mafiesto4
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591706d7fd
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Fix environment probe selection to use closest one to the object
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2026-04-15 09:59:17 +02:00 |
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mafiesto4
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2026-02-11 00:20:38 +01:00 |
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mafiesto4
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ef551c36ae
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Fix Forward shading to match Deferred in fog and reflections rendering
#3717
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2026-02-11 00:06:44 +01:00 |
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mafiesto4
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fa428e343b
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Add dithering to Volumetric Fog to reduce aliasing
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2026-01-28 08:39:56 +01:00 |
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mafiesto4
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a9bddfa784
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Fix Volumetric Fog sampling to use the same code path for depth slices conversion
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2026-01-27 23:24:47 +01:00 |
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mafiesto4
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11ea889fa9
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Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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mafiesto4
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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mafiesto4
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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mafiesto4
|
9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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mafiesto4
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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mafiesto4
|
bc313c8630
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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mafiesto4
|
23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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mafiesto4
|
08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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ExMatics HydrogenC
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14ce4d4394
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Cleanup and fix typo
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2024-06-18 21:40:25 +08:00 |
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ExMatics HydrogenC
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9062c04ef0
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Complete sdf reflections
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2024-06-18 21:25:12 +08:00 |
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ExMatics HydrogenC
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5f939430ee
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Initial commit for forward software reflection
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2024-06-17 23:00:48 +08:00 |
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mafiesto4
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4e65b76b8c
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Optimize BoundingSphere.Intersects to be inlined by the compiler
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2024-04-11 15:58:34 +02:00 |
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mafiesto4
|
61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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mafiesto4
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55af307c43
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Optimize env probes data storage in renderer
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2024-03-26 15:01:12 +01:00 |
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mafiesto4
|
4ab572426d
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Various renamings
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2024-03-26 14:27:10 +01:00 |
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mafiesto4
|
859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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mafiesto4
|
8cd8ae93c3
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Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
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2023-09-20 15:01:02 +02:00 |
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mafiesto4
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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mafiesto4
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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mafiesto4
|
9626e9bbb6
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Update copyright year
|
2023-01-10 15:29:37 +01:00 |
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mafiesto4
|
1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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mafiesto4
|
98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
mafiesto4
|
bdb27fef1b
|
Minor optimizations
|
2022-11-26 12:08:53 +01:00 |
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mafiesto4
|
60f868a08b
|
Add real-time environment probes support
|
2022-07-18 14:50:41 +02:00 |
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mafiesto4
|
0d8ebd332e
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Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
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mafiesto4
|
85f351663b
|
Add Transparent Lighting Modes for material with option to use non-directional shading
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2022-07-14 09:22:32 +02:00 |
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mafiesto4
|
8da4e546da
|
Fix env probes far from origin
|
2022-07-04 20:22:26 +02:00 |
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mafiesto4
|
a881c90b2e
|
Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
|
mafiesto4
|
0a27d277a0
|
Adjustments
|
2022-04-12 14:27:06 +02:00 |
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mafiesto4
|
3dac0d4786
|
Fix error in Forward Shader Feature when rendering directional light shadowmap
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2022-03-18 13:25:09 +01:00 |
|
mafiesto4
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
mafiesto4
|
a165b4aa79
|
Add safety checks to material constants binding code to prevent invalid memory access
|
2021-07-06 15:41:16 +02:00 |
|
mafiesto4
|
1c012a202e
|
Fix buffer overrun crash in ForwardShadingFeature
|
2021-07-06 15:26:45 +02:00 |
|
mafiesto4
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
|
mafiesto4
|
d8304a2178
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 14:54:29 +01:00 |
|
mafiesto4
|
089f0dab3a
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:55:02 +01:00 |
|
mafiesto4
|
01777a2c1b
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-05 11:22:47 +01:00 |
|
mafiesto4
|
b5847eb0d6
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 15:27:38 +01:00 |
|
mafiesto4
|
9e6243adcc
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 14:58:01 +01:00 |
|
mafiesto4
|
2a3b6edf50
|
Refactor material shaders generator to use modular features as extensions
|
2021-02-04 10:43:04 +01:00 |
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