58 Commits

Author SHA1 Message Date
mafiesto4 9bb7733b33 Add **Spring Bone Physics** node to Anim Graph 2026-04-14 16:02:17 +02:00
mafiesto4 330049d732 Cleanup anim graph nodes access to share code 2026-04-10 10:48:45 +02:00
mafiesto4 4f45b3c1d0 Fix missing root motion copy when using input skeleton pose (eg. IK node)
#3445
2025-10-03 11:33:01 +02:00
mafiesto4 1f3f1ea67e Fix Blend Poses nodes to smoothly blend back when transition goes back
#3595
2025-10-03 10:52:01 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 d00a2ea63f Fix crash when using anim graph asset after it's reloaded (after editing) 2025-04-02 09:22:23 +02:00
mafiesto4 968044a6c7 Minor fixes 2025-03-31 22:59:15 +02:00
mafiesto4 80a44b5f5c Remove old code 2025-01-24 11:08:31 +01:00
mafiesto4 6e598ae9f6 Refactor Multi Blend animations sampling length to fix blend spaces with anims of different length 2024-10-30 17:24:47 +01:00
mafiesto4 93e26afa05 Optimize Anim Graph node size and remove limit of max 64 state transitions 2024-04-19 16:31:11 +02:00
mafiesto4 7653fba381 Refactor Multi Blend nodes to support up to 255 blend points 2024-04-19 16:30:34 +02:00
mafiesto4 71fe280464 Refactor Visject Graph nodes data for unlimited size 2024-04-19 12:22:04 +02:00
mafiesto4 c83b74c85d Fix blending nested animations to properly handle it per-node
#2416
2024-04-16 23:25:37 +02:00
mafiesto4 e68c736607 Fix Any state transitions UpdateStateTransitions
#2244
2024-02-27 17:15:49 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 36beac5154 Fix deadlock when stack overflows in the Anim Graph update 2024-02-11 12:44:40 +01:00
mafiesto4 d08843900e Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass

#1429 #2152
2024-02-09 15:37:29 +01:00
mafiesto4 082768d08c Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT 2024-02-07 23:39:02 +01:00
mafiesto4 eed780a0b0 Add highlighting active state in anim graph 2024-02-07 19:31:34 +01:00
mafiesto4 a38d1ad7cc Fix anim graph trace events debugging to include nodes path for nested graphs 2024-02-07 19:03:38 +01:00
mafiesto4 e75902e900 Variosu tweaks 2024-02-07 18:56:07 +01:00
mafiesto4 8c2a156e1f Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
2024-01-07 18:34:15 +01:00
mafiesto4 6d58883454 Add events tracing feature to Animated Model for animation playback insights 2024-01-05 21:42:28 +01:00
mafiesto4 b6337c748c Fix stopping slot animations and playing the same frame
#1927
2024-01-05 17:11:41 +01:00
mafiesto4 526edb83de Add Async to anim events (false by default) to delay events execution into main thread and prevent multi-threading issues by default
#2033
2023-12-07 15:21:03 +01:00
mafiesto4 c91bc0d8c6 Improve Root Motion extraction and playback 2023-05-04 15:10:55 +02:00
mafiesto4 a889d888ff Refactor RootMotionData into Transform to simplify code 2023-05-04 14:18:12 +02:00
mafiesto4 915f6a719d Add automatic skeleton retargeting when playing Anim Graph on other skeletal model 2023-04-26 20:03:27 +02:00
mafiesto4 5b50562a9f Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset 2023-04-26 14:27:01 +02:00
mafiesto4 698a9f1938 Add **Interruption options** to State Machine transition 2023-04-25 10:47:10 +02:00
mafiesto4 7158cfb5bf Add **Any State to Anim Graph state machines** 2023-04-24 20:20:27 +02:00
mafiesto4 30fa911832 Merge remote-tracking branch 'origin/master' into dotnet7
# Conflicts:
#	README.md
2023-02-16 09:54:22 +01:00
mafiesto4 835127ac21 Add **Animation Instance Data node to Anim Graph** for caching value per-model 2023-02-14 12:39:58 +01:00
mafiesto4 eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 94c5211ee6 Rename gchandle to MGCHandle 2022-12-22 13:02:00 +01:00
GoaLitiuM 96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
mafiesto4 3b52914416 Add **Nested Animations** for compositing animation clips 2022-07-31 15:53:09 +02:00
mafiesto4 3a39dad30f Fix invoking anim events for multi blend animations 2022-07-29 20:25:13 +02:00
mafiesto4 b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
mafiesto4 991abb1cf8 Add loopCount to PlaySlotAnimation for looping slot animation 2022-04-14 23:18:37 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 82a43dea28 Add **Animation Events** 2022-01-08 15:06:25 +01:00
mafiesto4 bbfe0446f0 Tweaks and fixes 2022-01-08 15:06:21 +01:00
mafiesto4 3c3f2ae075 Add **Animation Slot** node for playing animations from code in Anim Graph 2021-12-16 18:57:33 +01:00
mafiesto4 c23ec9935f Fix Multi Blend 1D/2D root motion extraction with blending
#678
2021-12-10 12:48:37 +01:00
mafiesto4 f6e8596e91 Add support for overriding Anim Graph output for Animated Model 2021-11-03 12:25:31 +01:00
mafiesto4 254ebd1e7f Tweaks 2021-11-03 10:45:00 +01:00
mafiesto4 446458d20c Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting 2021-07-08 00:34:48 +02:00
mafiesto4 41ad835d86 Refactor AnimGraph to support asynchronous execution 2021-06-12 23:20:08 +02:00