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13,785 Commits 15 Branches 23 Tags
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9 Commits

Author SHA1 Message Date
mafiesto4 09a0573932 Fix MeshAccessor.Stream count for items not aligned to buffer start 2026-03-26 17:14:14 +01:00
mafiesto4 b6789ee523 Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
mafiesto4 f1b6c13ba9 Fix PixelFormatSampler.Write` in C# to actually work 2026-03-26 15:33:55 +01:00
mafiesto4 ccc8d209da Fix MeshAccessor to validate buffer existence in C# API 2026-03-26 15:33:14 +01:00
mafiesto4 e8134803c4 Fix invalid index buffer format returned by MeshAccessor when model is not yet loaded
#4017
2026-03-24 23:13:50 +01:00
mafiesto4 65fd22f5b6 Add Triangles to MeshAccessor for easy index buffer access
#3918
2026-02-05 13:00:49 +01:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 d751c6a6c6 Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor 2025-01-12 21:22:35 +01:00
mafiesto4 db4d7d2a05 **Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
2025-01-06 22:47:19 +01:00
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