17 Commits

Author SHA1 Message Date
mafiesto4 c639a3103c Add memory profiling events to the main areas of the engine 2025-05-22 04:47:01 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 85f2910718 Move collider shape raycasting utilities to the PhysicsColliderActor class 2024-02-16 17:19:51 +01:00
mafiesto4 42363e411e Various tweaks 2024-02-14 18:21:30 +01:00
mafiesto4 22c8ec5342 Fix crash when rigidbody gets deleted during physical collision
#1893
2023-11-09 11:50:48 +01:00
mafiesto4 d9c2decff5 Fix crash when contact was not read properly 2023-10-28 20:09:27 +02:00
GoaLitiuM 8548df4a1b Fix crash when physics actor contact is lost with another actor 2023-10-14 02:34:15 +03:00
mafiesto4 58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
mafiesto4 e319b4dedc Minor optimization for PhysX events cleanup 2023-09-28 19:37:08 +02:00
mafiesto4 682ff2fb3a Minor tweaks 2023-09-13 10:52:46 +02:00
mafiesto4 6bdbaecc18 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
mafiesto4 7b4c8e391a Minor optimization for clearing collider from simulation events cache 2023-09-12 13:50:50 +02:00
GoaLitiuM 6278fea496 Optimize PhysX collision event handling and onContact callback 2023-09-02 23:04:35 +03:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 a4cdca80fc Increase level of assertions in SimulationEventCallbackPhysX 2022-08-08 11:18:32 +02:00
mafiesto4 427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00