86 Commits

Author SHA1 Message Date
mafiesto4 42ec33bd9a Fix auto-sizing nodes with hidden default value fields (eg, comparison node)
#3540
2026-04-01 16:25:33 +02:00
mafiesto4 806027408a Merge branch 'visject-larger-inputs' of https://github.com/Zode/FlaxEngine into Zode-visject-larger-inputs 2026-04-01 16:02:10 +02:00
mafiesto4 f1796dc8c8 Fix and improve layout of various Visject nodes and elements
#3866
2026-04-01 09:49:29 +02:00
mafiesto4 a88e3265cd Merge branch 'VISjectIsNowMoreVISuallyAppealingAndLegible' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible 2026-03-31 15:16:55 +02:00
Saas d3891688f0 fix boxes positioning and remove unused constants 2026-03-13 21:59:53 +01:00
Saas 64c2d64d84 increase distante for slot into connection feature 2026-03-05 20:14:48 +01:00
Saas 3279016067 tweak some node spacing 2025-12-20 20:39:54 +01:00
Saas a98a76f6e5 fix box spacing and (auto calculate) node height
- Work in progress but enough progress to commit because it basically works, it's just a bit ugly
- Node height is now recalculated every time a new element is added to the node
- Introduced `Archetype.UseFixedSize` for special nodes like *Color Gradient* or *Curve* that must rely on hardcoded size for now because the auto sizing does not take elements like the gradient editor or curve editor into account (ideally in the future it will)
- Fixed input and output box spacing (still some 1px offsets that I'm unsure where they are from, could be placebo though)
2025-12-20 00:02:11 +01:00
Saas cfda18ea9d propagate disabled node boxes across reroute nodes 2025-12-18 22:41:55 +01:00
Saas b714668f4c improve visject graph readability
- Separate size for boxes (the circle thingie to connect to) and box rows
- Smaller boxes (circle thingie)
- Smaller footer
- Smaller and color header
- Left align header text
- Replace background with solid color
- Adjust node `ArchetypeColor`s (former `FooterColor`) to keep header title readable over colored header
2025-12-17 18:54:37 +01:00
mafiesto4 87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4 9646dd3fc2 Fix AutoFocus on ContainerControl to be false by default 2025-07-15 12:33:33 +02:00
xxSeys1 92edb996f2 properly handle connecting to a box that already has a connection 2025-06-14 17:20:28 +02:00
xxSeys1 f40c67ddf0 add support to move visject socket connections 2025-06-13 22:05:57 +02:00
Zode 846065007b Make visject inputboxes uniform size of 50 pixels 2025-06-09 22:49:13 +03:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 0046cbe0ef Fix regression in using per-component input fields in Visject nodes values editing 2025-03-30 20:54:32 +02:00
mafiesto4 f94543aac8 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Flax.flaxproj
2025-03-26 19:48:47 +01:00
mafiesto4 6a4078c589 Fix displaying double vectors in Visject constant fields
#3314
2025-03-26 17:26:01 +01:00
Muzz 7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 2025-02-28 14:56:45 +01:00
xxSeys1 2b46f04baf Changed how thickness is calculated
Now works with the stuff done in #2671.
2024-06-03 23:25:54 +02:00
xxSeys1 106b48f4d5 Code style fixes
Changed two if statements to be single line.
2024-06-03 23:03:21 +02:00
xxSeys1 732b34d28b Draw impulse/ execution lines thicker than data ones
Slightly increases the thickness of impulse/ execution lines for node editors to make it easier for the user to follow execution flow (and indirectly also data flow)
2024-06-03 23:00:25 +02:00
mafiesto4 2d2841d59e Merge branch 'Visject-ConnectionImprovements' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ConnectionImprovements 2024-06-03 14:17:11 +02:00
mafiesto4 f51a442357 Fix crash when using content search in Visject surface 2024-06-03 10:54:22 +02:00
Nils Hausfeld 0c50fa9816 - Implemented a connection line offset that increases the less curvature the line has
- Made connection lines a tiny bit thicker and added constants at the top of OutputBox to easily change the default style
2024-05-31 20:16:33 +02:00
mafiesto4 2f8428db1a Merge branch 'Visject-ConnectionCurvatureOption' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ConnectionCurvatureOption 2024-05-30 12:11:40 +02:00
Nils Hausfeld 1729fe6993 - Added connection curvature to editor options 2024-05-26 21:41:59 +02:00
Nils Hausfeld d47a191d5c - Added IsActive state to boxes
- Replaced box.enabled with box.isActive on some nodes
- Made connection lines draw with alpha when connected box is inactive
2024-05-24 22:26:20 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 c6017a21f3 Fix constant value sliders in material graphs to not be used due to shader compilations 2023-11-28 23:19:47 +01:00
MineBill df5dc0c284 Extract validation/item handling of AssetPicker in a separate class. 2023-10-31 16:32:57 +02:00
mafiesto4 09f2be907e Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Flax.flaxproj
2023-10-09 12:40:47 +02:00
mafiesto4 ae308ab27a Minor code cleanup #1619 2023-10-06 15:25:25 +02:00
Nils Hausfeld dc6a2d4d25 - Cleanup and comments 2023-10-05 18:11:08 +02:00
Nils Hausfeld d7ade326a9 - Implemented automatic casting to visject 2023-10-05 18:04:55 +02:00
mafiesto4 e6c45fccb3 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
mafiesto4 92f677f238 Codestyle formatting #1522 2023-10-04 22:25:27 +02:00
mafiesto4 2e6fa8fc25 Merge branch 'Visject-ContextSensitiveNodes' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-Visject-ContextSensitiveNodes 2023-10-04 22:15:31 +02:00
mafiesto4 dd21020297 Merge remote-tracking branch 'origin/master' into 1.7 2023-10-01 13:17:41 +02:00
Nils Hausfeld b5dc916568 - Moved ScriptType casting check from Box to ScriptType class
- Even more cleanup and comments, wowzers
2023-09-29 17:44:31 +02:00
Nils Hausfeld 4bf46c3af3 - More cleanup and comments 2023-09-29 17:19:38 +02:00
Nils Hausfeld 0de31f630f - Moved control point calculation into its own function since multiple parts of the code depend on it
- 'DrawConnection' function now calls the control point calculation function
- 'IntersectsConnection' function now calls the control point calculation function
2023-09-24 18:40:34 +02:00
Nils Hausfeld d0679c1f9b - Made Visject connection bezier curves bend around nodes 2023-09-22 15:28:46 +02:00
mafiesto4 50669a341d Improve connections drawing for BehaviorTree and AnimGraph 2023-08-26 09:38:33 +02:00
mafiesto4 ae4bce7a68 Add Visject surface boxes and connections drawing customization via style 2023-08-13 19:14:23 +02:00
mafiesto4 81ae687238 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-28 16:34:38 +02:00
mafiesto4 62946f6359 Cleanup and improve code from #1109 2023-05-28 16:12:32 +02:00
mafiesto4 4755c42d70 Fix .NET generic class typename to match old mono style without inlined assembly name and ver 2023-03-27 17:30:48 +02:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00