172 Commits

Author SHA1 Message Date
mafiesto4 b2f7ffa545 Add BC4, BC5 and BC7 formats decompression support on non-Windows platforms 2023-02-28 15:51:05 +01:00
mafiesto4 aa1a0ea4a2 Fix Flipbook material node bug when frames X was different than Y 2023-02-17 11:27:41 +01:00
mafiesto4 7a2023ead6 Add option for importing scale tracking to animation asset 2023-02-07 09:39:31 +01:00
mafiesto4 0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
mafiesto4 a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
mafiesto4 50fb39d238 Merge remote-tracking branch 'origin/master' into 1.5 2023-01-15 12:44:45 +01:00
mafiesto4 f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4 986fa13585 Reuse texture sampling code for procedural sampling node #872 2023-01-13 11:37:53 +01:00
mafiesto4 2d44ae3a4d Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node 2023-01-13 10:40:16 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Olly Rybak 9099197a88 Added ability to change sample method 2022-12-27 22:26:01 +11:00
Olly Rybak a2f52edd47 Updated description & comments 2022-12-26 20:44:53 +11:00
Olly Rybak bba136c9fe Added comment to denote which node it is 2022-12-26 20:35:22 +11:00
Olly Rybak 5022e05c25 Added Stochastic Sampling material node 2022-12-23 21:04:13 +11:00
mafiesto4 8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00
mafiesto4 7f0c73606c Improve naming various GPU resources 2022-12-09 11:27:41 +01:00
mafiesto4 98c29c4a4e Optimize compilation time 2022-12-03 10:42:58 +01:00
mafiesto4 66d01d8d7f Merge remote-tracking branch 'origin/master' into 1.5 2022-12-01 12:10:41 +01:00
mafiesto4 f5ed9292e7 Merge branch 'master' into 1.5 2022-11-29 23:19:01 +01:00
Preben Eriksen ee84d53cdc PE: Support normal generation when using assimp importer. 2022-11-29 11:09:34 +01:00
mafiesto4 9e1692e3e0 Code style cleanup
#837
2022-11-29 08:41:52 +01:00
mafiesto4 3f3697fbfa Code style cleanup
#837
2022-11-28 23:35:27 +01:00
Preben Eriksen cfb25840f9 Merge branch 'PE-1.4-3' into PE-1.4-5
* PE-1.4-3:
  PE: DDS - Improve import time if source already has mipmaps and are compressed.
2022-11-28 12:58:47 +01:00
Preben Eriksen 64debe08a8 Merge commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8' into PE-1.4-5
* commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8':
  PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
2022-11-28 12:58:18 +01:00
Preben Eriksen 460d0780a1 Merge commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63' into PE-1.4-5
* commit '54ccf9edc7ffcda8490687ac9a4dbb4a652d4f63':
  PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
2022-11-28 12:57:53 +01:00
Preben Eriksen d03363b376 Merge commit '29900a3cc005f7f5ac74254d2b7a58920341d73c' into PE-1.4-5
* commit '29900a3cc005f7f5ac74254d2b7a58920341d73c':
  PE: Support importing WAV files that contain "extra format bytes" in "fmt" header.
2022-11-28 12:57:21 +01:00
mafiesto4 2ad6eb0c72 Merge branch 'master' into 1.5 2022-11-22 19:58:53 +01:00
mafiesto4 c55d38534d Add WorldPosition to postfx material scene textures for world-space position sampling at uv 2022-11-21 23:45:13 +01:00
mafiesto4 99c296ff3a Merge source files 2022-11-21 23:35:03 +01:00
Preben Eriksen c26e0f5923 PE: DDS - Improve import time if source already has mipmaps and are compressed. 2022-11-10 13:41:40 +01:00
Preben Eriksen c73eb548c0 PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object. 2022-11-10 13:14:19 +01:00
Preben Eriksen 54ccf9edc7 PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index. 2022-11-10 11:35:29 +01:00
Preben Eriksen 29900a3cc0 PE: Support importing WAV files that contain "extra format bytes" in "fmt" header. 2022-11-10 11:19:29 +01:00
mafiesto4 00be6ffb89 Merge branch 'master' into 1.5 2022-10-29 20:45:51 +02:00
mafiesto4 4ba93d9d86 Code cleanup #765 2022-10-29 12:04:42 +02:00
mafiesto4 5cfe3b88c7 Add unit test for ModelTool::DetectLodIndex and improve LOD index detection further
#765
2022-10-29 11:38:20 +02:00
mafiesto4 bd562a374a Merge branch 'PE-1.4' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4 2022-10-29 11:15:36 +02:00
PrecisionRender 748c58d52e Initial commit 2022-10-24 19:36:16 -05:00
mafiesto4 32e052a87b Refactor native Stream serialization to new API 2022-10-20 17:28:12 +02:00
Preben Eriksen ea9695ac16 Added - Support for LOD meshes using _ , like LOD_0... 2022-09-25 10:31:25 +02:00
Preben Eriksen e98d2c8a27 Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import. 2022-09-25 09:33:23 +02:00
mafiesto4 a1dea6a756 Adjust triplanar texture sample node #735 2022-08-31 17:39:01 +02:00
PrecisionRender 8f8df34342 Add World Triplanar Texture node to shader editor 2022-08-25 11:27:40 -05:00
mafiesto4 b8922ee846 Fix 1px offset in Model SDFs 2022-08-12 16:00:38 +02:00
mafiesto4 6cf91b1da4 Add support for main view information in Surface materials during subpass rendering (eg. shadow depth) 2022-07-29 16:58:33 +02:00
mafiesto4 ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
mafiesto4 0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles) 2022-07-14 14:28:42 +02:00
mafiesto4 df48d71045 Skip SDF generation for transparent materials inside models 2022-07-08 15:28:22 +02:00
mafiesto4 db284c58a3 Fix crash when opening old project with Global Custom Code node in material 2022-06-30 09:16:19 +02:00