mafiesto4
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caef258e1a
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Fix missing ChannelMask parameter type clone for Material Instance
#4070
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2026-04-27 16:39:15 +02:00 |
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mafiesto4
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e6c0836b09
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Revert "Fix Blend Mode on Terrain materials to be unenviable due to not implemented"
This reverts commit 641f70d4ac.
Transparent material on terrain is used by terrain brushes and terrain highlight tools in editor.
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2026-04-25 10:31:21 +02:00 |
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mafiesto4
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54e5e6895d
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Fix material instance parameters order in editor to match from base material
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2026-04-19 10:22:35 +02:00 |
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mafiesto4
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641f70d4ac
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Fix Blend Mode on Terrain materials to be unenviable due to not implemented
#4056
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2026-04-18 23:44:21 +02:00 |
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mafiesto4
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591706d7fd
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Fix environment probe selection to use closest one to the object
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2026-04-15 09:59:17 +02:00 |
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mafiesto4
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1d3d20e6c5
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Add option to disable shadows on transparent material
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2026-04-09 14:47:39 +02:00 |
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mafiesto4
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2fc95bdf57
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/MaterialTemplates/Deformable.shader
# Flax.flaxproj
# Source/Engine/Content/Content.h
# Source/Engine/Serialization/JsonTools.cpp
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2026-04-01 17:14:21 +02:00 |
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mafiesto4
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258ba233d5
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Attempt to fix time precision issue in long game run
#3865
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2026-03-27 23:52:11 +01:00 |
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mafiesto4
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eab7794e3b
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# global.json
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2026-03-26 23:44:33 +01:00 |
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mafiesto4
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c12553812c
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Update Terrain scripting API
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2026-03-25 22:31:36 +01:00 |
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mafiesto4
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b191d3918e
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Fix rendering various visuals on WebGPU
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2026-03-02 20:36:33 +01:00 |
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mafiesto4
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2026-02-11 00:20:38 +01:00 |
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mafiesto4
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ef551c36ae
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Fix Forward shading to match Deferred in fog and reflections rendering
#3717
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2026-02-11 00:06:44 +01:00 |
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mafiesto4
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fa428e343b
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Add dithering to Volumetric Fog to reduce aliasing
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2026-01-28 08:39:56 +01:00 |
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mafiesto4
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a9bddfa784
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Fix Volumetric Fog sampling to use the same code path for depth slices conversion
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2026-01-27 23:24:47 +01:00 |
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mafiesto4
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f9b784a42a
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Add improvements to Volumetric Fog quality and performance
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2026-01-27 22:20:48 +01:00 |
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mafiesto4
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ec4f8ce239
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Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials
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2026-01-19 17:45:18 +01:00 |
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mafiesto4
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baf068330c
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Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
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2026-01-16 12:48:05 +01:00 |
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mafiesto4
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18778aa511
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**Add Box Projection to Environment Probe** for better indoor areas
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2026-01-14 09:49:01 +01:00 |
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mafiesto4
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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mafiesto4
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b24d98df9e
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Fix DDGI cascades blending to be smoother
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2026-01-03 00:48:36 +01:00 |
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mafiesto4
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56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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mafiesto4
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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mafiesto4
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2f1f380062
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Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
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2025-10-07 18:10:14 +02:00 |
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mafiesto4
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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mafiesto4
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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mafiesto4
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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mafiesto4
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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mafiesto4
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d57eec3403
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Bump up materials after merge
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2025-09-24 18:26:33 +02:00 |
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mafiesto4
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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mafiesto4
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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mafiesto4
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3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
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2025-09-12 18:04:01 +02:00 |
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mafiesto4
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576b0710e0
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Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
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2025-09-06 23:37:24 +02:00 |
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mafiesto4
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857b0c5ac3
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Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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mafiesto4
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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mafiesto4
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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mafiesto4
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cb92a2b8cb
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Optimize decals rendering with depth test
#3599
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2025-08-14 13:04:57 +02:00 |
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mafiesto4
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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mafiesto4
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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mafiesto4
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2dd34b288c
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-07-04 12:05:19 +02:00 |
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mafiesto4
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4b10d7057a
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Fix crash when using material instance that has more parameters that base due to material error
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2025-07-03 20:33:14 +02:00 |
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mafiesto4
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f126a83b79
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Fix graphical issues when batching materials that use Forward Shading for instancing
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2025-06-29 13:52:29 +02:00 |
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mafiesto4
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bdd7bae459
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Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
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2025-06-29 13:51:59 +02:00 |
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mafiesto4
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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mafiesto4
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Tryibion
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9b6feb9367
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Add Scaled Time to Material Time node.
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2025-04-07 10:02:20 -05:00 |
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mafiesto4
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7e145c56fd
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Editor/Windows/Profiler/Memory.cs
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2025-03-25 13:37:15 +01:00 |
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mafiesto4
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68967de1f5
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Fix custom GUI material writing depth when it's not needed
#3294
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2025-03-18 10:57:12 +01:00 |
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mafiesto4
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dad8c0cd6b
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
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2025-02-27 17:17:02 +01:00 |
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mafiesto4
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dcba97f84a
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Fix missing masked terrain rendering
#3177
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2025-02-25 16:46:17 +01:00 |
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