Commit Graph

619 Commits

Author SHA1 Message Date
mafiesto4 dfee74ad1f Add missing name some for GPU resources 2021-06-04 12:38:44 +02:00
mafiesto4 d111b2ba03 Tweaks 2021-06-01 21:20:00 +02:00
mafiesto4 0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut 2021-06-01 21:10:57 +02:00
mafiesto4 c30e338f0a Fix gizmos debug draw shapes 2021-06-01 14:38:24 +02:00
mafiesto4 f701e35c50 Add option to show bounds of the model in Editor preview 2021-06-01 10:45:23 +02:00
mafiesto4 1789e879bf Add option to show bounds of the animated model in Editor preview 2021-06-01 10:36:13 +02:00
mafiesto4 a730c3b1af Add using immediate DebugDraw for animated model skeleton drawing in Editor preview 2021-06-01 10:27:57 +02:00
mafiesto4 623299e59f Add support for AssetPreview to use debug drawing if needed 2021-06-01 10:27:30 +02:00
mafiesto4 2c2c7744eb Add AuxTool to AOT pipeline in Game Cooker 2021-05-31 16:05:35 +02:00
mafiesto4 a74f978f89 Fix lag from single axis gizmo usage on large distance 2021-05-31 10:25:55 +02:00
mafiesto4 d8cb1d15c7 Fix warning 2021-05-31 09:35:52 +02:00
mafiesto4 2a3a15533c Add ignoring memory allocations from profiling tools in Editor Profiler 2021-05-30 14:11:49 +02:00
mafiesto4 9c66ac4656 Add MemoryCompare, MemoryClear and MemoryCopy for direct memory access in C# 2021-05-30 14:11:25 +02:00
mafiesto4 1bd109395a Optimize managed memory allocations 2021-05-30 14:09:24 +02:00
mafiesto4 99c1b60493 Merge branch 'viewpoint-shortcuts' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-viewpoint-shortcuts 2021-05-30 11:57:47 +02:00
jb-perrier ccef5f0d73 Fix viewpoints. 2021-05-29 18:53:30 +02:00
jb-perrier 03014dcf08 Register viewpoint shortcuts binding in EditViewport. 2021-05-29 18:51:03 +02:00
jb-perrier 241238d2d7 Add viewpoint shortcuts options. 2021-05-29 18:49:56 +02:00
mafiesto4 2bdebdb2ef Improve Margin editing 2021-05-29 13:48:26 +02:00
mafiesto4 44433bf3b4 Add 9-slicking support for UI to draw sprites and textures
#155
2021-05-29 13:48:00 +02:00
mafiesto4 518e248494 Add support for focusing on model when painting its vertices 2021-05-28 15:57:40 +02:00
mafiesto4 b1572ecb91 Add support for focusing on foliage instance bounds when editing it 2021-05-28 15:54:54 +02:00
mafiesto4 845198ebe3 Refactor focusing on selection logic in Editor 2021-05-28 15:51:28 +02:00
mafiesto4 e41dfe738b Add support for moving object with transform gizmo when mouse moves outside the viewport during usage 2021-05-28 14:24:19 +02:00
mafiesto4 94ee82b58d Fix Editor UI tree control click to handle selection update before
#533
2021-05-28 12:09:26 +02:00
mafiesto4 77f9010b06 Fix exception in Editor UI is model has invalid material slot index assigned 2021-05-28 11:54:11 +02:00
mafiesto4 29860b838e Fix camera position when changing Editor view EditorViewport
#531
2021-05-28 11:30:28 +02:00
mafiesto4 969db604e5 Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
Fix gizmo stability when using single axis

#530
2021-05-28 11:01:13 +02:00
mafiesto4 a467c96e00 Merge branch 'rider_2021_support' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-rider_2021_support 2021-05-28 09:49:03 +02:00
mafiesto4 42dfc56bae Fix checking paths when opening Visual Studio project items to prevent dummy files creation 2021-05-26 23:24:16 +02:00
GoaLitiuM a6ed117088 Add support for Rider 2021, use latest detected version of Rider
Handles additional registry location where installation paths are stored
for Rider 2021. The detected installations are now sorted by version, so
the latest detected version is always used when opening the scripts
project.
2021-05-26 20:07:34 +03:00
mafiesto4 64a8408600 Add focus to game window on play 2021-05-24 18:42:15 +02:00
mafiesto4 c33d4a9bfb Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg 2021-05-24 18:35:13 +02:00
mafiesto4 2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items 2021-05-24 18:34:19 +02:00
jb-perrier 2f12642405 Rename -game to -play & Fix when play not used. 2021-05-23 19:34:16 +02:00
jb-perrier 1f3a86dca9 Fix -play not working with compilation at start. 2021-05-23 19:33:36 +02:00
jb-perrier ce3caede6c Remove skipcompile when -play is used. 2021-05-23 19:32:45 +02:00
mafiesto4 c78fb7995e Add more indentation to scene tree items to make it more readable 2021-05-23 12:09:35 +02:00
jb-perrier 6eb3bc0577 Tweak. 2021-05-21 18:18:20 +02:00
jb-perrier 3a68e2891e Add null check. 2021-05-21 18:18:11 +02:00
jb-perrier 320a1a984e Fix. 2021-05-20 20:08:08 +02:00
jb-perrier 9e2867ed7d Tweak. 2021-05-20 20:07:39 +02:00
jb-perrier 8ac8f9a6d1 Tweaks. 2021-05-20 20:05:44 +02:00
jb-perrier 8eb6fd2b6b Fix. 2021-05-20 20:03:58 +02:00
jb-perrier 62b47fa65b Comments. 2021-05-20 17:30:43 +02:00
jb-perrier 9fb2952996 Tweaks / Cleanup. 2021-05-20 17:28:55 +02:00
jb-perrier 66c1201786 Load scene specified in -game argument. 2021-05-20 17:21:45 +02:00
jb-perrier d7f03d2c7d Handle game argument. 2021-05-20 17:20:00 +02:00
jb-perrier c01cd78225 RequestStartPlay glue code. 2021-05-20 17:19:24 +02:00
jb-perrier 5601be630e RequestStartPlay glue code. 2021-05-20 17:18:48 +02:00