Commit Graph

576 Commits

Author SHA1 Message Date
mafiesto4 a1096aaf92 Fix crash when MultiScaler shader is not yet loaded on first frame 2026-02-11 13:32:41 +01:00
mafiesto4 f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
mafiesto4 55f73b6cf7 Optimize Animated Models bones updating with a batches memory pass and manual resource transitions batch
#3917 #3827
2026-02-09 23:03:25 +01:00
mafiesto4 27dd1bda25 Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
2026-02-06 21:57:16 +01:00
mafiesto4 4afd9fd8df Optimize Animated Model bones buffer flushing with delayed draw action to reduce lock contention
#3917 #3827
2026-02-06 13:27:53 +01:00
mafiesto4 70b324cdec Optimize included header usage 2026-02-06 09:11:55 +01:00
mafiesto4 61b6aeb252 Fix missing DDGI on D3D11 when object counter readback buffer doesn't have data on time
(eg. during very fast rendering)
2026-01-28 14:04:43 +01:00
mafiesto4 b1b6953200 Optimize Volumetric Fog on 2k/4k displays by limiting res to 1080p 2026-01-28 08:53:15 +01:00
mafiesto4 fa428e343b Add dithering to Volumetric Fog to reduce aliasing 2026-01-28 08:39:56 +01:00
mafiesto4 dbbb67f398 Cleanup old Volumetric Fog pass code 2026-01-27 23:32:13 +01:00
mafiesto4 a9bddfa784 Fix Volumetric Fog sampling to use the same code path for depth slices conversion 2026-01-27 23:24:47 +01:00
mafiesto4 f9b784a42a Add improvements to Volumetric Fog quality and performance 2026-01-27 22:20:48 +01:00
mafiesto4 305296883d Fix Volumetric Fog to not flicker on temporal blend when resizing the screen or changing quality 2026-01-27 13:56:26 +01:00
mafiesto4 143d714037 Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
2026-01-26 15:22:39 +01:00
mafiesto4 66a295d5af Optimize reflections combine with depth bounds test 2026-01-20 22:41:59 +01:00
mafiesto4 d7458d81a5 Optimize SSR a bit more 2026-01-20 22:05:52 +01:00
mafiesto4 cc5e4c19e1 Fixes for SSAO and SSR 2026-01-20 18:19:34 +01:00
mafiesto4 85ed0ecb06 Optimize ASSAO perf by using half pixels and less processing for similar visuals 2026-01-20 13:22:01 +01:00
mafiesto4 c7c1bbe35f Fix half res depth buffer regression from 192d3d1a8e 2026-01-20 12:01:03 +01:00
mafiesto4 192d3d1a8e Optimize SSAO rendering with depth bounds and half-res depth buffer 2026-01-20 00:22:27 +01:00
mafiesto4 877d57681d Optimize reflection probes, lights and shadow projections rendering with depth bounds test 2026-01-19 22:14:59 +01:00
mafiesto4 593646061e Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter 2026-01-16 11:20:06 +01:00
mafiesto4 d2d7a871ce Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter 2026-01-14 14:00:54 +01:00
mafiesto4 18778aa511 **Add Box Projection to Environment Probe** for better indoor areas 2026-01-14 09:49:01 +01:00
mafiesto4 b7e32e13ab Add CaptureOffset to Environment Probe 2026-01-13 14:53:48 +01:00
mafiesto4 2b4dc97a97 Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
2026-01-13 13:12:33 +01:00
mafiesto4 d9f90f726b Optimize reflection probes rendering by using depth test to reject occluded pixels early 2026-01-13 10:35:29 +01:00
mafiesto4 223d4f64eb Add GammaColorSpace to Graphics for simplicity 2026-01-12 18:49:10 +01:00
mafiesto4 b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
mafiesto4 688d9c77cb Fix rendering postfx with color grading only in use and optimize color grading LUT to be skipped when unsued 2026-01-07 18:24:48 +01:00
mafiesto4 d71ea5a72b DIsable temporal jitter in debug views of Vertex Colors and Quad Overdraw 2026-01-07 17:57:03 +01:00
mafiesto4 32e725392b Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill 2026-01-06 00:01:17 +01:00
mafiesto4 0975ac2a25 Fix odd typo in DDGI inactive probes flood fill 2026-01-05 18:02:05 +01:00
mafiesto4 cf3bcc4549 Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
2026-01-05 17:19:16 +01:00
mafiesto4 11ea889fa9 Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
mafiesto4 c5a28a5734 Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00
mafiesto4 6c79a17c7a Fix DDGI cascade placement when using large probes spacing
Revert fa38f0ac91 after b24d98df9e fixed the source of the problem
2026-01-03 20:57:17 +01:00
mafiesto4 b24d98df9e Fix DDGI cascades blending to be smoother 2026-01-03 00:48:36 +01:00
mafiesto4 400e2f1b0e Fix DDGI flickering on floors aligned to axis on value 0 (eg. floor) 2026-01-02 21:30:14 +01:00
mafiesto4 ce45fa3d54 Fix crash on Global Surface Atlas objects buffer building 2025-12-30 23:41:49 +01:00
mafiesto4 fa38f0ac91 Fix DDGI cascade offset towards bottom that was too intense making probes flicker 2025-12-20 23:44:56 +01:00
mafiesto4 0e76585709 Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format 2025-12-16 23:56:45 +01:00
mafiesto4 43665aa7eb Rename GPUContext::ClearState to ResetState for constentency 2025-12-10 13:00:59 +01:00
mafiesto4 5c81c71116 Move constant buffer init for instanced draws only, others do it in all paths 2025-12-09 09:51:53 +01:00
mafiesto4 56066a3212 Porting to a famous blue platform 2025-12-08 14:41:55 -08:00
mafiesto4 caa902ea9b Fix shader compilation without HLSL 2021 on Vulkan 2025-11-20 13:47:23 +01:00
mafiesto4 fb07071e24 Restore Global Surface Atlas and DDGI on Apple platforms
#3797
2025-11-20 13:47:18 +01:00
mafiesto4 05a8c841da Fix color grading lut to be refreshed when shader gets reloaded 2025-10-28 23:19:51 +01:00
mafiesto4 70c9dd6608 Fix eye adaptation in Manual mode 2025-10-28 21:36:28 +01:00
mafiesto4 8467315a1e Fix motion vector stability on Large World origin changes
#3745
2025-10-20 18:08:54 +02:00