Commit Graph

1833 Commits

Author SHA1 Message Date
mafiesto4 2abaa89907 Merge branch 'add_windows_vulkan_to_readme' of git://github.com/herocrab/FlaxEngine into herocrab-add_windows_vulkan_to_readme 2021-05-28 09:48:45 +02:00
mafiesto4 96e0842d27 Merge branch 'GoaLitiuM-build_csharp_bindings_only' 2021-05-28 09:35:11 +02:00
mafiesto4 2db2d27f12 Merge branch 'build_csharp_bindings_only' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-build_csharp_bindings_only 2021-05-28 09:35:03 +02:00
mafiesto4 a08e1576ce Merge remote-tracking branch 'origin/master' 2021-05-28 09:12:30 +02:00
mafiesto4 d5a129cb1b Add mono building for Switch 2021-05-28 09:12:15 +02:00
mafiesto4 9a9b97998c Fix loading native dependencies for binary modules from other folders than engine binaries or project root 2021-05-28 00:12:54 +02:00
mafiesto4 810623be61 Add automatic namespoace usings collecting when generating scripting bindings glue code for csharp 2021-05-27 23:36:07 +02:00
mafiesto4 b3d9ec687d Refactor base types initialization to be done during API processing 2021-05-27 23:34:55 +02:00
mafiesto4 2a6f1df76e Fix undo errors in editor on Margin property serialization 2021-05-26 23:26:41 +02:00
mafiesto4 42dfc56bae Fix checking paths when opening Visual Studio project items to prevent dummy files creation 2021-05-26 23:24:16 +02:00
mafiesto4 2b7b9e4d5a Fix typo in wheel type name 2021-05-26 22:40:09 +02:00
herocrab 3031e3937c Add how-to context for building Windows + Vulkan. 2021-05-25 10:25:25 -06:00
mafiesto4 64a8408600 Add focus to game window on play 2021-05-24 18:42:15 +02:00
mafiesto4 bdab3b55bc Merge branch 'jb-perrier-game-arg' 2021-05-24 18:35:20 +02:00
mafiesto4 c33d4a9bfb Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg 2021-05-24 18:35:13 +02:00
mafiesto4 2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items 2021-05-24 18:34:19 +02:00
GoaLitiuM 327ccec4cb Only build bindings for project references with C#-only projects 2021-05-24 18:57:05 +03:00
jb-perrier 2f12642405 Rename -game to -play & Fix when play not used. 2021-05-23 19:34:16 +02:00
jb-perrier 1f3a86dca9 Fix -play not working with compilation at start. 2021-05-23 19:33:36 +02:00
jb-perrier ce3caede6c Remove skipcompile when -play is used. 2021-05-23 19:32:45 +02:00
jb-perrier 566756ecf2 Remove duplicate IsInitialized. 2021-05-23 19:31:44 +02:00
mafiesto4 c78fb7995e Add more indentation to scene tree items to make it more readable 2021-05-23 12:09:35 +02:00
mafiesto4 198d9d9dd5 Ignore ReSharper warnings in low-level cpu particles code 2021-05-23 11:44:14 +02:00
mafiesto4 1a4277994b Fix crash on Font invalidate 2021-05-22 22:34:35 +02:00
mafiesto4 c1f0fb750d Code style 2021-05-22 22:26:36 +02:00
mafiesto4 4b67a24c66 Merge branch 'GoaLitiuM-csc_compiler_server' 2021-05-22 22:25:00 +02:00
GoaLitiuM d401f57080 Use Roslyn C# compiler server to improve script compilation times 2021-05-22 16:43:40 +03:00
jb-perrier 6eb3bc0577 Tweak. 2021-05-21 18:18:20 +02:00
jb-perrier 3a68e2891e Add null check. 2021-05-21 18:18:11 +02:00
mafiesto4 a9609c7993 Fix typo 2021-05-20 23:13:44 +02:00
mafiesto4 94adc01f35 Use daily builds with option for manual trigger 2021-05-20 23:13:02 +02:00
mafiesto4 b4533211a7 Tweak build for test 2021-05-20 22:53:10 +02:00
jb-perrier 320a1a984e Fix. 2021-05-20 20:08:08 +02:00
jb-perrier 9e2867ed7d Tweak. 2021-05-20 20:07:39 +02:00
jb-perrier 8ac8f9a6d1 Tweaks. 2021-05-20 20:05:44 +02:00
jb-perrier 8eb6fd2b6b Fix. 2021-05-20 20:03:58 +02:00
jb-perrier 316590ec59 Tweak. 2021-05-20 17:37:05 +02:00
jb-perrier 62b47fa65b Comments. 2021-05-20 17:30:43 +02:00
jb-perrier 9fb2952996 Tweaks / Cleanup. 2021-05-20 17:28:55 +02:00
jb-perrier 66c1201786 Load scene specified in -game argument. 2021-05-20 17:21:45 +02:00
jb-perrier d7f03d2c7d Handle game argument. 2021-05-20 17:20:00 +02:00
jb-perrier c01cd78225 RequestStartPlay glue code. 2021-05-20 17:19:24 +02:00
jb-perrier 5601be630e RequestStartPlay glue code. 2021-05-20 17:18:48 +02:00
jb-perrier 2293bd5fe0 Expose Simulation.RequestStartPlay() to cpp. 2021-05-20 17:17:53 +02:00
jb-perrier d3b920dfc1 Prevent Mesh being rendered while uninitialised ( async task not executed yet ). 2021-05-20 17:16:02 +02:00
jb-perrier ec3972d511 Add -game command line argument. 2021-05-20 17:14:01 +02:00
jb-perrier a69fa0b00d Add optional command line argument define. 2021-05-20 17:13:36 +02:00
mafiesto4 91672b55d8 Fix disabling VertexSnapping for 3D UI rendering
#368
2021-05-20 09:36:02 +02:00
mafiesto4 09577d3021 Use custom output for packaged builds in CD 2021-05-19 21:48:34 +02:00
mafiesto4 9215ea4861 Add support for custom build configurations for engine deploy 2021-05-19 21:23:01 +02:00