Commit Graph
4975 Commits
Author SHA1 Message Date
mafiesto4 c996b68dcf Merge branch 'control_textinput' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-control_textinput 2026-09-16 12:40:56 +02:00
mafiesto4 d8a7382c8d Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
#	Source/Engine/Renderer/Utils/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Scripting/Internal/InternalCalls.h
#	Source/Engine/Scripting/Internal/ManagedDictionary.cpp
#	Source/Engine/Scripting/Internal/ManagedDictionary.h
#	Source/Engine/Scripting/ScriptingObject.cpp
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.CSharp.cs
2026-09-16 12:38:27 +02:00
Roman Zhu 7a6190944c RMB look doesn't pitch up sometimes on weird scaling/dpi combo
# Conflicts:
#	Source/Editor/Viewport/EditorViewport.cs
2026-09-16 12:27:38 +02:00
mafiesto4 82ee8713f5 Fix missing mutex lock in Game Cooker thread
#4170 #4181
2026-09-15 13:52:36 +02:00
mafiesto4 d04d48490a Rename EditorViewport.HasLoadedAssets to HasContentLoaded and fix it for prefab auto-fit
Ref #4137
2026-09-15 13:39:06 +02:00
mafiesto4 4df2f3b4c1 Reduce assertions in dock panel in favor of pain error 2026-09-15 13:13:27 +02:00
mafiesto4 bd5edcc4d2 Fix minor Editor UI issues 2026-09-15 12:55:13 +02:00
mafiesto4 411c94efcc Fix typo 2026-09-14 08:48:22 +02:00
mafiesto4 5a850b1334 Merge branch 'ScrollContentPanelNavBarToCurrentFolder' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ScrollContentPanelNavBarToCurrentFolder
# Conflicts:
#	Source/Editor/Windows/ContentWindow.cs
2026-09-14 08:36:39 +02:00
mafiesto4 e669e9ca65 Fix old api usage for #4185 2026-09-14 08:30:51 +02:00
mafiesto4 09f0477e18 Add auto-expand for items list with a single category in use 2026-09-14 06:59:52 +02:00
mafiesto4 f83d853e5d Fix default value in Editor when it's null for value-type 2026-09-14 06:59:01 +02:00
mafiesto4 0fc3972cea Refactor #2746 to use ScriptingObjectInterfaceReference for C# too instead of attribute
Use `MarshalAs=ScriptingObject*` for more universal way of marshaling data between C++ and C#
2026-09-14 06:58:40 +02:00
mafiesto4 a7754f3137 Merge branch 'dev/ObjectInterfaceReferences' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/ObjectInterfaceReferences
# Conflicts:
#	Source/Engine/Scripting/Internal/ManagedDictionary.cpp
2026-09-12 12:40:59 +02:00
mafiesto4 a370aa29e9 Fix interface or abstract property editing of read-only or scripting object types 2026-09-11 12:13:57 +02:00
mafiesto4 efaff8338f Merge branch 'ShowWholeThing' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ShowWholeThing
# Conflicts:
#	Source/Editor/Surface/SurfaceUtils.cs
2026-09-09 08:07:31 +02:00
mafiesto4 c3a1312285 Add RMB and MMB actions to Type Editor control 2026-09-02 23:08:23 +02:00
mafiesto4 313f0e5478 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/Editor/Grid.flax
#	Content/Shaders/GBuffer.flax
#	Content/Shaders/GlobalSignDistanceField.flax
#	Content/Shaders/ProbesFilter.flax
#	Content/Shaders/SSR.flax
#	Content/Shaders/VolumetricFog.flax
#	Development/Documentation/mono.md
#	Source/Editor/Modules/ContentDatabaseModule.cs
2026-08-30 22:23:31 +02:00
Withaust ec1f4a9a4b Fix headless editor & Roslyn analyzer include resolution 2026-08-30 10:48:35 +03:00
mafiesto4 ab7936c9ff Add middle and right mouse button actions to asset/object pickers to clear value or show popup quickly 2026-08-29 23:46:54 +02:00
mafiesto4 d99631ddbf Comply with .net 8 for now 2026-08-29 23:18:08 +02:00
mafiesto4 fb076cc34d Merge branch 'asset_window_reload_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-asset_window_reload_fix 2026-08-29 23:16:35 +02:00
mafiesto4 b7b357014f Comply with .net 8 for now 2026-08-29 23:14:24 +02:00
mafiesto4 f0604434ab Merge branch 'editor_gamewin_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_gamewin_fixes 2026-08-29 23:10:26 +02:00
