mafiesto4
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b043490413
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Merge remote-tracking branch 'origin/master' into 1.13
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2026-05-13 18:20:30 +02:00 |
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mafiesto4
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43511a96b0
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Fix Editor build in Release
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2026-05-13 17:06:06 +02:00 |
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mafiesto4
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48f302b4fd
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Fix rare asset loading problems
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2026-05-13 16:05:03 +02:00 |
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mafiesto4
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d9c787a661
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Merge remote-tracking branch 'origin/master' into 1.13
# Conflicts:
# Source/Editor/SceneGraph/GUI/ActorTreeNode.cs
# Source/Engine/Graphics/Graphics.h
# Source/Engine/Renderer/ShadowsPass.cpp
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2026-05-13 16:03:53 +02:00 |
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mafiesto4
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97bcdacd9a
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Fix minor doc issues
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2026-05-13 15:43:44 +02:00 |
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mafiesto4
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253442abd1
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Add filtering whitespaces to Xml doc comments of type members and optimize filtering
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2026-05-13 10:58:50 +02:00 |
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mafiesto4
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c8912ad100
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Add help support to Debug Commands via XML docs parsing
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2026-05-13 10:47:21 +02:00 |
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mafiesto4
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40413edbab
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Fix property get/set function name length in dotnet bindings
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2026-05-13 10:43:03 +02:00 |
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mafiesto4
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5739c0bef4
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Fix assertion on shader load failure
#2702
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2026-05-12 22:53:29 +02:00 |
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mafiesto4
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d697bd7402
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Update old API usage
#4080 #4081
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2026-05-12 18:40:21 +02:00 |
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mafiesto4
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de76d3623e
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Fix BehaviorKnowledge of object type casting
#4072
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2026-05-12 18:24:59 +02:00 |
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mafiesto4
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33caae6935
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Merge branch 'blackboard-utils' of https://github.com/Tryibion/FlaxEngine into Tryibion-blackboard-utils
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2026-05-12 18:22:30 +02:00 |
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mafiesto4
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72f2c8f5cd
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Merge branch 'change-lookingatdirection-name' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-lookingatdirection-name
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2026-05-12 18:21:31 +02:00 |
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mafiesto4
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62d6658444
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Merge branch 'change-direction-naming' of https://github.com/Duroxxigar/FlaxEngine into Duroxxigar-change-direction-naming
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2026-05-12 18:20:51 +02:00 |
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mafiesto4
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cc4fdf5cc2
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Merge branch 'gameplayglobal-getval' of https://github.com/Tryibion/FlaxEngine into Tryibion-gameplayglobal-getval
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2026-05-12 18:20:24 +02:00 |
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mafiesto4
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65c1a8258e
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Merge branch 'AddVideoPlayerStatus' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-AddVideoPlayerStatus
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2026-05-12 18:19:49 +02:00 |
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mafiesto4
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746bd2273f
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Fix memory alloc when renaming GPU resource on Vulkan
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2026-05-12 17:40:09 +02:00 |
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mafiesto4
|
ec9f05fe11
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Fix memory alloc when renaming GPU resource on Vulkan
|
2026-05-12 17:10:28 +02:00 |
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mafiesto4
|
b039e3779d
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Fix Global Surface Atlas tiles padding and position precision to have proper stability
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2026-05-12 17:10:02 +02:00 |
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mafiesto4
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0c1af2f243
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Fix various rendering elements with Reversed Z enabled and simplify code
#2684
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2026-05-11 18:26:21 +02:00 |
|
Jake Young
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ba48b2e4f3
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Deprecate the Direction properties and replace with forward. Also give more descriptive description of what they do.
|
2026-05-08 13:48:28 -04:00 |
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Jake Young
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64708a14d9
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Update LookingAt to be a more descriptive name.
