mafiesto4
a1cb7dcbe7
Fix GPU BVH shader compilation for macOS/iOS
2025-11-20 13:47:11 +01:00
mafiesto4
e03d0f3322
Fix shader compilation with HLSL 2021
2025-11-18 12:09:20 +01:00
mafiesto4
69173803bf
Fix shader warning on Vulkan
2025-11-13 22:09:11 +01:00
mafiesto4
91ee9f5e05
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
2025-11-13 22:05:23 +01:00
mafiesto4
05a8c841da
Fix color grading lut to be refreshed when shader gets reloaded
2025-10-28 23:19:51 +01:00
mafiesto4
8467315a1e
Fix motion vector stability on Large World origin changes
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#3745
2025-10-20 18:08:54 +02:00
mafiesto4
d7a528cdbc
Update assets
2025-10-12 22:38:11 +02:00
mafiesto4
823ed247d2
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
mafiesto4
7e1ac5e167
Fix sky rendering in ortho and oblique projection
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#3448
2025-10-02 18:48:14 +02:00
mafiesto4
87e2c4c4d5
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
mafiesto4
9cc44825c6
Update engine materials 92f4327fc2
2025-09-20 00:14:51 +02:00
mafiesto4
826009c1b4
Merge remote-tracking branch 'origin/master' into 1.11
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# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
2025-08-25 23:48:08 +02:00
mafiesto4
fc2112ec93
Fix SSAO artifacts with "flat normals" look
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#3617
2025-08-15 14:34:02 +02:00
mafiesto4
a18314c669
Add various minor improvements
2025-08-11 13:23:46 +02:00
mafiesto4
854f3acd4c
Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
2025-08-08 18:24:44 +02:00
mafiesto4
519a9c0a14
Add direct dispatch for Bitonic Sort when using small input buffer
2025-08-08 17:03:39 +02:00
mafiesto4
90d1e63b58
Add minor optimizations to particles drawing
2025-08-08 13:11:05 +02:00
mafiesto4
959371a995
Fix particles regression on DirectX
2025-08-06 23:39:46 +02:00
mafiesto4
cf9c203855
Various optimizations
2025-08-06 18:48:18 +02:00
mafiesto4
5de5d8f683
Add more events for GPU profiling
2025-08-02 17:12:53 +02:00
mafiesto4
a138c6b062
Optimize environment probes filtering shader
2025-07-03 11:45:12 +02:00
mafiesto4
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
mafiesto4
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
mafiesto4
ea854a0f7b
Fix potential Grid shader accuracy issues
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#3229
2025-06-16 14:41:43 +02:00
mafiesto4
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
mafiesto4
9c0c809e7e
Update assets
2025-04-03 19:17:49 +02:00
mafiesto4
98834131f1
Add smooth shadows blending between directional light cascades
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It was deprecated in 1.9 in favor for dithering between cascades. Bing back that option for games that don't use TAA.
2025-03-27 10:48:35 +01:00
mafiesto4
1b3ad99554
Fix indentation and shader compilation for blue console
2025-03-24 15:40:51 +01:00
mafiesto4
5e8f9e357a
Reorganize code
2025-03-08 20:25:03 +01:00
mafiesto4
baf28382a8
Disable contact shadows on low shadows quality mode and fix step count for high setting
2025-03-08 19:46:35 +01:00
mafiesto4
5bdbbb6d38
Merge remote-tracking branch 'origin/master' into 1.10
2025-03-07 23:41:02 +01:00
mafiesto4
cbe96252f6
Update assets
2025-03-02 11:38:25 +01:00
mafiesto4
a6fb651ff4
Merge remote-tracking branch 'origin/master' into 1.10
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# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
mafiesto4
3c091dc214
Fix editor grid gizmo when using Large Worlds
2025-02-11 00:32:04 +01:00
mafiesto4
02df6bafac
Update engine assets
2025-01-12 01:33:18 +01:00
mafiesto4
c597c38705
Fix volumetric fog particles after objects instancing refactor
2024-10-01 15:07:32 +02:00
mafiesto4
9daddccbed
Merge remote-tracking branch 'origin/master' into 1.9
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# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
mafiesto4
2d61e329cb
Update asset
2024-09-12 09:12:08 +02:00
mafiesto4
33ccdea761
Fixes and shader update
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#2673
2024-09-12 09:02:48 +02:00
mafiesto4
545e59aba5
Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
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#2080
2024-09-09 05:59:17 +02:00
Muzz
09737023a1
Add **Contrast Adaptive Sharpening (CAS)** filter pass
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#2423
2024-08-29 19:01:37 +02:00
mafiesto4
e7f1afdfaa
Fix GlobalSDF tracing artifacts in reflections by using occlusion bias relative to each cascade voxel size
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#2743
2024-08-15 12:04:39 +02:00
mafiesto4
75a97a30fe
Update assets
2024-08-12 19:16:16 +02:00
mafiesto4
bcb0200435
Fix GPU-based SDF generation to reject negative distance from far away triangles
2024-08-12 10:55:27 +02:00
mafiesto4
2c8111801d
Update shaders and materials
2024-08-05 19:44:41 +02:00
mafiesto4
4715492f0c
Update shaders
2024-07-24 15:50:16 +02:00
mafiesto4
fe33f09f1d
Update shader
2024-07-19 00:32:14 +02:00
mafiesto4
e8b0419ccf
Update assets
2024-07-12 17:14:02 +02:00
mafiesto4
d926bdb609
Update assets
2024-06-13 17:15:30 +02:00
mafiesto4
e1bede1bf6
Merge remote-tracking branch 'origin/master' into 1.9
2024-06-13 17:07:37 +02:00