Commit Graph

6413 Commits

Author SHA1 Message Date
mafiesto4 11ea889fa9 Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
2026-01-05 16:22:00 +01:00
mafiesto4 c5a28a5734 Refactor DDGI irradiance sampling when nearby probe is missing to use precomputed fallback probes
Also, insert fallback/dummy probes when there is no SDF nearby to have lighting in all cases.
This both improves sampling performance and fixes issues when sampling in areas far away from valid GI.
2026-01-05 12:04:02 +01:00
mafiesto4 6c79a17c7a Fix DDGI cascade placement when using large probes spacing
Revert fa38f0ac91 after b24d98df9e fixed the source of the problem
2026-01-03 20:57:17 +01:00
mafiesto4 b24d98df9e Fix DDGI cascades blending to be smoother 2026-01-03 00:48:36 +01:00
mafiesto4 400e2f1b0e Fix DDGI flickering on floors aligned to axis on value 0 (eg. floor) 2026-01-02 21:30:14 +01:00
mafiesto4 ce45fa3d54 Fix crash on Global Surface Atlas objects buffer building 2025-12-30 23:41:49 +01:00
mafiesto4 fa38f0ac91 Fix DDGI cascade offset towards bottom that was too intense making probes flicker 2025-12-20 23:44:56 +01:00
mafiesto4 0e76585709 Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format 2025-12-16 23:56:45 +01:00
mafiesto4 056de752ed Add docs 2025-12-14 23:03:34 +01:00
mafiesto4 76700c0b24 Merge branch 'fix-anim-slot-replay' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-slot-replay 2025-12-14 23:01:21 +01:00
mafiesto4 2b6339c05c Minor code cleanup 2025-12-14 22:58:53 +01:00
mafiesto4 bb91202439 Merge branch 'late_join_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-late_join_fix 2025-12-14 22:49:49 +01:00
mafiesto4 ee51077f49 Merge branch 'replication_hashing_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-replication_hashing_fix 2025-12-14 22:43:58 +01:00
mafiesto4 5fdbed2b56 Minor codestyle adjustments 2025-12-14 22:41:00 +01:00
Tryibion 0e627577fc Simplify code. 2025-12-14 15:00:44 -06:00
mafiesto4 4846d4b024 Merge branch 'hash_set_crash_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-hash_set_crash_fix 2025-12-14 21:52:40 +01:00
mafiesto4 d88477dcae Merge branch 'oob_write_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-oob_write_fix 2025-12-14 21:31:37 +01:00
mafiesto4 7ce0d88bdc Merge branch 'AddDropdownHighlightedColor' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-AddDropdownHighlightedColor 2025-12-13 23:14:09 +01:00
mafiesto4 f4bc620bbd Merge branch 'hyprland-fix' of https://github.com/Inertia-Squared/FlaxEngine into Inertia-Squared-hyprland-fix 2025-12-13 23:13:26 +01:00
mafiesto4 0c887cd29e Use fix from #3830 in particle and anim graphs too 2025-12-13 23:11:01 +01:00
mafiesto4 5bd9bce634 Merge branch 'master' of https://github.com/AcidicVoid/FlaxEngine into AcidicVoid-master 2025-12-13 23:08:01 +01:00
Ari Vuollet 82bd915274 Fix out-of-bounds write while parsing command-line arguments 2025-12-12 14:47:15 +02:00
mafiesto4 71391cf1cc Fix deprecated tag placement 2025-12-11 16:38:28 +01:00
mafiesto4 c39c642b60 Add safety check for invalid math values in shader graph generation 2025-12-10 17:39:18 +01:00
mafiesto4 a63b97d31d Add stripping DXIL debug data from the shader cache when not used 2025-12-10 14:58:12 +01:00
mafiesto4 ca52122656 Fix validation error on Windows for textures but optimize buffers instead 2025-12-10 14:53:51 +01:00