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2026-05-08 13:47:59 -04:00 |
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mafiesto4
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7f2ba7a81e
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Fix shaders cache to be invalidated when changing ReverseZ option
#2684
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2026-05-08 10:53:40 +02:00 |
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mafiesto4
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fb21ffd3be
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Rename FLAX_REVERSE_Z macro to REVERSE_Z
#2684
|
2026-05-08 10:52:46 +02:00 |
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mafiesto4
|
7127ccda37
|
Fix depth bounds in reversed Z
#2684
|
2026-05-08 09:02:17 +02:00 |
|
Tryibion
|
af3836d611
|
Add GetValue by type in c# for gameplay globals
|
2026-05-07 18:04:50 -05:00 |
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Phantom
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a421effd1b
|
Add Video playback value
|
2026-05-07 20:53:35 +02:00 |
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mafiesto4
|
241441d5b9
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Merge branch 'reverse-z' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-reverse-z
# Conflicts:
# Source/Engine/Graphics/GPUDevice.cpp
# Source/Engine/Graphics/Materials/DeferredMaterialShader.cpp
# Source/Engine/Graphics/Materials/ForwardMaterialShader.cpp
# Source/Engine/Graphics/Materials/TerrainMaterialShader.cpp
# Source/Engine/Renderer/LightPass.cpp
# Source/Engine/Renderer/ReflectionsPass.cpp
# Source/Engine/Renderer/ShadowsPass.cpp
# Source/Shaders/SSR.hlsl
# Source/Shaders/ShadowsSampling.hlsl
# Source/Shaders/Sky.shader
|
2026-05-07 19:55:03 +02:00 |
|
mafiesto4
|
14b0fb355a
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Fix compilation with Large Worlds
|
2026-05-07 18:27:36 +02:00 |
|
mafiesto4
|
4489f43777
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Add DefaultProbeCubemapFormat to Graphics Settings with option to compress env probe textures
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2026-05-07 18:20:34 +02:00 |
|
mafiesto4
|
c17a9f653e
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Add minor improvements and adjust 3rd DDGI cascade for better world coverage
|
2026-05-07 16:38:15 +02:00 |
|
mafiesto4
|
bdabcd5e43
|
Fix regression to properly resume render pass when flushing barriers mid-pass
141a8de0da
|
2026-05-07 09:03:22 +02:00 |
|
mafiesto4
|
6cc8f693f3
|
Fix directional light rendering to be skipped when color alpha is zero
|
2026-05-07 08:41:48 +02:00 |
|
mafiesto4
|
1079791bed
|
Add rendering stats for Data Upload
|
2026-05-07 00:02:33 +02:00 |
|
mafiesto4
|
2f05a0987e
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Add ShowInPlayMode to HideInEditor attribute for properties/fields that should display in editor only during play mode
|
2026-05-06 16:54:34 +02:00 |
|
mafiesto4
|
9957166723
|
Optimize RendererAllocation by reducing fragmentation with operating on power-of-2 blocks
|
2026-05-06 13:02:57 +02:00 |
|
mafiesto4
|
378ce066cd
|
Fix error when drag&drop new actor on Windows in Editor
|
2026-05-06 13:01:55 +02:00 |
|
mafiesto4
|
650fa781d3
|
Simplify shader code for point/spot lights to use permutations instead
|
2026-05-06 12:59:35 +02:00 |
|
mafiesto4
|
000d786d49
|
Add Temporal Antialiasing as default AA method
|
2026-05-06 12:39:49 +02:00 |
|
mafiesto4
|
3eb85000aa
|
Fix error when drag&drop new actor on Windows in Editor
|
2026-05-06 12:39:32 +02:00 |
|
mafiesto4
|
9c5daf419b
|
Fix default shadow depth bias values and control them based on shadow resolution/quality mix
|
2026-05-06 12:39:15 +02:00 |
|
mafiesto4
|
9a85ae7142
|
Add soft PCSS shadows on Ultra quality
Add new `SourceAngle` property to Directional light that controls PCSS penumbra size
|
2026-05-06 12:37:42 +02:00 |
|
mafiesto4
|
aac399c6a1
|
Add CascadeBlendSize to Directional Light and fix sun shadow fade at distance
|
2026-05-04 23:41:00 +02:00 |
|
mafiesto4
|
b14c2cfc74
|
Optimize Global Surface Atlas full direct lighting redraw to copy whole emissive atlas at once
|
2026-05-04 18:11:01 +02:00 |
|
mafiesto4
|
cbcfa4013b
|
Add Graphics::MotionVectors::MinObjectScreenSize to skip too small objects from drawing motion vectors
|
2026-05-04 17:29:58 +02:00 |
|
mafiesto4
|
429f8e5336
|
Add highlight to Motion Vectors Debug view for better content optimizing
|
2026-05-04 16:43:41 +02:00 |
|
mafiesto4
|
6cc0edf0eb
|
Optimize shadows and depth rendering with instancing support for transparent shaders
|
2026-05-04 15:12:40 +02:00 |
|
mafiesto4
|
f7d8f36add
|
Optimize draw calls batching and instancing with better sort keys generation and processing
|
2026-05-04 12:34:29 +02:00 |
|
mafiesto4
|
da716dde6a
|
Fix directional light cascaded shadow maps rendering stability
|
2026-05-04 10:31:01 +02:00 |
|
mafiesto4
|
2e98300693
|
Add minor changes
|
2026-05-04 08:47:21 +02:00 |
|