20 Commits

Author SHA1 Message Date
mafiesto4 c7997e0c2f Fix potential error on missing reference object 2025-11-10 21:50:11 +01:00
mafiesto4 eadb4411ff Fix crash in GPU Memory profiler if resource went null 2025-06-12 17:35:02 +02:00
mafiesto4 cfd2f42b0c Optimize managed memory allocations in Editor profiler 2025-06-09 22:06:49 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
mafiesto4 a4082934b8 Update Editor UI to use empty Pivot after fa68a5f572
#3031
2025-03-16 23:06:08 +01:00
mafiesto4 e9dcb8a8bb Add option to build editor without profiler 2024-11-06 09:29:26 +01:00
mafiesto4 23ad24751a Fix editor tables rows coloring to start with darker one 2024-10-12 00:00:02 +02:00
mafiesto4 ed9aaba055 Fix profiler window tabs layout for charts 2024-08-17 00:10:03 +02:00
Tryibion 224c2c049e Fix the profiler charts in place and only scroll profiler info. 2024-06-18 19:25:12 -05:00
mafiesto4 3b1a96582a Fix crash in gpu memory profiler if resource name is missing
#2688
2024-06-05 17:14:44 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 618273977c Minor improvements to code style #1541 2023-11-13 17:17:05 +01:00
Luke Schneider ad28a3fdbf Better light theme (Style) support, and a Default light theme (as a secondary option)
1) Added ForegroundViewport as a new color.  It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials.  It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport.  A new color seemed appropriate.

2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor).  This includes  the Row class, Asset class, SingleChart class, Timeline Class, and more.

3) Added a second theme/Style (DefaultLight) to include with the engine.  It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary).  I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
mafiesto4 3bff65d6b6 Minor fix 2023-05-10 10:03:13 +02:00
GoaLitiuM c1fa9e595c Sort profiler window assets when the view is active 2023-05-08 23:27:02 +03:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wiktor Kocielski 163abb107c GPUResource Name property glu e generation fix
This fixes the issue when compiling the editor in the `Release`
2022-12-28 16:23:54 +03:00
mafiesto4 e5742772ae Add more features to GPU Memory profiler tab 2022-12-09 11:28:53 +01:00
mafiesto4 df82a0f5d0 Add **GPU Memory profiler** to Editor 2022-12-08 16:30:37 +01:00