Commit Graph
628 Commits
Author SHA1 Message Date
mafiesto4 0380997bcd Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	.github/actions/vulkan/action.yml
#	Source/Editor/GUI/PlatformSelector.cs
#	Source/Editor/Windows/GameCookerWindow.cs
2026-10-01 23:17:07 +02:00
mafiesto4 0d4ea64caa Add red/green highlights to debug BT node decorator result 2026-09-24 22:57:06 +02:00
mafiesto4 d8a7382c8d Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
#	Source/Engine/Renderer/Utils/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Scripting/Internal/InternalCalls.h
#	Source/Engine/Scripting/Internal/ManagedDictionary.cpp
#	Source/Engine/Scripting/Internal/ManagedDictionary.h
#	Source/Engine/Scripting/ScriptingObject.cpp
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs
2026-09-16 12:38:27 +02:00
mafiesto4 0fc3972cea Refactor #2746 to use ScriptingObjectInterfaceReference for C# too instead of attribute
Use `MarshalAs=ScriptingObject*` for more universal way of marshaling data between C++ and C#
2026-09-14 06:58:40 +02:00
mafiesto4 a7754f3137 Merge branch 'dev/ObjectInterfaceReferences' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/ObjectInterfaceReferences
# Conflicts:
#	Source/Engine/Scripting/Internal/ManagedDictionary.cpp
2026-09-12 12:40:59 +02:00
Andrei Gagua a630575ab6 Move out ManagedDictionary impl from header file
#4120
2026-09-10 06:25:26 +02:00
mafiesto4 ac357fd2b9 Add option to have custom managed assembly extension on specific platforms 2026-07-20 08:54:45 +02:00
mafiesto4 da81d7251c Fix Mono AOT Dynamic to place AOT images side by side original assembly
This eliminates unnecessary duplicate of game and engine managed binaries inside `Dotnet` folder
2026-07-19 23:07:44 +02:00
mafiesto4 75e11b4323 Fix binary modules platform name check issue 2026-07-15 23:22:02 +02:00
mafiesto4 8e88db42ab Update nethost for consoles 2026-06-08 18:04:44 +02:00
mafiesto4 b84ccc2cbc **Update to .NET 10** 2026-06-04 11:37:53 +02:00
mafiesto4 775e978fed Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Level/Actors/StaticModel.cpp
#	Source/Engine/Level/Prefabs/Prefab.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.cpp
2026-06-03 17:15:38 +02:00
mafiesto4 e450658834 Remove deprecated mono runtime backend
Old `mono` backend was not maintained for since 1.7 (July 2023)
`dotnet` backend still can run `mono` on AOT platforms but with the latest .NET features.
2026-06-03 16:35:06 +02:00
mafiesto4 e0f234c667 Add enum serialization as string via EnumString attribute 2026-06-03 13:00:43 +02:00
mafiesto4 0f38fca0b1 Minor fixes 2026-05-30 14:28:28 +02:00
mafiesto4 ab6b5927f8 Fix missing Int2/Int3/Int4 in Variant support implementation parts
#4114
2026-05-27 17:23:22 +02:00
Andrei Gagua d6fb11cca3 Upd: Fixed C# script resolution bug, fixed object lookup for interfaces, fixed serialization bug. 2026-05-24 19:45:22 +03:00
Andrei Gagua 54a103d840 Upd: Array & Dictionary support for the ObjectInterfaceReferences 2026-05-24 13:27:46 +03:00
Andrei Gagua f8d436ca75 New: Add interface-filtered object references
Add native hard and soft reference types for scene objects that implement
a scripting interface:

- ScriptingObjectInterfaceReference<T>
- SoftObjectInterfaceReference<T>
2026-05-24 10:12:31 +03:00
mafiesto4 9e96206d67 Merge remote-tracking branch 'origin/master' into 1.13 2026-05-19 10:55:14 +02:00
mafiesto4 ec73cc6b0d Merge branch '1.12' 2026-05-14 15:32:53 +02:00
mafiesto4 d9c787a661 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
#	Source/Engine/Graphics/Graphics.h
#	Source/Engine/Renderer/ShadowsPass.cpp
2026-05-13 16:03:53 +02:00
mafiesto4 40413edbab Fix property get/set function name length in dotnet bindings 2026-05-13 10:43:03 +02:00
mafiesto4 834cb94110 Fix loading engine managed assembly on iOS regression 2026-05-11 21:35:27 +02:00
mafiesto4 2f05a0987e Add ShowInPlayMode to HideInEditor attribute for properties/fields that should display in editor only during play mode 2026-05-06 16:54:34 +02:00
mafiesto4 2ce1103530 Add VersionControlInfo to output game build info and log game version with branch/commit info 2026-04-22 23:11:29 +02:00
mafiesto4 f1f17c8289 Fix compilation for Web 2026-04-17 15:59:51 +02:00
mafiesto4 b6c7358953 Fix crash when caching DebugCommands and classes cache gets modified
#4054
2026-04-16 22:33:36 +02:00
mafiesto4 2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4 e2fbd83086 Optimize VariantType name allocs to use static type when possible 2026-03-30 21:56:01 +02:00
mafiesto4 d96e1297f7 Optimize MMethod::GetParameterIsOut to cache all parameters in a single bit-flag 2026-03-30 19:56:32 +02:00
mafiesto4 bf20f5d2bf Fix scripting bindings in searching virtual methods to invoke when there is a name and parameter count collision
#3649
2026-03-30 19:54:47 +02:00
mafiesto4 3baec506e2 Optimize various initial pre-allocs to happen within memory tracing 2026-03-23 18:25:05 +01:00
mafiesto4 45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
mafiesto4 8cdb6d77ab Merge branch 'req-actor-inherited-type' of https://github.com/Tryibion/FlaxEngine into Tryibion-req-actor-inherited-type 2026-03-10 20:01:37 +01:00
mafiesto4 7bc687194f Fix Web to run without dotnet 2026-02-16 11:49:34 +01:00
mafiesto4 f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4 7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
mafiesto4 610c76578b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Flax.flaxproj
2026-01-13 14:29:44 +01:00
mafiesto4 e0062a6ff1 Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
2026-01-13 09:07:22 +01:00
mafiesto4 5dbaf3f94e Fix to not crash after unhandled exception
#3570
2026-01-11 23:23:04 +01:00
mafiesto4 8facb46def Fix regression from 6f6dd2f4a3 on script interface vtable setup 2026-01-02 17:06:27 +01:00
mafiesto4 6f6dd2f4a3 Fix crash on script VTable setup due to async
#3580
2025-12-29 22:06:55 +01:00
mafiesto4 517ee5bb25 Merge branch 'missing_move_semantics_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-missing_move_semantics_fix 2025-12-09 10:00:51 +01:00
mafiesto4 56066a3212 Porting to a famous blue platform 2025-12-08 14:41:55 -08:00
mafiesto4 bd78db72b9 Add Mono AOT dynamic module preloading to speed up startup time 2025-12-05 03:46:28 -08:00
mafiesto4 1e3ce48024 Fix compilation regression 2025-11-26 23:43:20 -08:00
mafiesto4 403d2cedc0 Updates to engine for porting to blue platform 2025-11-26 06:28:54 -08:00
mafiesto4 c8839b8587 Add support for Cooperative Suspend when running on Mono
Informs mono runtime that Job System, Thread Pool or Content Load threads can wait when they are going idle between tasks.
2025-11-26 00:22:48 -08:00
Michael Herzog a62ca5452e Fixed missing move semantics in script object reference 2025-11-25 17:33:11 +01:00