mafiesto4 68d85ec817 Merge branch 'content_delete_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-content_delete_fix 2026-08-29 23:05:07 +02:00
mafiesto4 97186f1970 Add **Hardware Occlusion Culling** to models, foliage, particles, terrain and local light shadows 2026-08-28 19:53:10 +02:00
Ari Vuollet 582af19cb2 Fix compilation 2026-08-26 20:11:21 +03:00
mafiesto4 14df537817 Refactor engine shaders folder to have better organization 2026-08-26 12:59:23 +02:00
Ari Vuollet 28d5a6d0de Fix DockWindow.IsDocked to ignore single tab floating window as docked 2026-08-26 00:33:56 +03:00
Ari Vuollet 17df377737 Fix restoring editor game window from maximized state to dock panels 2026-08-25 23:43:53 +03:00
Ari Vuollet d21edc12cb Fix restoring editor game window from maximized state to split panels 2026-08-25 23:43:53 +03:00
Ari Vuollet 101c15c677 Prevent refloating editor game window when window was floating before 2026-08-25 23:43:52 +03:00
Ari Vuollet a56903d3ad Fix client-side decorations in borderless editor game window on launch 2026-08-25 23:43:52 +03:00
Ari Vuollet a2b730e5eb Fix inconsistent Time.GameTime when entering play mode
GameWindow entering effect does not reset properly sometimes when
play mode is entered due to game time getting reset after the
`OnPlayBegin` event.
2026-08-25 23:43:52 +03:00
Ari Vuollet de7f47c8e2 Detect content changes only when Editor has focus 2026-08-21 13:35:54 +03:00
Ari Vuollet b1607e864d Generate project files automatically when Editor has focus 2026-08-21 13:33:52 +03:00
Ari Vuollet b6f12be917 Fix scripts/content files getting deleted after file modifications
Some editors like Visual Studio saves the modified file to a temporary
file, deletes the original file and renames the temporary file back to
original filename, which rarely causes the editor to detect it as a
file deletion action by user.
2026-08-21 13:33:52 +03:00
Ari Vuollet 7e624da0a1 Delete Visject surface node when press started over the close button 2026-08-21 11:35:33 +03:00
Ari Vuollet b81e52481e Fix mouse capture not ending after connecting Visject boxes 2026-08-21 11:35:33 +03:00
mafiesto4 3090ad5e20 Minor fixes 2026-08-20 18:20:50 +02:00
Ari Vuollet 0f47b6d9a2 Add Start/EndTextInput for control to toggle character input events 2026-08-18 21:56:35 +03:00
Ari Vuollet 373ce6b212 Keep asset windows alive during scripts reload
Recreated asset editor windows are now reattached to the native window
after scripts reload to keep the current state and Z-order of the
windows untouched on platforms where window state can't be changed
without user interaction (Wayland).
2026-08-18 01:10:14 +03:00
Ari Vuollet 923fc58cd1 Trigger UI double-click actions with left mouse button only 2026-08-18 01:08:41 +03:00
mafiesto4 40430985b6 Merge branch 'workspace_event_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-workspace_event_fix 2026-08-17 13:48:48 +02:00
Ari Vuollet 4ee8169fc9 Prevent Flax tests project overriding the last opened project location 2026-08-17 14:12:01 +03:00
Ari Vuollet e25349a54d Fix errors breaking workspace events during content database rebuild
Fixes one case where restorable asset windows does not get restored after
recompiling scripts.
2026-08-17 14:11:35 +03:00
Ari Vuollet 0125e4603d Fix engine CommandLine argument value usage 2026-08-17 14:06:11 +03:00
mafiesto4 708bdc7bcb Add MaterialTextureMipBias to control texture mip bias in materials for better frame upscaling 2026-08-16 14:30:53 +02:00
mafiesto4 926d9a0a0d Refactor rendering code by moving RenderContext to a separate harder file 2026-08-16 12:45:54 +02:00
mafiesto4 1f9f2b6a39 Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
2026-08-13 11:46:40 +02:00