Commit Graph
12251 Commits
Author SHA1 Message Date
mafiesto4 c21c57605a Merge branch 'better-material-source-window' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-material-source-window 2022-11-21 16:07:52 +01:00
mafiesto4 864d4981ed Merge branch 'editor-view-tab-close-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-editor-view-tab-close-fix 2022-11-21 16:04:11 +01:00
mafiesto4 eeff5ea3ae Fix crash in Text Render drawing 2022-11-21 15:52:36 +01:00
mafiesto4 93c0dd704e Merge branch 'master' into 1.5
# Conflicts:
#	Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
mafiesto4 b139ebfe88 Fix crash when reading Transform from native data stream 2022-11-21 15:37:17 +01:00
mafiesto4 1dfea17bce Fix client rpc 2022-11-21 14:32:48 +01:00
mafiesto4 33e2fa7f9e Fix game build 2022-11-21 14:23:59 +01:00
Tryibion 4f38a87eed Changed using screen coords to using window points. 2022-11-19 16:33:09 -06:00
GoaLitiuM 54e30c35e9 Fix crash when shader cache file is empty 2022-11-17 21:22:32 +02:00
mafiesto4 ff8e002d33 Fix missing output clear when reading text array in OpenFBX
https://github.com/nem0/OpenFBX/pull/80
2022-11-16 18:37:12 +01:00
mafiesto4 26ff8e62eb Additional change to vscode project 2022-11-16 17:55:20 +01:00
mafiesto4 84bd7da620 Revert part of 5b212bb8bc #743 2022-11-16 17:54:18 +01:00
mafiesto4 1b7a7dc15c Add network RPCs to C# codegen 2022-11-16 17:31:28 +01:00
mafiesto4 efb48697fa Add network RPCs 2022-11-16 17:31:28 +01:00
mafiesto4 91ff0f76f8 Add network stats API for transport layer 2022-11-16 17:31:27 +01:00
mafiesto4 e113d5c549 Add NetworkLagDriver for lag simulation over low-level network transport layer 2022-11-16 17:31:26 +01:00
mafiesto4 c0f596a00e Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array 2022-11-16 17:31:26 +01:00
mafiesto4 16ebc72099 Fix rendering of custom actors lists in Editor viewports 2022-11-16 09:57:17 +01:00
mafiesto4 3b4d91924f Add draw call sorting keys generation during draw calls collection (async) 2022-11-16 09:20:56 +01:00
mafiesto4 eb281a7574 Additional improvements to scene rendering 2022-11-15 22:39:03 +01:00
mafiesto4 a2670dc3b5 Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer 2022-11-15 17:43:30 +01:00
Tryibion ade5166977 fix editor updating base values 2022-11-14 20:00:54 -06:00
Tryibion 68a5073b29 fixed issue when asset picker has no value on particle effect 2022-11-14 18:45:44 -06:00
Tryibion 6c26cbe9ba Removed adding inherited types 2022-11-11 17:11:25 -06:00
Tryibion de6cd88870 Changed names of a couple base types to match before change 2022-11-11 17:08:07 -06:00
Tryibion 6b4da88ef0 Added the ability to specify the name of the actor in the toolbox, works in searching as well. 2022-11-11 17:03:04 -06:00
Tryibion 62cd59549d removed some old code 2022-11-11 16:38:34 -06:00
Tryibion 4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
Tryibion 6c18ca3f45 changed to MouseButtonDown 2022-11-11 12:45:10 -06:00
Tryibion eab45f0c48 renames item when clicking off of the popup and name is changed 2022-11-11 12:42:12 -06:00
mafiesto4 b47d95205f Add optional async scene drawing and improve stability 2022-11-11 15:47:33 +01:00
mafiesto4 881880fc34 Fixes for ConcurrentArray usage 2022-11-10 23:46:59 +01:00
mafiesto4 72244be201 Add separate async job for each foliage type drawing 2022-11-10 23:46:43 +01:00
mafiesto4 aa978ce0e4 Minor improvements 2022-11-10 23:45:58 +01:00
mafiesto4 4ba1531cda Add async scene drawing for Foliage and Terrain 2022-11-10 23:43:36 +01:00
Preben Eriksen c26e0f5923 PE: DDS - Improve import time if source already has mipmaps and are compressed. 2022-11-10 13:41:40 +01:00
Preben Eriksen c73eb548c0 PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object. 2022-11-10 13:14:19 +01:00
Preben Eriksen 54ccf9edc7 PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index. 2022-11-10 11:35:29 +01:00
Preben Eriksen 29900a3cc0 PE: Support importing WAV files that contain "extra format bytes" in "fmt" header. 2022-11-10 11:19:29 +01:00
Preben Eriksen b02020f801 PE: AudioSource - Stop() folowed by Play() now act like a restart. 2022-11-10 10:51:20 +01:00
mafiesto4 ea5e38fdd1 Fixes for overriden draw calls material in debug views 2022-11-10 00:22:23 +01:00
mafiesto4 e53623e854 Fix crash with custom SelectionOutline postfx object in Editor viewport 2022-11-08 19:52:47 +01:00
mafiesto4 e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
mafiesto4 735b07f0d7 Merge branch 'actor-CM' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-CM 2022-11-06 22:22:45 +01:00
mafiesto4 08f71f4469 Merge branch 'PE-1.4-2' of https://github.com/plemsoft/FlaxEngine into plemsoft-PE-1.4-2 2022-11-06 22:17:58 +01:00
mafiesto4 ac89b395af Merge branch 'prefab-tree-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-tree-fix 2022-11-06 22:05:22 +01:00
Tryibion 3ac77121f5 made readonly text and fixed sizing 2022-11-06 13:45:06 -06:00
mafiesto4 f2170a09cd Optimize GlobalSDF actors drawing CPU perf 2022-11-06 20:44:44 +01:00
mafiesto4 9c7da16c1a Add multi-threaded scene rendering with Job System 2022-11-06 20:44:43 +01:00
mafiesto4 183636289a Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list) 2022-11-06 20:44:42 +01:00