mafiesto4
47508150c2
Fix crash when changing prefab root
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#4034
2026-04-07 21:57:36 +02:00
mafiesto4
095f7277e2
Minor fixes
2026-03-28 15:13:52 +01:00
mafiesto4
c12948c6cc
Fix crash when applying prefab changes using default instance (invalid)
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#3754
2026-03-28 00:04:03 +01:00
mafiesto4
e84b5410ec
Fix C# Json serialization to use proper value comparison for structures with Scene Object references
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#3499
2026-02-03 22:59:35 +01:00
mafiesto4
1042ad4e7d
Fix object ids remapping inside nested prefabs
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#3255
2025-09-02 21:41:36 +02:00
Tryibion
4649298605
Dont allow setting prefab root name from scene instance.
2025-05-23 14:06:21 -05:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
dad8c0cd6b
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
mafiesto4
2d956ebb36
Fix error when applying prefab changes with missing (deleted) nested prefabs
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#3244
2025-02-26 17:46:22 +01:00
mafiesto4
2ab9adab24
Merge remote-tracking branch 'origin/master' into 1.10
2025-02-24 23:27:56 +01:00
mafiesto4
366b47ad80
Fix crash when applying prefab with missing scripts in use
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#3239
2025-02-20 23:50:36 +01:00
mafiesto4
7d0804af91
Add content deprecation upgrades support to prefabs and scenes when loading levels
2025-01-20 23:53:13 +01:00
mafiesto4
18fd68db25
Add SpawnOptions container for more robust prefabs spawning
2025-01-20 23:50:47 +01:00
mafiesto4
1497acef58
SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only
2025-01-16 17:42:01 +01:00
mafiesto4
ab78314a01
Revert part of 9870d162e4 to support prefab variants creation
2024-11-25 22:39:02 +01:00
mafiesto4
18dc475f40
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
2024-09-23 14:11:05 +02:00
mafiesto4
87b0cc705e
Add logging missing object reference context when spawning prefab
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#2414
2024-09-19 10:49:26 +02:00
mafiesto4
c4c25fc21f
Optimize SceneObjectsFactory::SynchronizeNewPrefabInstances when loading large scenes
2024-08-16 14:49:43 +02:00
GoaLitiuM
8c2e7bccaa
Delete Prefab default instance when scripting unloads
2024-04-23 22:14:06 +03:00
mafiesto4
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
mafiesto4
e0a085adfe
Add support for loading prefab instance if the root was changed or deleted
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#2050
2023-12-14 10:47:22 +01:00
mafiesto4
1874382816
Various fixes to prefabs
2023-12-13 11:05:29 +01:00
Menotdan
b1cbaf7e13
Fix default prefab instance not taking into account root position.
2023-12-08 15:46:09 -05:00
mafiesto4
4a3be5a743
Fix crash when updating prefabs from async thread
2023-12-06 00:30:37 +01:00
mafiesto4
3e940c28df
Refactor prefab's objectsCache to be explicitly SceneObject values
2023-12-04 13:56:36 +01:00
mafiesto4
bec878cc11
Fix crashes in various dictionary usages caused by duplicated keys
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#1925 #1924
2023-11-16 15:47:42 +01:00
mafiesto4
56c9429e25
Fix spawning prefab without transform provided
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#1831
2023-10-29 02:57:59 +02:00
mafiesto4
e4b89e1bad
Fix plugins initialization order to properly unload scenes before them in cooked game
2023-10-14 16:20:27 +02:00
mafiesto4
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
mafiesto4
9870d162e4
Fix creating prefabs directly from prefab objects
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#1432
2023-10-06 10:07:57 +02:00
mafiesto4
d71c171412
Cleanup code in #1367 and fix api compatibility, revert joint changes
2023-09-28 13:10:58 +02:00
mafiesto4
3b94792f2e
Merge branch 'BugFixes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-BugFixes
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# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
2023-09-28 12:28:19 +02:00
mafiesto4
716e643f2a
Fix applying prefab changes to nesting prefab instances
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#1256
2023-09-10 21:07:41 +02:00
mafiesto4
fa77a52a2c
Fix prefab apply bug when one of the prefabs in project is broken
2023-08-27 20:08:27 +02:00
NoriteSC
6ab2e540a3
Bug Fixes
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script and actors not having connect transform in on awake and in on start
join auto anchor having wrong anchor because was including scale
fixed selection do to changes to transform accessibility ?
2023-08-25 14:51:49 +02:00
mafiesto4
f1c98320fc
Refactor vehicles to use Z axis as forward instead of X
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#1050
2023-06-13 14:56:03 +02:00
mafiesto4
958c7b2181
Fix spawning nested prefab with different root actor
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#1138
2023-06-11 20:43:31 +02:00
mafiesto4
b299ed3246
Add more assertions to tests build
2023-06-09 23:34:55 +02:00
mafiesto4
7c55d50507
Various minor code cleanup tweaks
2023-06-09 23:26:37 +02:00
mafiesto4
d798b10d4c
Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag)
2023-06-09 22:49:19 +02:00
mafiesto4
0c3d1e3ec6
Fix existing nested prefabs sync applying when updating base prefab changes
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#1015
2023-05-07 18:12:06 +02:00
mafiesto4
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
mafiesto4
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
mafiesto4
1ef8bb723c
Fix reparenting inside the nested prefabs when using multiple instanced of the nested prefab in PrefabManager
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#690
2022-07-27 09:33:01 +02:00
mafiesto4
cced83ca96
Add support for virtual Prefab assets created from code
2022-07-26 23:10:04 +02:00
mafiesto4
adaaaa3e3f
Fix crash when spawning prefab without scenes loaded
2022-07-26 23:10:03 +02:00
mafiesto4
ff1fba403d
Various fixes to allow compiling negine with custom build configurations
2022-07-26 23:10:01 +02:00
mafiesto4
8beb732cb9
Fix duplicated actors after reparenting actor in Prefab
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#718
2022-07-26 23:10:00 +02:00
mafiesto4
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
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#520
2022-07-17 17:05:59 +02:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00