Commit Graph
7262 Commits
Author SHA1 Message Date
mafiesto4 7fbf75c623 Add skinned model import data checks to run in all build configs 2024-08-04 20:20:51 +02:00
mafiesto4 5171c33b72 Add shared memory cache for fbx importer mesh processing 2024-08-04 20:20:26 +02:00
mafiesto4 6081a159e3 Fix new skinned mesh importing to properly handle vertex indices
#2672
2024-08-04 20:18:05 +02:00
GoaLitiuM 00960bad36 Remove zero clamping from HingeJointDrive in Editor 2024-07-30 20:50:54 +03:00
Tryibion 649559a917 Fix missing debug draw from prefabs 2024-07-28 13:48:54 -05:00
mafiesto4 1843606074 Minor tweaks 2024-07-27 12:28:30 +02:00
mafiesto4 c4f37741b7 Fix blend shapes importing
#2672
2024-07-26 23:54:27 +02:00
mafiesto4 e3bb38f13b Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
2024-07-26 23:15:23 +02:00
mafiesto4 642fb510f8 Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes 2024-07-26 09:36:58 +02:00
mafiesto4 7a89e78f43 Fix incorrect JsonAssetReference<T> serialization
#2774
2024-07-26 01:13:52 +02:00
mafiesto4 9f078a6e3c Fix crash when using and saving scene with Visual Script object instance which asset was deleted 2024-07-25 17:17:28 +02:00
mafiesto4 d14a4f1f66 Minor codestyle fixes 2024-07-25 16:50:16 +02:00
mafiesto4 1e43b031ba Fix unpacking marshaled field value
#2790
2024-07-25 16:50:01 +02:00
mafiesto4 41fd7b724e Fix test build regression 2024-07-25 15:32:05 +02:00
mafiesto4 2a1706decb Fix vehicles simulation instability when physics substepping is enabled
#2796
2024-07-25 14:19:01 +02:00
mafiesto4 ab7de52531 Fix compilation regression 2024-07-25 13:51:41 +02:00
mafiesto4 1891b9e367 Refactor PhysX vehicles and cloth simulation code to be more readable
#2796
2024-07-25 13:51:32 +02:00
mafiesto4 013dab4ba7 Fix codestyle and apply pr feedback
#2730
2024-07-25 10:52:54 +02:00
mafiesto4 cf501945a3 Merge branch 'fix/move-semantics' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/move-semantics 2024-07-25 10:47:31 +02:00
mafiesto4 91a8a670d5 Merge branch 'lightmap-material-nodes' of https://github.com/Swiggies/FlaxEngine into Swiggies-lightmap-material-nodes 2024-07-25 09:25:15 +02:00
mafiesto4 ad2d4a2626 Merge branch 'inject-scene-load-children' of https://github.com/Tryibion/FlaxEngine into Tryibion-inject-scene-load-children 2024-07-25 09:24:12 +02:00
mafiesto4 7a635e2896 Merge branch 'assert_directions' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assert_directions 2024-07-25 09:16:16 +02:00
mafiesto4 f21b259376 Various fixes after merge with Windows ARM pr 2024-07-25 08:34:51 +02:00
mafiesto4 51f30958cd Revert "Add timeBeginPeriod(1) on Win32 platforms to improve timer precision"
This reverts commit dbda31d570.
2024-07-24 23:29:38 +02:00
mafiesto4 dd61d5793c Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts:
#	Source/ThirdParty/assimp/config.h.in
#	Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
2024-07-24 19:03:53 +02:00
mafiesto4 faf7a28cf2 Fix compilation after merge
#2714
2024-07-24 16:48:46 +02:00
mafiesto4 5ddf24381b Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages 2024-07-24 16:41:49 +02:00
mafiesto4 305bf653cf Add todo comments for future improvements to DDGI 2024-07-24 16:39:37 +02:00
mafiesto4 aa57db03bb Revert debug change 2024-07-24 14:09:02 +02:00
mafiesto4 b2e228c090 Fix shadows rendering in reflection probes 2024-07-24 13:43:53 +02:00
mafiesto4 6f3d1cdd0a Optimize Global Surface Atlas objects culling with shared thread group pre-cull 2024-07-24 11:46:20 +02:00
mafiesto4 4976a2ef6a Change DynamicBuffer usage feature from b14ac354bb 2024-07-20 22:42:14 +02:00
GoaLitiuM 8b22ffe007 Fix warnings about upcoming C# reserved keywords 2024-07-20 20:46:32 +03:00
GoaLitiuM 4d0dda19b9 Improve engine responsiveness when not focused 2024-07-20 15:39:11 +03:00
GoaLitiuM 55d55212c3 Add assertions for checking against un-normalized direction vectors 2024-07-20 15:34:11 +03:00
Tryibion 305f725394 Ensure to add all scene objects of injected actors. 2024-07-19 08:19:34 -05:00
Tryibion 8a297a6fd4 Clean up code more. 2024-07-19 07:59:57 -05:00
Tryibion d717430256 Clean up code 2024-07-19 07:48:01 -05:00
Tryibion 8804738193 Allow for Initializing children injected via scene loading. 2024-07-19 07:42:57 -05:00
mafiesto4 b14ac354bb Optimize DynamicTypedBuffer and DynamicStructuredBuffer to use GPU-memory for commonly used single-frame uploads 2024-07-19 14:27:50 +02:00
mafiesto4 3296337f40 Add SetStablePowerState for D3D12 when doing shaders profiling 2024-07-19 14:26:19 +02:00
mafiesto4 6e60a988a0 Fix node archetype 2024-07-19 00:54:05 +02:00
mafiesto4 b33c2b4f36 Merge remote-tracking branch 'origin/master' into 1.9 2024-07-19 00:32:54 +02:00
mafiesto4 fe33f09f1d Update shader 2024-07-19 00:32:14 +02:00
mafiesto4 9518ce1d0a Fix physics error when disabling terrain 2024-07-19 00:30:21 +02:00
mafiesto4 53ca33f301 Add option to sample Global SDF from higher cascade 2024-07-19 00:30:06 +02:00
mafiesto4 3aa8e67551 Add option for smooth DDGI cascades blending 2024-07-18 23:51:03 +02:00
mafiesto4 03898a064a Optimize DDGI probes border pixels to be copied within probe update, rather than via separate dispatch 2024-07-18 19:51:01 +02:00
mafiesto4 d879b8e064 Add utility GetInstance method to Json Asset refs in csharp
#2774
2024-07-18 15:14:26 +02:00
mafiesto4 5259c41b40 Merge branch 'quaternion-fix-down' of https://github.com/Zode/FlaxEngine into Zode-quaternion-fix-down 2024-07-18 12:40:00 +02:00