Commit Graph

13688 Commits

Author SHA1 Message Date
mafiesto4 421e8d5b43 FIx codesigning editor package with Web platform tool 2026-04-18 19:55:12 +02:00
mafiesto4 cf65c442de Add AutoAttachDebugPreviewActor for Behavior Tree editor 2026-04-17 18:51:50 +02:00
mafiesto4 d0ac31c02b Fix incorrect shader sample support for WebGPU texture formats from Tier1 that are only unfilterable-float for shader load-only 2026-04-17 17:43:03 +02:00
mafiesto4 f1f17c8289 Fix compilation for Web 2026-04-17 15:59:51 +02:00
mafiesto4 bfc2b276e1 Fix crash when loading Visject graph with a broken connection 2026-04-17 14:53:14 +02:00
mafiesto4 fa01d2d8a3 Add additional way of loading unsupported texture formats via Texture Tool conversion
This fixes loading `BC7` textures on `D3D10` backend.
2026-04-17 14:25:58 +02:00
mafiesto4 f5b5228ddf Add debug drawing particle collision modules 2026-04-17 13:22:15 +02:00
mafiesto4 c1de97b77b Add drawing particle debug in system editor window 2026-04-17 12:00:18 +02:00
mafiesto4 915f655e2c Fix missing shader file in packaged build and startup on broken gizmo material 2026-04-17 09:51:28 +02:00
mafiesto4 0754ea85a9 Fix material slot comboboxes update when editing model material slots 2026-04-17 08:55:41 +02:00
mafiesto4 e9d61ebf9f Fix Editor packaging on macOS without SDL 2026-04-17 08:39:26 +02:00
mafiesto4 cb2f2bf644 Fix drawing incorrect LOD transition when using 2 cameras in a scene at once
#4055
2026-04-16 23:24:53 +02:00
mafiesto4 9350a4a706 Refactor model LOD transition to run only when any material uses Dithered LOD Transition
#4055
2026-04-16 23:23:36 +02:00
mafiesto4 b6c7358953 Fix crash when caching DebugCommands and classes cache gets modified
#4054
2026-04-16 22:33:36 +02:00
mafiesto4 6db9116047 Fix crash when using SkeletonMask::GetNodesMask from 2 threads at once *(g. in Anim Graph) 2026-04-16 21:30:47 +02:00
mafiesto4 1f5fcdc7c7 Fix crash when running with D3D10 2026-04-16 15:46:24 +02:00
mafiesto4 4e72be1604 Add selected code editor name to UI button for scripts project opening 2026-04-16 15:44:28 +02:00
mafiesto4 7b5b688c68 Update engine assets 2026-04-16 15:27:24 +02:00
mafiesto4 f87515305b Add Instance Transform node to Anim Graph 2026-04-16 15:24:50 +02:00
mafiesto4 a8165f58bc Bump up the build number 2026-04-16 14:19:31 +02:00
mafiesto4 712420cca7 Merge remote-tracking branch 'origin/master' into 1.12 2026-04-16 14:04:21 +02:00
mafiesto4 232db03427 Make it easier to enable threads in web build 2026-04-16 13:36:25 +02:00
mafiesto4 51af51d008 Fix missing OrthoSize property serialization on Camera
#4053
2026-04-15 22:34:10 +02:00
mafiesto4 3892bf96e2 Fix navmesh generation over terrain regression from 8f50d9faec
#4051
2026-04-15 14:49:14 +02:00
mafiesto4 9280cb0036 Add ManagedEditor to C++ scripting (same as C#) 2026-04-15 14:21:09 +02:00
mafiesto4 2636c5e82f Fix crash on Vulkan buffer upload page logic
#3931
2026-04-15 14:20:56 +02:00
mafiesto4 7fde883c3f Fix input issues on floating editor windows by using layered window flag only when transparency is in use 2026-04-15 09:59:17 +02:00
mafiesto4 591706d7fd Fix environment probe selection to use closest one to the object 2026-04-15 09:59:17 +02:00
mafiesto4 e43c22acfe Fix drag&drop deadlock regression on Linux with X11 and SDL 2026-04-15 00:52:40 +02:00
mafiesto4 cdf82df326 Add docs about conditional features in public API 2026-04-14 16:55:43 +02:00
mafiesto4 3f55833939 Fix crash on Vulkan when vkGetPhysicalDeviceSurfaceFormatsKHR returns VK_INCOMPLETE 2026-04-14 16:38:03 +02:00
mafiesto4 a14599bb15 Add Per Instance Random node to Anim Graph 2026-04-14 16:02:31 +02:00
mafiesto4 9bb7733b33 Add **Spring Bone Physics** node to Anim Graph 2026-04-14 16:02:17 +02:00
mafiesto4 5b7af2e10c Various fixes and improvements 2026-04-14 16:00:53 +02:00
mafiesto4 04260f4551 Add Drag and StretchLimit to SplineRopeBody for more advanced simulation control 2026-04-14 09:11:08 +02:00
mafiesto4 78f1f3ebdd Fix SplineRopeBody simulation when moving spline actor 2026-04-14 09:10:41 +02:00
mafiesto4 f4cf822b3c Fix async rendering when Job System is disabled 2026-04-14 09:09:42 +02:00
mafiesto4 99d71cdf4a Fix animated model bounds to properly update after animation tick 2026-04-14 09:09:19 +02:00
mafiesto4 3830267a1e Add new IgnoreNodesScale option to skip skeleton nodes scale during import 2026-04-14 09:05:31 +02:00
mafiesto4 330049d732 Cleanup anim graph nodes access to share code 2026-04-10 10:48:45 +02:00
mafiesto4 5aa936f69f Add User Agent and browser platform info to Web platform 2026-04-09 21:33:54 +02:00
mafiesto4 01ab0ba14d Add LongitudinalSlip/LateralSlip to wheel state 2026-04-09 17:35:00 +02:00
mafiesto4 ffa54b2135 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-04-09 17:14:04 +02:00
mafiesto4 956b0d85b1 Fix collection editor of scene object references to use compact inline layout 2026-04-09 17:13:36 +02:00
mafiesto4 9d3a2bc778 Add CanSpawn to ParticleEffect for runtime control over particles spawning 2026-04-09 17:12:59 +02:00
mafiesto4 1d3d20e6c5 Add option to disable shadows on transparent material 2026-04-09 14:47:39 +02:00
mafiesto4 095cfcdde2 Fix WebGPU crash when creating buffer with init data that is not aligned to 4 bytes 2026-04-09 14:47:21 +02:00
mafiesto4 a2fadb94fd Fix deprecated usage warning on macOS 2026-04-09 10:48:03 +02:00
mafiesto4 60881a74c9 Dont use icon on non-SDL macOS window (not implemented) 2026-04-09 10:44:17 +02:00
mafiesto4 ad90e39447 Modernize macOS file system watcher impl 2026-04-09 10:43:56 +02:00