Commit Graph
7262 Commits
Author SHA1 Message Date
mafiesto4 afc04dc41c Minor cleanup and fix
#3733
2026-01-30 16:43:48 +01:00
mafiesto4 bdfa503c05 Merge branch 'fix-terrain-closest-point' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-terrain-closest-point 2026-01-30 16:38:50 +01:00
mafiesto4 205a8b2ebe Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
#3625
2026-01-30 15:10:31 +01:00
mafiesto4 d18c245730 Fix rare async task crash when it's canceled while dequeuing 2026-01-30 13:14:36 +01:00
mafiesto4 e4eb064562 Add bake button to nav mesh bounds and minor improvements 2026-01-30 13:12:45 +01:00
mafiesto4 9fc9382e58 Refactor navmesh building to support updating all scenes automatically without specifying one
#3744
2026-01-30 13:11:56 +01:00
mafiesto4 2bf9efaf30 Fix rebuilding navmesh data for multiple scenes at once that share the same navmesh runtime
#3744
2026-01-29 17:28:34 +01:00
mafiesto4 528b4c89ce Add memory profiler category for engine debug data 2026-01-29 17:15:04 +01:00
mafiesto4 277dabc8b4 Fix documentation typos 2026-01-29 13:07:59 +01:00
mafiesto4 9a5bc444ba Fix build issues on MSVC on Windows 2026-01-29 12:38:23 +01:00
mafiesto4 e834fc5a42 Add more profiler categories for navigation 2026-01-29 12:35:36 +01:00
mafiesto4 8ed6a92022 Merge branch 'fix-scaling-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scaling-issue 2026-01-29 10:58:03 +01:00
mafiesto4 c9d16e16cc Fix Rich Text Box vertical alignment of the inlined images and whole contents
#3502 ae4ae7a638 7ee2e66881
2026-01-29 10:55:10 +01:00
mafiesto4 1e9918b9cc Add CPU profiler events to texture and buffer creation 2026-01-28 21:46:42 +01:00
mafiesto4 43b337e163 Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight 2026-01-28 20:43:01 +01:00
mafiesto4 45306ca20e Minor Vulkan fixes 2026-01-28 20:35:42 +01:00
mafiesto4 259d93f95c Fix RenderDoc detection on Vulkan 2026-01-28 17:08:00 +01:00
mafiesto4 61b6aeb252 Fix missing DDGI on D3D11 when object counter readback buffer doesn't have data on time
(eg. during very fast rendering)
2026-01-28 14:04:43 +01:00
mafiesto4 b1b6953200 Optimize Volumetric Fog on 2k/4k displays by limiting res to 1080p 2026-01-28 08:53:15 +01:00
mafiesto4 fa428e343b Add dithering to Volumetric Fog to reduce aliasing 2026-01-28 08:39:56 +01:00
mafiesto4 dbbb67f398 Cleanup old Volumetric Fog pass code 2026-01-27 23:32:13 +01:00
mafiesto4 a9bddfa784 Fix Volumetric Fog sampling to use the same code path for depth slices conversion 2026-01-27 23:24:47 +01:00
mafiesto4 f9b784a42a Add improvements to Volumetric Fog quality and performance 2026-01-27 22:20:48 +01:00
mafiesto4 305296883d Fix Volumetric Fog to not flicker on temporal blend when resizing the screen or changing quality 2026-01-27 13:56:26 +01:00
Tryibion 004e02af73 Fix double scaling in canvas scalar. 2026-01-26 20:46:49 -06:00
mafiesto4 143d714037 Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
2026-01-26 15:22:39 +01:00
Phantom 4e8f54bb61 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-01-24 15:29:34 +01:00
fibref 0eac545271 Merge branch 'FlaxEngine:master' into flax-msdf-font 2026-01-24 20:14:30 +08:00
mafiesto4 66a295d5af Optimize reflections combine with depth bounds test 2026-01-20 22:41:59 +01:00
mafiesto4 d7458d81a5 Optimize SSR a bit more 2026-01-20 22:05:52 +01:00
mafiesto4 cc5e4c19e1 Fixes for SSAO and SSR 2026-01-20 18:19:34 +01:00
mafiesto4 0c5cb59875 Fix precision print in profile gpu dump command 2026-01-20 13:23:11 +01:00
mafiesto4 85ed0ecb06 Optimize ASSAO perf by using half pixels and less processing for similar visuals 2026-01-20 13:22:01 +01:00
mafiesto4 95b9392f51 Fix render target pool pink clear on consoles and mobile 2026-01-20 12:07:20 +01:00
mafiesto4 c7c1bbe35f Fix half res depth buffer regression from 192d3d1a8e 2026-01-20 12:01:03 +01:00
mafiesto4 192d3d1a8e Optimize SSAO rendering with depth bounds and half-res depth buffer 2026-01-20 00:22:27 +01:00
mafiesto4 877d57681d Optimize reflection probes, lights and shadow projections rendering with depth bounds test 2026-01-19 22:14:59 +01:00
mafiesto4 0a9bc084f4 Fix deprecated macro usage 2026-01-19 17:45:30 +01:00
mafiesto4 ec4f8ce239 Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials 2026-01-19 17:45:18 +01:00
mafiesto4 d049a16882 Add support for Depth Bounds test in all graphics APIs 2026-01-19 17:44:45 +01:00
mafiesto4 0072e21ffa Add ProfilerGPU.Dump command for GPU frame profiling log 2026-01-18 16:38:15 +01:00
mafiesto4 f44dde89db Fix missing vertex counting in draws (use index count to approx) 2026-01-18 16:24:15 +01:00
Tryibion e6fd761b80 Fix missing light shadow resolution serialization. 2026-01-17 14:09:13 -06:00
mafiesto4 e67b705397 Deprecate GPUTimerQuery in favor of new queries API 2026-01-16 13:39:28 +01:00
mafiesto4 847f6411e7 Migrate ProfilerGPU to new lightweight queries API 2026-01-16 13:24:56 +01:00
mafiesto4 0d7c04682d Fix parsing else preprocessor and && conditions in bindings generator 2026-01-16 12:48:58 +01:00
mafiesto4 baf068330c Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development 2026-01-16 12:48:05 +01:00
mafiesto4 593646061e Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter 2026-01-16 11:20:06 +01:00
mafiesto4 9ac231c403 Add new GPU Query API that is lightweight and supports occlusion queries 2026-01-16 10:40:30 +01:00
mafiesto4 d2d7a871ce Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter 2026-01-14 14:00:54 +01:00