19 Commits

Author SHA1 Message Date
mafiesto4 e834fc5a42 Add more profiler categories for navigation 2026-01-29 12:35:36 +01:00
mafiesto4 ef5d45874a Fix compilation regression 2025-06-22 12:12:42 +02:00
mafiesto4 62e329ac6e Add more memory tags for Navigation 2025-06-18 23:00:43 +02:00
mafiesto4 73c30d3d89 Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead 2025-06-08 00:58:15 +02:00
mafiesto4 bffb175a9b Code fixes 2025-06-07 01:25:22 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 0c6f1ff9dc Optimize NavMesh to not allocate tile memory twice and add safelock to asset data 2025-04-03 17:21:48 +02:00
mafiesto4 6111f67e33 Add ToSpan for MemoryWriteStream and simplify code with it 2025-01-16 17:35:28 +01:00
Menotdan db28afb591 Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend. 2024-04-14 01:02:48 -04:00
Menotdan 84c1f6b5de Make NavMesh initialize earlier. 2024-04-14 00:58:11 -04:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 e61ebaa71b Add SceneNavigation for scene data for navigation system 2021-07-04 11:25:51 +02:00
mafiesto4 99012725dc Adjust includes 2021-06-17 14:15:19 +02:00
mafiesto4 81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
mafiesto4 27ed23c1b9 Add support for multiple navmeshes on a scene 2021-01-13 14:28:46 +01:00
mafiesto4 4a79df860d Refactor NavMesh into NavMeshRuntime and make it internal 2020-12-15 15:48:42 +01:00
mafiesto4 6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00