Commit Graph

2073 Commits

Author SHA1 Message Date
mafiesto4 0729ffdafe Improve PostFx settings setup 2022-06-14 15:31:51 +02:00
mafiesto4 4cabf9de53 Merge remote-tracking branch 'origin/master' into gi 2022-06-14 12:03:28 +02:00
mafiesto4 2522d84a21 Add default Post Process options to Graphics Settings 2022-06-14 12:01:16 +02:00
mafiesto4 c6e909c867 Refactor API_INJECT_CPP_CODE into API_INJECT_CODE to support code injection in other languages 2022-06-14 11:53:31 +02:00
mafiesto4 18cd7b657e Fix compilation error 2022-06-13 23:57:19 +02:00
mafiesto4 b815ba51a5 Fix build issues 2022-06-13 23:37:11 +02:00
mafiesto4 37511c0e6b Various DDGI improvements 2022-06-13 16:02:41 +02:00
mafiesto4 eb1e39b3c4 Disable Global SDF in Editor's asset viewports 2022-06-13 16:02:22 +02:00
mafiesto4 6c45fff205 Add Global SDF mip sampling in DDGI probes classification to prevent flickering on large maps 2022-06-13 15:28:46 +02:00
mafiesto4 ca0c3eb7d6 Optimize BoundingFrustum contains/intersects test 2022-06-13 12:38:18 +02:00
mafiesto4 78afe60343 Add Global Surface Atlas resolution setting 2022-06-13 12:38:01 +02:00
mafiesto4 1fc26a63a7 Update gi branch changes to large worlds 2022-06-13 00:50:34 +02:00
mafiesto4 e43515f653 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00
mafiesto4 aa58665740 Move Global SDF towards the view direction 2022-06-10 14:31:01 +02:00
mafiesto4 f685c67275 Add Global SDF quality setting and support for variable cascades count and resolution 2022-06-10 14:30:40 +02:00
mafiesto4 3b27ae5fa9 Optimize ProbesTrace texture in DDGI to use batched probes update 2022-06-10 10:39:46 +02:00
mafiesto4 3a8e5e0bbe Various DDGI quality improvements 2022-06-09 11:31:20 +02:00
mafiesto4 6a74ebd62e Add support for cascades to DDGI 2022-06-09 08:55:45 +02:00
mafiesto4 5ee62be166 Various DDGI improvements to the quality of the final effect 2022-06-06 15:04:58 +02:00
mafiesto4 c147e3bff4 Minor DDGI optimization 2022-06-06 13:13:36 +02:00
mafiesto4 1f1ed2bf60 Fix terrain draw modes to collect only current draw pass 2022-06-06 10:28:58 +02:00
mafiesto4 31d9802cf4 Add IndirectLightingIntensity support for lights in Global Surface Atlas 2022-06-06 10:28:39 +02:00
mafiesto4 d05c09a33d Improve GI quality 2022-06-02 18:13:15 +02:00
mafiesto4 641d04a50e Improve GI quality 2022-05-31 15:52:19 +02:00
mafiesto4 bdc7b3b754 Add updating ModelInstanceActor render state on material change 2022-05-27 12:07:27 +02:00
mafiesto4 d0a6f82cc2 Fix updating Global Surface Atlas for the static object that rendering state was modified 2022-05-27 12:07:02 +02:00
mafiesto4 eb6050cf27 Improve probes relocation algorithm to reduce visual artifacts due to probes flickering 2022-05-27 11:44:39 +02:00
mafiesto4 48b3a34182 Fix potential issue with SR/RT slots 2022-05-26 15:43:55 +02:00
mafiesto4 3377229966 Add color grading and postfx for Glboal Surface Atlas lighting debug view to increase readability 2022-05-26 15:10:26 +02:00
mafiesto4 f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
mafiesto4 b30d22fa45 Missing change 2022-05-23 19:55:18 +02:00
mafiesto4 89ac470733 Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces 2022-05-23 14:10:45 +02:00
mafiesto4 72c0474397 Add realtime sky/skybox capturing for GI 2022-05-23 12:53:39 +02:00
mafiesto4 375222a089 Initial DDGI implementation 2022-05-23 10:15:02 +02:00
mafiesto4 2eb51f9a83 Reformat code in Math libary 2022-05-21 20:04:12 +02:00
mafiesto4 785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4 f53a5ff536 Reorganize scene pointer in actor data 2022-05-21 19:41:24 +02:00
mafiesto4 5e6c518c39 Minor adjustments 2022-05-21 11:48:54 +02:00
mafiesto4 b7459c7311 Inline various operators in math types for better performance in Debug builds and better inlining 2022-05-21 11:36:27 +02:00
mafiesto4 e43ef605c2 Minor improvements 2022-05-20 18:12:29 +02:00
mafiesto4 ed908a260e Add support for Double2/3/4 for Variant
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4 2369b6a34a Add support for double serializtion in C++ 2022-05-20 15:53:50 +02:00
mafiesto4 1a64df9116 Add more math utilities 2022-05-19 16:03:54 +02:00
mafiesto4 c3b2c55d51 Fix normal map when importing materials for model files 2022-05-19 12:00:12 +02:00
mafiesto4 04c0f19584 Add Double2, Double3, Double4 to C# scripting API 2022-05-18 23:23:50 +02:00
mafiesto4 523d961f28 Add various improvements for C# math library 2022-05-18 22:30:50 +02:00
mafiesto4 f9d5c74507 Disable GI in editor asset viewports by default 2022-05-17 14:08:48 +02:00
mafiesto4 4a2e8d0a69 Cleanup and adjustments for vector types 2022-05-16 23:52:38 +02:00