215 Commits

Author SHA1 Message Date
mafiesto4 4e541dc0ba Revert tested disabled bokeh shapes 2022-09-02 15:33:30 +02:00
mafiesto4 57cb15486e Fix the Depth Of Field to be consistent no matter the resolution 2022-08-25 19:42:03 +02:00
mafiesto4 d50908e10b Cleanup DOF shader to use shader permutations for vertical/horizontal passes 2022-08-25 19:42:02 +02:00
mafiesto4 ff87cdfebb Update SDFs 2022-08-12 16:00:48 +02:00
mafiesto4 9b816a321c Reduce DDGI probes distance limit to improve performance 2022-08-12 09:53:57 +02:00
mafiesto4 d8c224112b Add Global Surface Atlas rendering for Foliage 2022-08-11 11:33:41 +02:00
mafiesto4 6c9b1f6be0 Add Global SDF rendering for Foliage 2022-08-10 14:27:08 +02:00
mafiesto4 6a1378ebdb Fix Global Surface Atlas drawing of objects that are hidden in GBuffer pass but should be visible for GI 2022-08-09 14:37:29 +02:00
mafiesto4 a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
mafiesto4 6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
mafiesto4 0ac91fa34d Fix CSM split point when using 3 cascades 2022-07-29 15:55:26 +02:00
mafiesto4 3c94814e9f Fix missing AO in Light Buffer debug view mode 2022-07-21 15:43:46 +02:00
mafiesto4 2a53143bc4 Add new mode to Screen Space Reflections for DDGI Scene tracing 2022-07-21 09:41:38 +02:00
mafiesto4 0af86d8cb8 Add HDR env probes support 2022-07-19 10:33:52 +02:00
mafiesto4 5c6b5ad948 Optimize ProbesFilter shader 2022-07-18 16:33:11 +02:00
mafiesto4 6061a0a344 Add support for baking env probes in cooked game 2022-07-18 16:32:50 +02:00
mafiesto4 60f868a08b Add real-time environment probes support 2022-07-18 14:50:41 +02:00
mafiesto4 a2677a25a9 Improve env probes rendering if DDGI is enabled 2022-07-15 16:13:36 +02:00
mafiesto4 a8579cadcc Move DefaultProbeResolution from Graphics to GraphicsSettings only (not runtime option)
#728
2022-07-14 15:37:54 +02:00
mafiesto4 e210e58644 Merge branch 'master' of https://github.com/whocares77/FlaxEngine into whocares77-master 2022-07-14 14:49:04 +02:00
mafiesto4 0ba1c124f7 Add Global Surface Atlas missing surface data debug visualization 2022-07-08 16:43:25 +02:00
mafiesto4 f221bc6361 Minor improvements 2022-07-07 15:34:15 +02:00
mafiesto4 8da4e546da Fix env probes far from origin 2022-07-04 20:22:26 +02:00
mafiesto4 d9dc23afc1 Fixes for Foliage with Large Worlds usage 2022-07-03 16:08:22 +02:00
mafiesto4 4007c5e29c Add BounceIntensity to Global Illumination settings 2022-06-30 15:27:31 +02:00
mafiesto4 27515585db Improve Global Surface Atlas objects surfaces sampling 2022-06-30 15:14:43 +02:00
mafiesto4 7ebdce5e42 More work for large worlds 2022-06-29 23:28:03 +02:00
mafiesto4 2cd244fbd3 Reduce DDGI irradiance blending artifacts due to texture format precision issues 2022-06-29 15:19:54 +02:00
mafiesto4 9fa2a5ff93 Fix compilation 2022-06-29 09:14:16 +02:00
mafiesto4 27d266546e Various fixes and improvements for large worlds rendering 2022-06-28 20:26:01 +02:00
mafiesto4 b1640515c4 Merge remote-tracking branch 'origin/gi'
# Conflicts:
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
mafiesto4 fe6226b276 Minor tweaks 2022-06-28 16:07:34 +02:00
mafiesto4 df691e62f8 Various improvements to Global Surface Atlas sampling 2022-06-28 14:10:01 +02:00
mafiesto4 443ce106e2 Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects 2022-06-28 10:38:51 +02:00
mafiesto4 d5a529e00a Optimize Global Surface Atlas objects culling to cache up to 32 objects locally per-thread 2022-06-27 16:31:39 +02:00
mafiesto4 d8e79101e7 Refactor Global Surface Atlas to not rewrite objects data and use indirection for faster culling 2022-06-27 16:07:54 +02:00
mafiesto4 a7463872a8 Add Camera Cut on rendering view origin change (for large worlds) 2022-06-26 19:23:28 +02:00
mafiesto4 282b9066b8 Improve DDGI quality 2022-06-24 16:17:32 +02:00
mafiesto4 a7b31fbf9b Update DDGI 1st cascade every 2nd frame to limit for a single cascade update per-frame 2022-06-23 16:59:13 +02:00
mafiesto4 b69e42b79c Fix initializing activated and scrolled DDGI probes 2022-06-23 14:51:36 +02:00
mafiesto4 4afb74c7b3 Optimize DDGI probes updating with active-only probes 2022-06-22 14:09:31 +02:00
mafiesto4 4637017707 Optimize thread group size for DDGI trace rays compute shader 2022-06-21 10:32:25 +02:00
mafiesto4 f3bd0e469c Fixes 2022-06-20 18:14:38 +02:00
mafiesto4 9cbaeb21f5 Add GI probes spacing setting 2022-06-20 10:09:09 +02:00
mafiesto4 5239a2b410 Optimize DDGI probes state data from R16G16B16A16_Float to R8G8B8A8_SNorm 2022-06-20 09:49:40 +02:00
mafiesto4 41a58f3f2c Merge remote-tracking branch 'origin/master' into gi 2022-06-20 08:26:06 +02:00
mafiesto4 1db65ac882 Add GlobalIllumination to debug GI probes 2022-06-17 15:07:58 +02:00
mafiesto4 9f99d74e53 Adjust DDGI quality and optimize 2022-06-17 14:32:07 +02:00
mafiesto4 2e06d1ce2a Refactor Global SDF to use a single texture for all cascades 2022-06-17 10:41:04 +02:00
mafiesto4 9ba117cde3 Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds) 2022-06-16 10:51:59 +02:00