GoaLitiuM
68e04ca7e4
Add FLAXENGINE_API to platform specific classes
2023-02-26 17:29:51 +02:00
mafiesto4
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
f918fa2a32
Merge remote-tracking branch 'origin/master' into 1.5
2022-12-05 09:24:15 +01:00
mafiesto4
5a50656249
Fix
2022-12-04 18:23:40 +01:00
GoaLitiuM
7eae439624
Fix RunProcess not working in development builds
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Works around a possible compiler bug caused by db6aab1cf6
2022-12-04 18:09:07 +02:00
mafiesto4
66d01d8d7f
Merge remote-tracking branch 'origin/master' into 1.5
2022-12-01 12:10:41 +01:00
mafiesto4
12f8a15b8b
Remove unused include
2022-11-30 18:07:27 +01:00
mafiesto4
8694d9f9b4
Fix helper mouse button up event on drag drop end on Windows
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Regression from 4efd411045
2022-11-30 18:06:39 +01:00
mafiesto4
5c270810d0
Refactor GetNonTerminatedText into GetText in StringView
2022-10-26 15:59:03 +02:00
Cristhofer Marques
2c12fffdf6
reset value when start/stop mouse tracking
2022-10-13 09:14:05 -03:00
Cristhofer Marques
ae04253ba4
added is flipping mouse on windows platform
2022-10-13 01:11:33 -03:00
mafiesto4
7f3a32a69b
Improve cursor clipping logic (fix after alt+tab and confine to game window in Editor)
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#691
2022-07-17 00:09:59 +02:00
mafiesto4
1f1c3adaf1
Merge branch 'feature-clip-cursor' of https://github.com/ScottLongley/FlaxEngine into ScottLongley-feature-clip-cursor
2022-07-16 09:03:47 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
f82e370392
Refactor Vector types to support 64-bit precision via define switch
2022-05-25 20:04:33 +02:00
mafiesto4
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
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# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4
e72b2b385f
Minor adjustment
2022-05-15 11:37:14 +02:00
GoaLitiuM
6e2b854544
Set timer resolution to lowest possible value in all Windows systems
2022-05-02 20:59:07 +03:00
mafiesto4
db0cb04b83
Merge remote-tracking branch 'origin/master' into gi
2022-04-11 10:37:23 +02:00
GoaLitiuM
6e6f2859ab
Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
2022-03-26 16:48:46 +02:00
Scott Longley
749895f2ca
typo fixes
2022-02-18 21:58:46 +10:00
Scott Longley
8db4c3cfff
Add ClipCursor (Windows only)
2022-02-18 21:14:08 +10:00
mafiesto4
6b3e911b40
Remove old log for drag&drop on Windows
2022-02-14 14:37:22 +01:00
mafiesto4
9a4aa20bbb
Add Windows 11 detection
2022-02-09 09:23:44 +01:00
mafiesto4
54db90e040
Add open/save file dialogs for Mac
2022-01-18 13:45:48 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
38b6b546c7
Fixes
2022-01-09 19:10:46 +01:00
mafiesto4
dd92ae0ff4
Fix Windows Game build
2021-12-08 17:14:14 +01:00
mafiesto4
11b88cc621
Fix Windows Snap with borderless windows
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#629 #676
2021-12-08 16:49:44 +01:00
mafiesto4
653c209567
Fixes and tweaks for C++ API reference docs generation
2021-12-02 10:13:20 +01:00
mafiesto4
35969dfd85
Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid
2021-11-09 23:52:46 +01:00
mafiesto4
b3eb17f61e
Add Platform.Users to handle users per-platform
2021-11-07 20:46:56 +01:00
mafiesto4
0a60bd1d3b
Fix capturing stack trace from user native assemblies on Windows
2021-09-28 20:36:07 +02:00
Zbigniew Skowron
bd70e53806
Fixed StringView::GetText() related issued pointed out in review.
2021-08-09 22:21:38 +02:00
Zbigniew Skowron
aecc81f5e5
Fixed many invalid uses of StringView::GetText(), where a null-terminated string was required.
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Renamed GetText() to GetNonTerminatedText() to reduce chance of same bugs appearing in the future.
2021-08-09 00:29:19 +02:00
GoaLitiuM
8a003fbe99
Prevent file dialogs from changing the working directory
2021-07-09 20:03:37 +03:00
mafiesto4
4765e1af12
Add support for allocator type in Dictionary
2021-07-08 00:34:50 +02:00
mafiesto4
404891fe01
Fix building for Xbox Scarlett
2021-07-02 10:53:38 +02:00
mafiesto4
1237946a8d
Fix synchronization for dbg symbols on Windows
2021-06-16 23:39:05 +02:00
mafiesto4
33b31f9155
Fix using Keyboard and Mouse in C# scripting
2021-06-02 09:48:02 +02:00
mafiesto4
3c72abad37
Refactor FileSystemWatcher interface to make it simpler
2021-05-30 14:12:17 +02:00
GoaLitiuM
cc60814334
Increase accuracy of Windows Sleep function
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Windows 10 version 1803 (build 17134) and later versions support
high-resolution waitable timer, which offers much better accuracy over
Sleep function without the need of increasing the global timer
resolution. For older versions of Windows, we reduce the timer
resolution to 1ms and use normal waitable timer for sleeping.
2021-05-30 01:48:15 +03:00
GoaLitiuM
c01a140077
Refactor Windows version logging, log Windows build number
2021-05-30 01:48:14 +03:00
mafiesto4
9a9b97998c
Fix loading native dependencies for binary modules from other folders than engine binaries or project root
2021-05-28 00:12:54 +02:00
mafiesto4
543d1a3c0e
Add Tracy profiler support
2021-05-02 11:27:10 +02:00
mafiesto4
05f919c50f
Optimization and tweaks
2021-05-02 11:25:33 +02:00
mafiesto4
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
mafiesto4
d36a36d439
Fix Win32 stack traces issue due to invalid search path for debug symbols
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#457
2021-04-23 16:35:18 +02:00
jb-perrier
a3ca6b0dca
Add overwrite prompt for SaveDialog.
2021-03-30 21:47:18 +02:00