Commit Graph
12251 Commits
Author SHA1 Message Date
stefnotch 09f8ad948a Prevent multiple connections on reroute node 2021-02-26 19:08:25 +01:00
mafiesto4 8b4a001641 Move Win32 GetBatteryInfo into Windows and UWP platforms impl 2021-02-26 15:42:46 +01:00
mafiesto4 b402232a47 Move IES profile importer into ContentImporters module 2021-02-26 15:41:04 +01:00
mafiesto4 327fa6718e Refactor AssetsContainer 2021-02-26 15:40:44 +01:00
mafiesto4 e1497bcfe2 Optimize DebugLog stack trace formatting 2021-02-26 14:08:53 +01:00
mafiesto4 0a54b9e77e Add newest dbghelp.dll lib 2021-02-26 13:59:06 +01:00
mafiesto4 ff70c16051 Add support for capturing stack trace of called DebugLog from C++ 2021-02-26 13:58:42 +01:00
mafiesto4 a45b71617d Add separate Platform::GetStackTrace and Platform::GetStackFrames 2021-02-26 13:58:02 +01:00
stefnotch ebfa3822ef Fixes for the reroute node 2021-02-26 13:19:53 +01:00
stefnotch 0334329c50 Handle lost connections in reroute nodes
An alternative solution to that problem
2021-02-26 12:55:32 +01:00
mafiesto4 e1387e92a3 Fix Debug Log stack trace collecting in Editor
Fixes #51
2021-02-26 12:49:33 +01:00
mafiesto4 13cc6eb7b9 Cleanup DebugLog internal calls 2021-02-26 11:50:05 +01:00
stefnotch 70b0aa25b6 Undo-able reroute node adding 2021-02-26 11:14:22 +01:00
stefnotch 69162ad8d9 Fix visject connections redo
Previously, it would create double connections
2021-02-26 10:43:31 +01:00
stefnotch 9ed0ace01e Tweak DrawFPS documentation comment 2021-02-26 09:14:16 +01:00
stefnotch fd802e54fb Implement reroute node code 2021-02-25 22:01:45 +01:00
stefnotch 9265f23681 Basic reroute nodes 2021-02-25 20:22:54 +01:00
mafiesto4 27d53b69dc Fix some minor issues with materials previews in Editor 2021-02-25 16:38:08 +01:00
mafiesto4 4d73b271b8 Fix some minor issues with materials previews in Editor 2021-02-25 16:38:05 +01:00
mafiesto4 26607c1d09 Add more utilities to LayersMask 2021-02-25 15:46:10 +01:00
mafiesto4 5d2fe5908b Add editor window outline color to match the status bar color 2021-02-25 14:46:17 +01:00
mafiesto4 43d578deb2 Add support for borderless window style on Windows that supports system docking and aero shadow 2021-02-25 14:46:16 +01:00
mafiesto4 529a82234b Add support for using ThirdPartyModule in game/project scripting 2021-02-25 13:02:48 +01:00
mafiesto4 6f12dc8567 Add improved dll import/export attributes injection when building binary modules 2021-02-25 13:02:13 +01:00
mafiesto4 b193a7abc4 Add support for binary modules with native-code only 2021-02-25 13:01:15 +01:00
mafiesto4 d41daee94c Fix warning 2021-02-25 11:14:42 +01:00
stefnotch bcc036f808 Hover over connections 2021-02-25 09:55:17 +01:00
mafiesto4 3da6f9186c Add clipboard support on Linux 2021-02-24 21:19:14 +01:00
stefnotch 1dbbbeced1 Specialized Visject Connection Broadphase Intersection 2021-02-24 21:05:10 +01:00
mafiesto4 d4b2171c19 Fix warnings 2021-02-24 20:12:13 +01:00
Nejcraft 5d7940f784 Unified 2021-02-24 14:25:49 +01:00
mafiesto4 bc1b666b83 Fix compilation errors on CI 2021-02-24 00:34:41 +01:00
mafiesto4 4cc7ec0461 Fix compilation errors on CI 2021-02-24 00:21:02 +01:00
mafiesto4 706c4bd677 Fixes for generated project files on Linux 2021-02-24 00:01:38 +01:00
mafiesto4 6ec58664e4 Make DotNet build task verbose about compiled C# lib output path 2021-02-23 23:38:39 +01:00
mafiesto4 a21d1a91fc Fix compilation warnings under Clang 10 2021-02-23 23:28:28 +01:00
mafiesto4 c0f81a6f0a Add support for Clang 6, 8, 9 and 10 when building for Linux 2021-02-23 23:28:06 +01:00
mafiesto4 84ee882439 Post merge fixes 2021-02-23 22:43:07 +01:00
mafiesto4 5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
mafiesto4 cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
mafiesto4 747a9bcb98 Fix shared library building on Linux for proper loading at runtime with default soname 2021-02-23 22:24:24 +01:00
mafiesto4 63a6b704df Compile Linux deps with -fPIC 2021-02-23 22:23:58 +01:00
mafiesto4 e160d719a9 Add support for C++ scripting on platforms that don't support referencing executable file when linking shared library (eg. Linux) 2021-02-23 22:23:03 +01:00
mafiesto4 87a290b45c Fix UWP build setup messing with FlaxGame target output type 2021-02-23 18:38:57 +01:00
mafiesto4 3387da92ed Optimize 2021-02-23 18:17:18 +01:00
mafiesto4 12725ca4e1 Fix Graphics module warnings to be sent once 2021-02-23 18:10:57 +01:00
mafiesto4 6f40c66b31 Add WarningOnce, ErrorOnce, InfoOnce, VerboseOnce to Flax.Build logger 2021-02-23 18:10:40 +01:00
mafiesto4 3ddd64df2a Add support for drawing SpriteHandle in Sprite Render 2021-02-23 13:57:51 +01:00
mafiesto4 24d31d024d Add Mask ZW node to all Visject surfaces 2021-02-23 13:57:34 +01:00
mafiesto4 d01365d416 Tweak comments to use less lines 2021-02-23 13:23:33 +01:00