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Flax/FlaxEngine
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10,245 Commits 15 Branches 23 Tags
1.9
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14 Commits

Author SHA1 Message Date
mafiesto4 c26a806a35 Code cleanup
#1456
2024-09-11 19:57:57 +02:00
GoaLitiuM 387e8d1dd9 Use larger epsilon in Vector IsNormalized checks 2024-08-05 18:41:41 +03:00
mafiesto4 83b9e6e32a Add Ctrl to snap points to grid in Multi Blend editor 2024-04-18 17:04:23 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 04da732da9 Cleanup code #1795 and unify new api in vector types 2024-02-19 23:04:59 +01:00
NoriteSC ec02058712 Update Float2.cs 2023-10-25 16:56:45 +02:00
NoriteSC 4fb35579b5 Update Float2.cs 2023-10-25 12:12:22 +02:00
NoriteSC f287ed6c30 init 2023-10-24 19:59:47 +02:00
mafiesto4 67b373c6df Merge remote-tracking branch 'origin/master' into 1.6 2023-04-17 13:18:08 +02:00
mafiesto4 b85184eee0 Optimize vectors normalization 2023-04-17 11:10:14 +02:00
mafiesto4 e995736012 Optimize out System.ComponentModel.TypeConverter assembly usage to reduce cooked game builds 2023-04-03 13:51:33 +02:00
Ruan Lucas 82e9923be3 change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized 2023-01-26 08:54:15 -04:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
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