mafiesto4
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aaaf7c5c37
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Various fixes to scripting
|
2023-03-06 16:17:52 +01:00 |
|
mafiesto4
|
60f21d1a92
|
Update old copyright headers
|
2023-03-03 17:14:35 +01:00 |
|
mafiesto4
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a17981bc87
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Merge branch 'system_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-system_array_marshalling
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2023-02-28 10:26:56 +01:00 |
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mafiesto4
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f88dd50098
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Merge commit '272ffe2ea22eecb8f7cd6662efc1cadbe5593feb' into dotnet7
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2023-02-27 23:17:04 +01:00 |
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mafiesto4
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499df770cc
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Match C++ managed memory alloc with C# for scripting
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2023-02-27 22:56:15 +01:00 |
|
GoaLitiuM
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87e9046e41
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Fix native to managed marshalling of System.Array
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2023-02-19 20:33:12 +02:00 |
|
GoaLitiuM
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1c74e89f0d
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Revert "Add System.Array interop from native return to managed world"
This reverts commit 272ffe2ea2.
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2023-02-19 20:32:50 +02:00 |
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mafiesto4
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272ffe2ea2
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Add System.Array interop from native return to managed world
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2023-02-19 16:58:37 +01:00 |
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mafiesto4
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45a0b25ee4
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Fix after merge
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2023-02-13 10:52:11 +01:00 |
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mafiesto4
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ac59cc4633
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-13 10:05:51 +01:00 |
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mafiesto4
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2a6fb3ba81
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Merge branch 'threadsafe_managedarraypool' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-threadsafe_managedarraypool
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2023-02-13 10:04:03 +01:00 |
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mafiesto4
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82823d6945
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Various improvements and fixes
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2023-02-09 20:05:46 +01:00 |
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mafiesto4
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ea9dd48da9
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Expose ManagedArray to be used in game code bindings
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2023-02-06 10:44:10 +01:00 |
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mafiesto4
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547f4d1180
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Fix missing getter/setter methods attributes
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2023-02-06 10:43:08 +01:00 |
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GoaLitiuM
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02c6354003
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Store pooled ManagedArray in thread-local storage
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2023-01-29 18:09:37 +02:00 |
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mafiesto4
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798b950046
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Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
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2023-01-24 09:30:38 +01:00 |
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mafiesto4
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f1f5dacb6f
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Add unit test to verify LibraryImport attributes usage for proper bindings
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2023-01-24 09:25:39 +01:00 |
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mafiesto4
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f3366178ea
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Refactor manually written managed bindings to use C-style exported P/Invoke
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2023-01-23 18:14:38 +01:00 |
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GoaLitiuM
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a917567e92
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Fix passing weak managed string handles in marshallers
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2023-01-22 17:29:30 +02:00 |
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mafiesto4
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7b20bc38a4
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Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
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2023-01-17 11:52:52 +01:00 |
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mafiesto4
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831fc80971
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Fix game build
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2023-01-16 11:14:13 +01:00 |
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mafiesto4
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a2af46845d
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Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Renderer/AmbientOcclusionPass.cpp
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2023-01-15 18:27:49 +01:00 |
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mafiesto4
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b89f2e39c9
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Expose RandomUtil to Visual Scripting and cleanup codestyle
#843
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2023-01-15 13:47:06 +01:00 |
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mafiesto4
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3622b77034
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Merge branch 'master' of https://github.com/Withaust/FlaxEngine into Withaust-master
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2023-01-15 13:38:10 +01:00 |
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GoaLitiuM
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1a1fadcc2f
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Fix incorrect marshalling of TextureImportEntry fields
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2023-01-14 17:50:25 +02:00 |
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mafiesto4
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59ba9102a6
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Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
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2023-01-12 15:15:40 +01:00 |
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mafiesto4
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daa92db25c
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Add support for using managed method thunks on dotnet7 in all cases
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2023-01-12 15:14:43 +01:00 |
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mafiesto4
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45a557f9c0
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Minor tweaks
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2023-01-10 16:50:52 +01:00 |
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mafiesto4
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7698e79143
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Fix dotnet7 method runtime invoke to match return value boxing
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2023-01-10 16:47:02 +01:00 |
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mafiesto4
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1c584e937a
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Fix mono_class_get_interfaces on dotnet7 to match mono behavior
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2023-01-10 16:39:48 +01:00 |
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mafiesto4
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6ef5c76e1a
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Fix regression from recent scripting fixes/features on 1.5
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2023-01-10 16:13:53 +01:00 |
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mafiesto4
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eebc4951de
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Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
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2023-01-10 15:49:44 +01:00 |
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mafiesto4
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
mafiesto4
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
GoaLitiuM
|
9f76e9e230
|
Hide types in unloaded scripting assemblies
|
2023-01-09 15:20:24 +02:00 |
|
mafiesto4
|
34cc546f00
|
Minor tweaks
|
2023-01-05 11:32:25 +01:00 |
|
mafiesto4
|
b21aeedae2
|
Fix build
|
2023-01-05 09:38:46 +01:00 |
|
mafiesto4
|
0b8d4850f0
|
Use manual pdb file loading for debug symbols in C#
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2023-01-04 09:56:58 +01:00 |
|
mafiesto4
|
ceacdc8d08
|
Fixes for dotnet7 bindings to pass unit tests
|
2023-01-03 14:34:16 +01:00 |
|
mafiesto4
|
dea307179f
|
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
# Conflicts:
# Source/Engine/Engine/NativeInterop.cs
|
2023-01-02 11:04:36 +01:00 |
|
mafiesto4
|
e48b642101
|
Minor code cleanup
|
2023-01-02 10:36:57 +01:00 |
|
mafiesto4
|
00d960d61e
|
Refactor abstract classes handling for scripting types creation (eg. Script or GPUResource) under dotnet7
|
2023-01-02 10:35:39 +01:00 |
|
GoaLitiuM
|
5b4e209816
|
Fix creating delegates to scripting methods after script reload
|
2023-01-01 22:06:00 +02:00 |
|
GoaLitiuM
|
21c67b4777
|
Fix weak ManagedHandles collection
|
2022-12-31 15:34:16 +02:00 |
|
GoaLitiuM
|
2f507091b2
|
Fix ManagedHandle marshalling
|
2022-12-31 15:30:58 +02:00 |
|
GoaLitiuM
|
8b80f73641
|
Implement ManagedHandle replacement for GCHandles
Allows for more controlled management of weak handles, increasing their lifetime for slightly longer than with GCHandles.
|
2022-12-30 22:14:48 +02:00 |
|
mafiesto4
|
6a8483a898
|
Fix converting managed array back to native if passed via structure argument
|
2022-12-30 16:05:33 +01:00 |
|
mafiesto4
|
71e2cbe856
|
Minor tweaks to dotnet interop
|
2022-12-30 15:36:35 +01:00 |
|
GoaLitiuM
|
77478f9515
|
Fix managed and native array field marshalling
|
2022-12-30 01:34:52 +02:00 |
|
GoaLitiuM
|
f12475ea99
|
Prefer NativeMemory.AlignedAlloc over Marshal.Alloc*
|
2022-12-27 19:08:56 +02:00 |
|