83 Commits

Author SHA1 Message Date
GoaLitiuM 68e04ca7e4 Add FLAXENGINE_API to platform specific classes 2023-02-26 17:29:51 +02:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 f918fa2a32 Merge remote-tracking branch 'origin/master' into 1.5 2022-12-05 09:24:15 +01:00
mafiesto4 5a50656249 Fix 2022-12-04 18:23:40 +01:00
GoaLitiuM 7eae439624 Fix RunProcess not working in development builds
Works around a possible compiler bug caused by db6aab1cf6
2022-12-04 18:09:07 +02:00
mafiesto4 66d01d8d7f Merge remote-tracking branch 'origin/master' into 1.5 2022-12-01 12:10:41 +01:00
mafiesto4 12f8a15b8b Remove unused include 2022-11-30 18:07:27 +01:00
mafiesto4 8694d9f9b4 Fix helper mouse button up event on drag drop end on Windows
Regression from 4efd411045
2022-11-30 18:06:39 +01:00
mafiesto4 5c270810d0 Refactor GetNonTerminatedText into GetText in StringView 2022-10-26 15:59:03 +02:00
Cristhofer Marques 2c12fffdf6 reset value when start/stop mouse tracking 2022-10-13 09:14:05 -03:00
Cristhofer Marques ae04253ba4 added is flipping mouse on windows platform 2022-10-13 01:11:33 -03:00
mafiesto4 7f3a32a69b Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
#691
2022-07-17 00:09:59 +02:00
mafiesto4 1f1c3adaf1 Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor 2022-07-16 09:03:47 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
mafiesto4 785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4 e72b2b385f Minor adjustment 2022-05-15 11:37:14 +02:00
GoaLitiuM 6e2b854544 Set timer resolution to lowest possible value in all Windows systems 2022-05-02 20:59:07 +03:00
mafiesto4 db0cb04b83 Merge remote-tracking branch 'origin/master' into gi 2022-04-11 10:37:23 +02:00
GoaLitiuM 6e6f2859ab Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes 2022-03-26 16:48:46 +02:00
Scott Longley 749895f2ca typo fixes 2022-02-18 21:58:46 +10:00
Scott Longley 8db4c3cfff Add ClipCursor (Windows only) 2022-02-18 21:14:08 +10:00
mafiesto4 6b3e911b40 Remove old log for drag&drop on Windows 2022-02-14 14:37:22 +01:00
mafiesto4 9a4aa20bbb Add Windows 11 detection 2022-02-09 09:23:44 +01:00
mafiesto4 54db90e040 Add open/save file dialogs for Mac 2022-01-18 13:45:48 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 38b6b546c7 Fixes 2022-01-09 19:10:46 +01:00
mafiesto4 dd92ae0ff4 Fix Windows Game build 2021-12-08 17:14:14 +01:00
mafiesto4 11b88cc621 Fix Windows Snap with borderless windows
#629 #676
2021-12-08 16:49:44 +01:00
mafiesto4 653c209567 Fixes and tweaks for C++ API reference docs generation 2021-12-02 10:13:20 +01:00
mafiesto4 35969dfd85 Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid 2021-11-09 23:52:46 +01:00
mafiesto4 b3eb17f61e Add Platform.Users to handle users per-platform 2021-11-07 20:46:56 +01:00
mafiesto4 0a60bd1d3b Fix capturing stack trace from user native assemblies on Windows 2021-09-28 20:36:07 +02:00
Zbigniew Skowron bd70e53806 Fixed StringView::GetText() related issued pointed out in review. 2021-08-09 22:21:38 +02:00
Zbigniew Skowron aecc81f5e5 Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
2021-08-09 00:29:19 +02:00
GoaLitiuM 8a003fbe99 Prevent file dialogs from changing the working directory 2021-07-09 20:03:37 +03:00
mafiesto4 4765e1af12 Add support for allocator type in Dictionary 2021-07-08 00:34:50 +02:00
mafiesto4 404891fe01 Fix building for Xbox Scarlett 2021-07-02 10:53:38 +02:00
mafiesto4 1237946a8d Fix synchronization for dbg symbols on Windows 2021-06-16 23:39:05 +02:00
mafiesto4 33b31f9155 Fix using Keyboard and Mouse in C# scripting 2021-06-02 09:48:02 +02:00
mafiesto4 3c72abad37 Refactor FileSystemWatcher interface to make it simpler 2021-05-30 14:12:17 +02:00
GoaLitiuM cc60814334 Increase accuracy of Windows Sleep function
Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00
GoaLitiuM c01a140077 Refactor Windows version logging, log Windows build number 2021-05-30 01:48:14 +03:00
mafiesto4 9a9b97998c Fix loading native dependencies for binary modules from other folders than engine binaries or project root 2021-05-28 00:12:54 +02:00
mafiesto4 543d1a3c0e Add Tracy profiler support 2021-05-02 11:27:10 +02:00
mafiesto4 05f919c50f Optimization and tweaks 2021-05-02 11:25:33 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
mafiesto4 d36a36d439 Fix Win32 stack traces issue due to invalid search path for debug symbols
#457
2021-04-23 16:35:18 +02:00
jb-perrier a3ca6b0dca Add overwrite prompt for SaveDialog. 2021-03-30 21:47:18 +02:00