing active transform of physically simulated actors 2021-07-07 16:45:35 +02:00
mafiesto4 bdefa77226 Fix using nested types in Visual Script 2021-06-30 10:34:36 +02:00
mafiesto4 99012725dc Adjust includes 2021-06-17 14:15:19 +02:00
mafiesto4 9614b7b014 Fix scripts projects opening to support adync open when uisng Editor menu option 2021-06-09 10:59:15 +02:00
mafiesto4 484bc409d4 Add support for NotNullItems option in collections editors
#542
2021-06-09 10:58:54 +02:00
Crawcik a1f985bc7d Adding NotNullItem 2021-06-03 13:44:21 +02:00
mafiesto4 a467c96e00 Merge branch 'rider_2021_support' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_2021_support 2021-05-28 09:49:03 +02:00
mafiesto4 42dfc56bae Fix checking paths when opening Visual Studio project items to prevent dummy files creation 2021-05-26 23:24:16 +02:00
GoaLitiuM a6ed117088 Add support for Rider 2021, use latest detected version of Rider
Handles additional registry location where installation paths are stored
for Rider 2021. The detected installations are now sorted by version, so
the latest detected version is always used when opening the scripts
project.
2021-05-26 20:07:34 +03:00
jb-perrier 74916dddfd Add Uint16 & Int16 names. 2021-05-10 22:47:02 +02:00
jb-perrier 0d6f81904d Uint16 & Int16 ScriptType ToString. 2021-05-10 22:46:24 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 d85a020971 Fix picking game binaries target when EditorTarget is not SetupTargetEnvironment
#398
2021-03-28 23:25:52 +02:00
mafiesto4 0be815cddd Possible fix for missing include 2021-03-25 21:50:16 +01:00
mafiesto4 1d575f51b6 Fix code style and optimize 2021-03-14 19:35:50 +01:00
mafiesto4 146dffa732 Merge branch 'patch-declarationSort' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-declarationSort 2021-03-14 19:29:02 +01:00
honzapatCZ d09bd12e5b declaration at end 2021-03-04 19:57:15 +01:00
honzapatCZ 4593e4c669 declaration order sorting 2021-03-04 19:46:27 +01:00
GoaLitiuM 9f1c55edce Generate Visual Studio solution files for VSCode solutions 2021-03-02 18:38:05 +02:00