mafiesto4
7b5b688c68
Update engine assets
2026-04-16 15:27:24 +02:00
mafiesto4
76fbeba67a
Fox NoPostFx debug view when using Linear Color Space
2026-04-07 12:01:45 +02:00
mafiesto4
e501d10ac1
Add Start Distance to volumetric fog to match Exponential Fog more
2026-04-07 11:36:51 +02:00
mafiesto4
121ef2f244
Fix SSR mixing bug regression
2026-04-03 11:28:22 +02:00
mafiesto4
9f54bca831
Fix regression in HDR screen space reflections
2026-03-27 18:23:17 +01:00
mafiesto4
ab6e291976
Update file
2026-03-13 10:21:26 +01:00
mafiesto4
45a8d82a83
Merge remote-tracking branch 'origin/master' into 1.12
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4
fa91e3e3ab
Update asset
2026-03-12 23:32:37 +01:00
mafiesto4
88587fb6a4
Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
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#3944
2026-03-12 20:24:03 +01:00
mafiesto4
48d86ac7ae
Update engine assets
2026-03-12 17:23:39 +01:00
mafiesto4
e736048fab
Ensure probe count is never out of bounds
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#3963
2026-03-12 08:41:06 +01:00
mafiesto4
22c88eb59d
Fix blocky terrain SDF
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#3975
2026-03-11 19:25:18 +01:00
mafiesto4
377d5c00aa
Add Compute shaders support to WebGPU
2026-03-04 21:27:42 +01:00
mafiesto4
17b097b1a3
Update engine materials and shaders
2026-03-03 10:30:20 +01:00
mafiesto4
f12ad5c874
Add **Web platform with Emscripten**
2026-02-14 00:07:21 +01:00
mafiesto4
885ee15767
Update engine assets
2026-02-11 00:25:41 +01:00
mafiesto4
6c84b7a259
Update engine assets
2026-01-28 21:38:55 +01:00
mafiesto4
62a378e01a
Update engine assets
2026-01-16 13:47:44 +01:00
mafiesto4
ff2c5290b5
Fix Volumetric Fog rasterization on Vulkan
2026-01-13 13:21:32 +01:00
mafiesto4
2b4dc97a97
Fix yellowish artifacts due to quantization error in TAA and composite image output
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#3318 #3254
2026-01-13 13:12:33 +01:00
mafiesto4
14842183f2
Fix sky, skylight and reflections banding artifacts with a random noise
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#3254 #3318
2026-01-13 13:12:19 +01:00
mafiesto4
e494c9ec76
Add small scale for color grading LUT
2026-01-12 23:56:31 +01:00
mafiesto4
2501095500
Add screen vignette to Eye Adaptation histogram for more accurate exposure
2026-01-12 23:47:15 +01:00
mafiesto4
b834dddb11
**Refactor sRGB import option on textures** to actually handle image contents with gamma
2026-01-12 15:50:24 +01:00
mafiesto4
afc65f7557
Update engine materials after version change
2026-01-06 23:31:18 +01:00
mafiesto4
a1cb7dcbe7
Fix GPU BVH shader compilation for macOS/iOS
2025-11-20 13:47:11 +01:00
mafiesto4
e03d0f3322
Fix shader compilation with HLSL 2021
2025-11-18 12:09:20 +01:00
mafiesto4
69173803bf
Fix shader warning on Vulkan
2025-11-13 22:09:11 +01:00
mafiesto4
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
mafiesto4
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00
mafiesto4
8467315a1e
Fix motion vector stability on Large World origin changes
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#3745
2025-10-20 18:08:54 +02:00
mafiesto4
d7a528cdbc
Update assets
2025-10-12 22:38:11 +02:00
mafiesto4
823ed247d2
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
mafiesto4
7e1ac5e167
Fix sky rendering in ortho and oblique projection
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#3448
2025-10-02 18:48:14 +02:00
mafiesto4
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
...
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4
9cc44825c6
Update engine materials 92f4327fc2
2025-09-20 00:14:51 +02:00
mafiesto4
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
...
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
mafiesto4
fc2112ec93
Fix SSAO artifacts with "flat normals" look
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#3617
2025-08-15 14:34:02 +02:00
mafiesto4
a18314c669
Add various minor improvements
2025-08-11 13:23:46 +02:00
mafiesto4
854f3acd4c
Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
2025-08-08 18:24:44 +02:00
mafiesto4
519a9c0a14
Add direct dispatch for Bitonic Sort when using small input buffer
2025-08-08 17:03:39 +02:00
mafiesto4
90d1e63b58
Add minor optimizations to particles drawing
2025-08-08 13:11:05 +02:00
mafiesto4
959371a995
Fix particles regression on DirectX
2025-08-06 23:39:46 +02:00
mafiesto4
cf9c203855
Various optimizations
2025-08-06 18:48:18 +02:00
mafiesto4
5de5d8f683
Add more events for GPU profiling
2025-08-02 17:12:53 +02:00
mafiesto4
a138c6b062
Optimize environment probes filtering shader
2025-07-03 11:45:12 +02:00
mafiesto4
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
mafiesto4
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
mafiesto4
ea854a0f7b
Fix potential Grid shader accuracy issues
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#3229
2025-06-16 14:41:43 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00