239 Commits

Author SHA1 Message Date
Tryibion e10ee3e55a Force camera model to load in prefabs. 2024-05-16 16:49:56 -05:00
mafiesto4 ab5bb79754 Fix regression in collections editing after improving ReadOnly option 2024-05-16 10:34:57 +02:00
mafiesto4 2edb9cc4d8 Fix compilation warnings when using 64-bit coords 2024-05-08 23:24:23 +02:00
mafiesto4 7018666a8c Add layer masking for PostFxVolume against Camera's RenderLayersMask
#2573
2024-05-08 22:42:35 +02:00
mafiesto4 568a69081d Fix animated model skinning precision issues
#2460
2024-04-22 13:18:52 +02:00
mafiesto4 1072b90c5b Fix blend shapes normals usage
#2459
2024-04-20 16:52:07 +02:00
mafiesto4 5e086809ae Fix crash on prefab preview with lightmap in use
#2454
2024-04-20 15:51:20 +02:00
mafiesto4 e53ab10145 Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames 2024-04-17 13:31:12 +02:00
mafiesto4 26c2b33fc0 Fix large world compile 2024-04-16 16:34:38 +02:00
mafiesto4 ce67c3a98d Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw
#2443
2024-04-16 12:00:05 +02:00
mafiesto4 37a02e3a7e Minor tweaks 2024-04-15 14:35:35 +02:00
mafiesto4 a3c088bb05 Fix Bone Socket transform when Animated Model pose is not yet evaluated
#2341
2024-03-20 17:41:25 +01:00
mafiesto4 9e54827cb3 Cleanup code #2213 2024-03-19 20:13:41 +01:00
mafiesto4 e12919da98 Fix crash in StaticModel::GetMaterial when model is not loaded or has invalid entries count 2024-03-12 13:05:02 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 9a21cfd092 Fix transform scaling applying to nested objects when drawing
#1796 #1350
2024-02-20 23:55:06 +01:00
mafiesto4 6d58883454 Add events tracing feature to Animated Model for animation playback insights 2024-01-05 21:42:28 +01:00
mafiesto4 b6337c748c Fix stopping slot animations and playing the same frame
#1927
2024-01-05 17:11:41 +01:00
Menotdan bf6cb90a78 Expose partition mode, and cascade spacing. 2023-12-31 15:09:07 -05:00
mafiesto4 83ef9791d4 Fix missing bounds update on SkyLight radius modification 2023-12-07 11:44:05 +01:00
ExMatics HydrogenC 5b7a3f9700 Show skeleton when entering skeleton tab 2023-11-22 21:52:07 +08:00
mafiesto4 5fb82dd290 Merge branch 'master' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-master 2023-11-21 11:27:18 +01:00
mafiesto4 98012eb192 Minor improvements 2023-11-20 11:07:45 +01:00
ExMatics HydrogenC ddcb792767 Improve documentation 2023-11-19 17:07:42 +08:00
ExMatics HydrogenC 8bcb984180 Implement SetNodeTransform 2023-11-19 17:02:07 +08:00
mafiesto4 d33bf2fa6a Update docs comments based on https://github.com/FlaxEngine/FlaxDocs/pull/127 2023-11-16 13:55:45 +01:00
mafiesto4 f7fb366233 Minor doc updates 2023-11-14 10:31:11 +01:00
mafiesto4 418918920e Add GetSplineSegmentLength to get spline segment length
#1879
2023-11-13 11:38:37 +01:00
mafiesto4 930b1b978c Fix incorrect spline length calculation if first point is not at spline origin
#1876
2023-11-13 10:25:46 +01:00
mafiesto4 6648481d12 Improve various doc comments to be more usable as tooltips in Editor 2023-11-07 00:57:18 +01:00
mafiesto4 4fdeb773a5 Add hidding Camera properties based on UsePerspective option
#1858
2023-11-07 00:29:29 +01:00
mafiesto4 4b2595e904 Remove tooltips from Camera and use automatic ones from xml comments 2023-11-07 00:19:02 +01:00
mafiesto4 30d510f073 Fix models in toolbox 2023-10-16 16:34:55 +02:00
mafiesto4 887d2b2115 Fix incorrect animated model bounds update 2023-10-13 23:32:44 +02:00
mafiesto4 09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
GoaLitiuM 2eb49dba59 Move Use Inverse Squared Falloff above Falloff Exponent in lights
Prevents the checkbox in UI from moving around when toggling the value.
2023-10-07 14:38:58 +03:00
mafiesto4 2cac149741 Code cleanup for #1377 2023-10-06 15:58:23 +02:00
mafiesto4 58552afc40 Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer 2023-10-06 15:26:15 +02:00
mafiesto4 e6c45fccb3 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
Tryibion b948152a41 Simplify 2023-10-03 09:40:46 -05:00
Tryibion 9fbc51a22a Add back in fixed margin code. 2023-10-03 09:21:27 -05:00
Tryibion d6861696a5 Simplify. 2023-10-03 09:17:52 -05:00
Tryibion 60ac0a8196 Fix box changes from animations. 2023-10-03 08:25:05 -05:00
Tryibion 7bb3ddefeb Fix AnimatedModel box. 2023-10-03 07:51:15 -05:00
mafiesto4 d71c171412 Cleanup code in #1367 and fix api compatibility, revert joint changes 2023-09-28 13:10:58 +02:00
mafiesto4 98d5769558 Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory) 2023-09-28 10:59:09 +02:00
mafiesto4 9f97787099 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-20 16:02:48 +02:00
mafiesto4 8cd8ae93c3 Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading 2023-09-20 15:01:02 +02:00
Wiktor Kocielski d389348260 Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition 2023-09-13 12:17:34 +03:00
mafiesto4 6bdbaecc18 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00