7 Commits

Author SHA1 Message Date
mafiesto4 9957166723 Optimize RendererAllocation by reducing fragmentation with operating on power-of-2 blocks 2026-05-06 13:02:57 +02:00
mafiesto4 9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
mafiesto4 b545d8800c Optimize job system memory allocations 2024-06-24 23:19:01 +02:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 4f8aff4352 Refactor memory allocators to use dedicated path when moving collection data that is not blittable
#2001 #1920
2023-11-28 16:02:36 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 27ad3c38b7 Rename RenderListAllocation into RendererAllocation 2022-10-28 17:53:22 +02:00