mafiesto4 20a7fcf6a0 Add profiler wait event for GPU wait on D3D12 2025-12-10 13:01:24 +01:00
mafiesto4 43665aa7eb Rename GPUContext::ClearState to ResetState for constentency 2025-12-10 13:00:59 +01:00
mafiesto4 3b9b49950c Fixes for Xbox One 2025-12-10 09:48:47 +01:00
mafiesto4 517ee5bb25 Merge branch 'missing_move_semantics_fix' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-missing_move_semantics_fix 2025-12-09 10:00:51 +01:00
mafiesto4 31b6d4d658 Merge branch 'minor_mem_layout_opt' of https://github.com/VitaminCpp/FlaxEngine into VitaminCpp-minor_mem_layout_opt 2025-12-09 10:00:16 +01:00
mafiesto4 5c81c71116 Move constant buffer init for instanced draws only, others do it in all paths 2025-12-09 09:51:53 +01:00
mafiesto4 188b635ea0 Merge remote-tracking branch 'origin/master' 2025-12-09 09:48:05 +01:00
mafiesto4 56066a3212 Porting to a famous blue platform 2025-12-08 14:41:55 -08:00
Phantom ed50ce9c90 Change Dropdown's EditorOrder from 2023 to 2024 2025-12-07 18:48:16 +01:00
Phantom a7e77f6e21 Update CreatePopupItem method
-Modify the `TextColour` property to use a dynamic value based on `TextColour` multiplied by `0.9f` instead of a fixed value (`Colour.White * 0.9f`).
-Modify the `TextColourHighlighted` property to use the dynamic value of `TextColourHighlighted` instead of a fixed value (`Colour.White`).
2025-12-07 18:23:38 +01:00
Phantom 56278b17ee Add Text Color Highlighted on Dropdown 2025-12-07 16:53:43 +01:00
mafiesto4 bd78db72b9 Add Mono AOT dynamic module preloading to speed up startup time 2025-12-05 03:46:28 -08:00
mafiesto4 3a798a70fa Fix collections capacity growing to use the closest power of two
Capacity was incorrectly 2x larger than needed.
Added unit test to ensure it stays correct.
2025-12-04 23:29:15 +01:00
mafiesto4 02429266b1 Fix Array::RemoveAtKeepOrder to avoid memory override with large mem copy 2025-12-03 05:03:21 -08:00
mafiesto4 77aea0c69c Fix fatal error reporting from multiple therads to sync and properly log (eg. out of memory) 2025-12-01 08:18:54 -08:00
Inertia 6a3ce862cb - Add X11 Class hints for easy hooking by WMs for window-specific rules (required to fix some bugs in WMs like Hyprland) 2025-12-01 11:19:35 +11:00
mafiesto4 93217da619 Add option to merge vertex layout with reference order maintained 2025-11-29 15:04:11 -08:00
VitaminCpp 63def54dad Merge branch 'FlaxEngine:master' into hash_set_crash_fix 2025-11-28 15:55:15 +01:00
Michael Herzog 00f9a28729 Fixed HashSet compaction count after mid-compact growth
Ensure HashSetBase::Compact() preserves _elementsCount even when EnsureCapacity() triggers during compaction. The growth path resets the counter; we now cache the original count and restore it after moving all buckets so Count() stays correct in heavy-collision scenarios.
2025-11-28 15:51:57 +01:00
Michael Herzog 56beca0db4 Fixed network replicated-object deduplication by hashing/equality on ObjectId
Aligned NetworkReplicatedObject equality with its hash (compare ObjectId, not pointer).
2025-11-27 23:28:17 +01:00
Alex Ray 64cd898a65 Bypassing Call Logic in Editor Preview 2025-11-27 18:09:11 +01:00
VitaminCpp 90472a4b31 Merge branch 'FlaxEngine:master' into late_join_fix 2025-11-27 10:33:53 +01:00
mafiesto4 a1999183f2 Fix compilation regression 2025-11-27 09:13:14 +01:00
mafiesto4 1e3ce48024 Fix compilation regression 2025-11-26 23:43:20 -08:00