14226 Commits
Author SHA1 Message Date
Ari Vuollet 29868531ad SDL workaround for window size and position not updating 2025-06-08 18:57:57 +03:00
Ari Vuollet 95dfb6fdc6 Reduce minimum default window size for CommandLineBox popup 2025-06-08 18:57:12 +03:00
Zode 9c9d560ce5 Add hotkeys to visject formatting 2025-06-08 03:32:51 +03:00
Zode f1945552ab Add horizontal and vertical distribution 2025-06-08 02:42:28 +03:00
mafiesto4 65ab42158d Update engine version 2025-06-08 00:58:39 +02:00
mafiesto4 99841e2e8d Fix crash when using invalid node index in skinned mesh 2025-06-08 00:58:31 +02:00
mafiesto4 73c30d3d89 Optimize asset references to support direct registration to reduce Delegate memory allocations and overhead 2025-06-08 00:58:15 +02:00
Zode ecd5559aad Clean up a bit code after moving it around. 2025-06-08 00:41:02 +03:00
Zode 1fa83639c2 Fix update order inconsistencies between machines by exposing an action for when defered layout happens. 2025-06-08 00:38:59 +03:00
Zode 568719b615 Fix scroll issue caused by tree's defered layout update 2025-06-07 23:21:41 +03:00
Zode 74000fa766 Expand tree if necessary, so the selected node will be shown 2025-06-07 22:53:07 +03:00
Zode 1d63067614 Add ability to do additive and subtractive selections in visject surfaces using ctrl and shift during selection. 2025-06-07 21:04:59 +03:00
xxSeys1 85fd1389db clear content panel search when selecting asset picker asset 2025-06-07 18:17:40 +02:00
xxSeys1 cce042045e wrap scrolling items with arrow keys and simplify scrolling logic 2025-06-07 17:34:01 +02:00
Zode 53e3cee196 Scroll selected to view when emptying out search box 2025-06-07 17:15:54 +03:00
Zode 6ee3b23261 Add highlighting to layers matrix editor to improve UX 2025-06-07 16:57:28 +03:00
Zode 1a77ba4552 Add node alignment formatting options to visject 2025-06-07 13:15:39 +03:00
mafiesto4 bffb175a9b Code fixes 2025-06-07 01:25:22 +02:00
mafiesto4 125a973ff2 Rename Prefetch to MemoryPrefetch 2025-06-06 22:55:14 +02:00
mafiesto4 462f75abd0 Optimize memory allocation when reading animated model pose by cloth 2025-06-06 22:41:48 +02:00
mafiesto4 d95cd2f0be Optimize memory alloc on Animated Model init 2025-06-06 22:41:29 +02:00
mafiesto4 091f76bbf2 Add more improvements to usability of memory profiler 2025-06-06 22:40:43 +02:00
mafiesto4 e8b60060ab Fix memory profiler thread-local storage to avoid dynamic mem alloc due to recursive call 2025-06-06 14:52:27 +02:00
mafiesto4 cd637e8a7a Add more memory profiling coverage 2025-06-06 14:38:22 +02:00
mafiesto4 9d8e75caa3 Fix various code to improve quality 2025-06-06 11:19:32 +02:00
mafiesto4 eee4e55cf0 Fix debug shapes change 2025-06-05 22:26:45 +02:00
mafiesto4 0670c0bbd3 Fix compilation warnings 2025-06-05 18:32:36 +02:00
mafiesto4 f462a2187f Merge branch 'master' into 1.11 2025-06-05 18:03:17 +02:00
mafiesto4 c2cbaeed30 Add option to change Character Controller capsule origin to start at feet location 2025-06-05 17:48:07 +02:00
mafiesto4 e982a23ed3 Add CharacterController.Resize for quick crouching implementation for characters 2025-06-05 15:07:51 +02:00
mafiesto4 f6feae5cf2 Optimize collider cached scale 2025-06-05 15:06:03 +02:00
mafiesto4 ba75fd5882 Fix crash regression when textbox watermak is null 2025-06-05 12:47:45 +02:00
mafiesto4 1eaf40f2f7 Fix changing CharacterController center at runtime to maintain actor placement 2025-06-05 12:40:47 +02:00
mafiesto4 fe98a23cb4 Merge branch 'GoaLitiuM-update_tracy' 2025-06-05 00:01:04 +02:00
mafiesto4 77bf03128e Merge branch 'update_tracy' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-update_tracy 2025-06-04 23:53:32 +02:00
mafiesto4 8f49a492d8 Fix duplicating json assets to properly remap object IDs
#3441
2025-06-04 23:49:19 +02:00
Ari Vuollet 8df3999f85 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-04 19:30:30 +03:00
Tryibion dd4bb2f7f1 Dont scroll to node when play is starting or ending. 2025-06-04 11:16:01 -05:00
Tryibion 6b78b498f7 Use direct count from internal call. 2025-06-04 10:17:41 -05:00
xxSeys1 c4130aa20f fix and improve show all commands on " " behavior 2025-06-04 15:23:42 +02:00
mafiesto4 496856d12e Add shader header proxy for easy .hlsl files creation within Editor 2025-06-04 00:12:43 +02:00
mafiesto4 e97d683545 Fix regression from #3389 2025-06-03 23:37:37 +02:00
Tryibion 71991ff8c7 Show added and removed actors in prefab diff view. 2025-06-03 15:25:45 -05:00
mafiesto4 ae44d47043 Merge branch 'GoaLitiuM-float_equality' 2025-06-03 18:08:12 +02:00
mafiesto4 8b88def9d0 Revert some changes from #3389 that are not relevant for world units 2025-06-03 17:43:01 +02:00
mafiesto4 fa97229830 Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality 2025-06-03 17:26:12 +02:00
mafiesto4 1946caac6e Fix compilation with Large Worlds 2025-06-03 17:26:04 +02:00
mafiesto4 6f5308126b Fix focus issue after closing context menu 2025-06-03 14:52:45 +02:00
mafiesto4 6a0c734cec Fix Visject surface select with Control to toggle selection of the node 2025-06-03 14:51:31 +02:00
mafiesto4 13b8863f0c Fix some material nodes height 2025-06-03 14:51:04 +02:00