Commit Graph
12251 Commits
Author SHA1 Message Date
mafiesto4 ab49457944 Add log for build command invoke in deployer 2023-10-21 12:44:25 +02:00
Nils Hausfeld c371a5b78c - Removed Quaternion and Transform from material parameter types since they are not supported 2023-10-20 12:55:54 +02:00
mafiesto4 5cafe1c328 Merge branch 'remember-hierarchy-expanded' of https://github.com/MineBill/FlaxEngine into MineBill-remember-hierarchy-expanded 2023-10-20 12:33:08 +02:00
mafiesto4 70200b5608 Merge branch 'fix-module-names' of https://github.com/MineBill/FlaxEngine into MineBill-fix-module-names 2023-10-20 12:29:00 +02:00
mafiesto4 e796d9ea6f Further improve a989173e2d 2023-10-20 11:22:22 +02:00
mafiesto4 4e9a739a52 Update GPU particle emitter graph version after recent changes 2023-10-20 00:28:13 +02:00
MineBill 7906e26fe0 Limit what characters module names can contain. 2023-10-20 00:19:32 +03:00
mafiesto4 770d21566a Add macOS disk image notarization 2023-10-19 23:13:05 +02:00
mafiesto4 418e220c00 Add proper codesigning for the Editor app for macOS 2023-10-19 22:40:42 +02:00
mafiesto4 9f98a5304f Merge remote-tracking branch 'origin/master' 2023-10-19 19:13:18 +02:00
mafiesto4 a8f961c438 Add cook&run support for macOS and Linux 2023-10-19 19:09:32 +02:00
mafiesto4 2bb8c82329 Add support for packaging editor with bundled platform data 2023-10-19 19:09:06 +02:00
Mr. Capybara 70ccc79d54 change button order 2023-10-19 12:33:23 -04:00
MineBill c773c3e8fc Collapse/Expand all node in the tree if the user is pressing the Alt key. 2023-10-19 18:55:58 +03:00
MineBill 2f3685c161 Use PrefabObjectID when setting/getting the actor expanded value for prefabs. 2023-10-19 18:43:13 +03:00
Nils Hausfeld 7cb4d27979 - Minor cleanup and comments 2023-10-19 17:23:34 +02:00
Nils Hausfeld fdda42e504 Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter 2023-10-19 17:09:49 +02:00
mafiesto4 0ea00a09ca Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
2023-10-19 15:29:26 +02:00
mafiesto4 a989173e2d Fix UnitsToText to properly print string with 2 decimal places 2023-10-19 15:16:14 +02:00
mafiesto4 6f60218bec Optimize various rendering stages to skip loading shader when effect is disables 2023-10-19 15:07:03 +02:00
Nils Hausfeld 4efbed91a4 - Fixed a bug where the wrong boxes got connected
- Cleanup
2023-10-19 14:34:10 +02:00
mafiesto4 c0fa858dd0 Fix warning on missing windows layout file when loading default layout 2023-10-19 14:25:37 +02:00
Nils Hausfeld ad6affc863 - More cleanup 2023-10-19 14:17:28 +02:00
Nils Hausfeld aafdc64b68 - Cleanup
- Typo
2023-10-19 14:14:51 +02:00
Nils Hausfeld 41a7aff6d7 - Converting to parameter now also works in Particle and Visual Scripting editor 2023-10-19 14:10:10 +02:00
Nils Hausfeld 9bd002ea33 Merge remote-tracking branch 'upstream/master' into Visject-ConvertConstantToParameter 2023-10-19 14:03:10 +02:00
Nils Hausfeld 3afb6cc88e - Renamed ConstantNode to ConvertableNode
- Moved ConvertableNode into it's own class
- Added support for custom conversion code (currently only used by rotation)
- Added support for Texture, Normal Map, Cube Texture, Uint, Double, String, Quaternion/Rotation
2023-10-19 14:02:46 +02:00
Mr. Capybara b2ba40b082 Add button to reload scenes 2023-10-18 20:34:39 -04:00
MineBill 6fb411cee3 Fix terrain painting. 2023-10-19 01:05:34 +03:00
mafiesto4 6c45141ef9 Add dmg file building for macOS Editor deployment 2023-10-18 22:10:46 +02:00
mafiesto4 f373c867a7 Improve Game Cooker label text when platform data is missing 2023-10-18 21:57:35 +02:00
mafiesto4 5181db8a0e Fix vscode default build task to favor current architecture (eg. arm64 for Editor on macOS) 2023-10-18 21:51:36 +02:00
Nils Hausfeld 2537855aa3 Merge branch 'master' into Visject-ConvertConstantToParameter 2023-10-18 18:33:08 +02:00
mafiesto4 24790b18ce Fix typo in shader 2023-10-18 12:56:48 +02:00
mafiesto4 8b096a9286 Fixes 2023-10-18 10:52:36 +02:00
mafiesto4 2d0eabc8be Fix deadlock in Foliage::GetFoliageTypeInstancesCount
#1724
2023-10-17 23:20:30 +02:00
mafiesto4 387e30a1dc Fix compilation regression 2023-10-17 23:13:05 +02:00
mafiesto4 52a621de42 Add color, emissive and opacity parameters setup for auto-imported material instances 2023-10-17 22:45:22 +02:00
mafiesto4 c457087612 Optimize memory allocation when using Sprite size during 2D rendering 2023-10-17 22:44:15 +02:00
mafiesto4 1cbf867fc7 Hide build scenes data toolbar button when none action is set and fix tooltip for cook and run action
#1731
2023-10-17 22:43:43 +02:00
mafiesto4 8d9f4d72f5 Various stability improvements for Editor 2023-10-17 22:42:47 +02:00
mafiesto4 90427da42f Add SubAssetFolder to model import option to redirect auto-imported materials and textures location 2023-10-17 09:59:21 +02:00
mafiesto4 cebae5c4e1 Add foreach loop support to Span type 2023-10-17 09:53:48 +02:00
mafiesto4 d92c7af2cf Fix debug file access race-conditions when importing many materials at once 2023-10-17 09:53:06 +02:00
Nils Hausfeld 447030f53a - Spawned get parameter node now reconnects to all boxes from the converted node 2023-10-16 20:19:18 +02:00
Nils Hausfeld a96445d8bb Merge branch 'master' into Visject-ConvertConstantToParameter 2023-10-16 19:34:22 +02:00
mafiesto4 582cf94198 Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly 2023-10-16 16:37:44 +02:00
mafiesto4 3e7368b1cb Fix HandleObjectDeserializationError to be editor or dev only and thread-safe 2023-10-16 16:36:52 +02:00
mafiesto4 30d510f073 Fix models in toolbox 2023-10-16 16:34:55 +02:00
mafiesto4 50d47fe801 Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once 2023-10-16 16:10:57 +02:00