mafiesto4
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527b0acfa9
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Fix DDGIDebugProbes crash on Vulkan
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2026-04-23 08:46:51 +02:00 |
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mafiesto4
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7b5b688c68
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Update engine assets
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2026-04-16 15:27:24 +02:00 |
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mafiesto4
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1d3d20e6c5
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Add option to disable shadows on transparent material
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2026-04-09 14:47:39 +02:00 |
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mafiesto4
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2fc95bdf57
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
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2026-04-01 17:14:21 +02:00 |
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mafiesto4
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767854a2af
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Fix shader error when using Position Offset in deformable material
#4028
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2026-03-30 10:18:15 +02:00 |
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mafiesto4
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f3c957481c
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/GUI/Dialogs/ColorSelector.cs
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2026-03-24 23:41:58 +01:00 |
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mafiesto4
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1318dde3ca
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Add new HSV wheel material, maintain Editor icons atlas for now
#3987
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2026-03-24 18:58:32 +01:00 |
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mafiesto4
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45a8d82a83
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
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2026-03-13 08:09:16 +01:00 |
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mafiesto4
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48d86ac7ae
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Update engine assets
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2026-03-12 17:23:39 +01:00 |
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mafiesto4
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6c19996f95
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Update engine assets
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2026-03-04 21:28:01 +01:00 |
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mafiesto4
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377d5c00aa
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Add Compute shaders support to WebGPU
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2026-03-04 21:27:42 +01:00 |
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mafiesto4
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17b097b1a3
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Update engine materials and shaders
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2026-03-03 10:30:20 +01:00 |
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mafiesto4
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b1befacb84
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Fix material templates for WebGPU
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2026-03-02 23:06:14 +01:00 |
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mafiesto4
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7ff4ce18ff
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Add web platform icons to editor atlas
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2026-02-17 13:21:00 +01:00 |
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mafiesto4
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885ee15767
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Update engine assets
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2026-02-11 00:25:41 +01:00 |
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mafiesto4
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c978ab2b84
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Fix missing changes from e851efa0a8 and ef551c36ae on ForwardShading
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2026-02-11 00:25:00 +01:00 |
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mafiesto4
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b53028782f
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Update engine assets
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2026-02-11 00:07:44 +01:00 |
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mafiesto4
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ef551c36ae
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Fix Forward shading to match Deferred in fog and reflections rendering
#3717
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2026-02-11 00:06:44 +01:00 |
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mafiesto4
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e851efa0a8
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Fix applying AO twice for lighting in Forward shading and use correct specular occlusion on reflections
#3717
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2026-02-10 22:50:32 +01:00 |
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mafiesto4
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6c84b7a259
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Update engine assets
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2026-01-28 21:38:55 +01:00 |
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mafiesto4
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fa428e343b
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Add dithering to Volumetric Fog to reduce aliasing
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2026-01-28 08:39:56 +01:00 |
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mafiesto4
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a9bddfa784
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Fix Volumetric Fog sampling to use the same code path for depth slices conversion
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2026-01-27 23:24:47 +01:00 |
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mafiesto4
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f9b784a42a
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Add improvements to Volumetric Fog quality and performance
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2026-01-27 22:20:48 +01:00 |
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mafiesto4
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1c294059df
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Fix volume particles to apply opacity/mask into emission for proper shape
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2026-01-27 14:12:48 +01:00 |
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mafiesto4
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143d714037
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Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
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2026-01-26 15:22:39 +01:00 |
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mafiesto4
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62a378e01a
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Update engine assets
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2026-01-16 13:47:44 +01:00 |
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mafiesto4
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18778aa511
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**Add Box Projection to Environment Probe** for better indoor areas
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2026-01-14 09:49:01 +01:00 |
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mafiesto4
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b834dddb11
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**Refactor sRGB import option on textures** to actually handle image contents with gamma
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2026-01-12 15:50:24 +01:00 |
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mafiesto4
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afc65f7557
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Update engine materials after version change
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2026-01-06 23:31:18 +01:00 |
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mafiesto4
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91ee9f5e05
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Refactor Mesh SDF generation on GPU to use raytracing for more precise results
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2025-11-13 22:05:23 +01:00 |
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mafiesto4
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85b134b7be
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Add improved Global SDF quality and precision of rasterization
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2025-11-04 13:27:21 +01:00 |
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mafiesto4
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d3389604b0
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Update engine materials
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2025-10-11 00:17:02 +02:00 |
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mafiesto4
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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mafiesto4
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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mafiesto4
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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mafiesto4
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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mafiesto4
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5eea5a72c9
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Fix particle material compilation error when using position offset
#3661
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2025-09-22 11:44:11 +02:00 |
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mafiesto4
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9cc44825c6
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Update engine materials 92f4327fc2
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2025-09-20 00:14:51 +02:00 |
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mafiesto4
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ada6b9140f
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Minor adjustments for #3411
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2025-09-14 22:00:57 +02:00 |
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mafiesto4
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cd22cd059d
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Various small fixes and improvements
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2025-09-04 15:56:33 +02:00 |
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mafiesto4
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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mafiesto4
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47caa6af28
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Add BrokenLink32/BrokenLink64 icons
#3218
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2025-08-24 21:11:32 +02:00 |
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mafiesto4
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774b6bd72c
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Update engine materials
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2025-08-15 13:09:05 +02:00 |
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mafiesto4
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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mafiesto4
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8a73d79936
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Update engine materials
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2025-08-14 12:24:12 +02:00 |
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mafiesto4
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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mafiesto4
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2d2c5411cd
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Add variable DDGI probe size in debug view based on cascade
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2025-07-15 12:49:05 +02:00 |
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mafiesto4
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2dd34b288c
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-07-04 12:05:19 +02:00 |
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mafiesto4
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7abed93972
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Optimize terrain heightmap decoding to use shared code
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2025-07-04 11:31:27 +02:00 |
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mafiesto4
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056fea9a8c
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Fix forward shading compilation when using fog inside unlit material
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2025-07-03 14:48:38 +02:00 |
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