mafiesto4
6718b37ca1
Fixes and improvements
2021-07-24 23:38:05 +02:00
mafiesto4
91be427305
Fix typos
2021-07-23 16:25:12 +02:00
mafiesto4
46a65f99fa
Add buttons for play/pause/stop Animation timeline in editor window
2021-07-23 16:18:11 +02:00
mafiesto4
6eea2cc675
Add option to preview model meshes Normals and Tangents in Editor preview
2021-07-22 11:19:54 +02:00
mafiesto4
929bd2a8c8
Add support for rendering percentage scale with upscaling to backbuffer
2021-07-20 11:06:25 +02:00
mafiesto4
dcd4a41f7d
Add preview panel with skinned model to the Animation window
2021-07-16 16:18:34 +02:00
mafiesto4
590ef32165
Refactor animated model previews to unify features used by various windows
2021-07-16 15:24:18 +02:00
mafiesto4
cb59f2185c
Add memory usage info to Animation details
2021-07-16 13:08:37 +02:00
mafiesto4
5852887e7d
Add option for preview a single mesh UVs
2021-07-16 10:21:22 +02:00
mafiesto4
4f03acb149
Add support for creating virtual Anim Graph at runtime for a single animation playback
2021-07-15 16:58:26 +02:00
mafiesto4
27deeff079
Add widgets for animation preview play/pause and speed changing
2021-07-15 14:26:42 +02:00
mafiesto4
e95010b1b2
Add Foliage Density Scale option to Graphics Quality Window in Editor
2021-07-09 21:44:20 +02:00
mafiesto4
7fc3e65849
Fix changing prefab root
...
#488 #544 #489
2021-07-09 17:17:21 +02:00
mafiesto4
347bd7346a
Add automatic Game Settings setup after adding new settings asset for the first time
2021-07-05 10:36:10 +02:00
mafiesto4
bdefa77226
Fix using nested types in Visual Script
2021-06-30 10:34:36 +02:00
mafiesto4
41f0554484
Add texture groups preview to Graphics Quality window in editor
2021-06-18 11:57:51 +02:00
mafiesto4
dc38a55218
Add option to open all selected assets in content window
2021-06-18 11:57:22 +02:00
mafiesto4
3b31fd7c71
Add support for editing texture group in editor (without reimporting)
2021-06-18 10:49:04 +02:00
mafiesto4
428c43e707
Optimize Debug Log window new entries adding (manual placement instead of full layout)
2021-06-14 12:04:49 +02:00
mafiesto4
a8b0612a7f
Add new icons and tweaks
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#550
2021-06-14 11:08:47 +02:00
mafiesto4
bb39e1d220
Merge branch 'IconPatch' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconPatch
2021-06-14 10:47:20 +02:00
mafiesto4
22c62439ee
Fixes and tweaks for profiler window
2021-06-14 10:41:51 +02:00
W2Wizard
83e6319643
Adjust debug log tab icon
2021-06-13 22:37:47 +02:00
W2Wizard
5408898e15
Increase BoxSize & overhaul debug log icons
2021-06-13 20:16:06 +02:00
W2Wizard
96089d5396
Fix timeline track icons
2021-06-13 16:20:23 +02:00
W2Wizard
eb6e3a7e8e
Replace clickable images with actual buttons
...
With the new icons the clickable images for adding functions for the Visject surface got too small and unreadable. Instead using more visible buttons should counteract this.
2021-06-13 14:49:10 +02:00
mafiesto4
b8ad4bdd2a
Refactor AnimGraph debug flows to use scripting API event
2021-06-12 23:20:07 +02:00
mafiesto4
8f78ccf414
Add pooling for timeline table row controls in profiler
2021-06-11 16:49:12 +02:00
mafiesto4
81fd026313
Add pooling for timeline event controls in profiler
2021-06-11 16:44:26 +02:00
mafiesto4
9c7378cf5b
Optimize Profiler window update to refresh only visible tab UI
2021-06-11 12:03:01 +02:00
mafiesto4
3a51320ea6
Increase profiler samples length to 10s at 60hz
2021-06-11 09:53:43 +02:00
mafiesto4
3c2b1a232c
Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97'
2021-06-09 12:04:12 +02:00
mafiesto4
d111b2ba03
Tweaks
2021-06-01 21:20:00 +02:00
mafiesto4
0aa9c865ca
Fix renaming selected actor in scene tree after creation and use editor shortcut
2021-06-01 21:10:57 +02:00
mafiesto4
d8cb1d15c7
Fix warning
2021-05-31 09:35:52 +02:00
mafiesto4
2a3a15533c
Add ignoring memory allocations from profiling tools in Editor Profiler
2021-05-30 14:11:49 +02:00
mafiesto4
845198ebe3
Refactor focusing on selection logic in Editor
2021-05-28 15:51:28 +02:00
mafiesto4
94ee82b58d
Fix Editor UI tree control click to handle selection update before
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#533
2021-05-28 12:09:26 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
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FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
mafiesto4
7f6a6f9fff
Fix showing Game Plugins in editor plugins window
2021-05-18 11:41:49 +02:00
mafiesto4
6232b8d557
Add option to show Debug Draw shapes in Game Viewport
2021-05-15 12:58:39 +02:00
mafiesto4
46b1fd944e
Fix catching mouse focus in Editor play mode with game is paused
2021-05-15 11:01:11 +02:00
mafiesto4
fb7ef90fce
Add option to hide GUI in Game Viewport
2021-05-15 11:00:42 +02:00
mafiesto4
f9b979f1c6
Add new icons atlas
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#456
2021-05-14 11:02:22 +02:00
mafiesto4
11704740fe
Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul
2021-05-14 10:48:18 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
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Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
mafiesto4
94476783da
Add option to Delete Sprite in Editor
2021-05-12 16:20:44 +02:00
mafiesto4
480947e0a9
Fix sprite atlas serialization after editing
2021-05-12 16:19:59 +02:00
mafiesto4
a4a3074bb6
Fix naming new sprites in Editor
2021-05-12 14:06:05 +02:00