Commit Graph

4712 Commits

Author SHA1 Message Date
mafiesto4 cf65c442de Add AutoAttachDebugPreviewActor for Behavior Tree editor 2026-04-17 18:51:50 +02:00
mafiesto4 c1de97b77b Add drawing particle debug in system editor window 2026-04-17 12:00:18 +02:00
mafiesto4 915f655e2c Fix missing shader file in packaged build and startup on broken gizmo material 2026-04-17 09:51:28 +02:00
mafiesto4 0754ea85a9 Fix material slot comboboxes update when editing model material slots 2026-04-17 08:55:41 +02:00
mafiesto4 4e72be1604 Add selected code editor name to UI button for scripts project opening 2026-04-16 15:44:28 +02:00
mafiesto4 f87515305b Add Instance Transform node to Anim Graph 2026-04-16 15:24:50 +02:00
mafiesto4 9280cb0036 Add ManagedEditor to C++ scripting (same as C#) 2026-04-15 14:21:09 +02:00
mafiesto4 a14599bb15 Add Per Instance Random node to Anim Graph 2026-04-14 16:02:31 +02:00
mafiesto4 9bb7733b33 Add **Spring Bone Physics** node to Anim Graph 2026-04-14 16:02:17 +02:00
mafiesto4 ffa54b2135 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-04-09 17:14:04 +02:00
mafiesto4 956b0d85b1 Fix collection editor of scene object references to use compact inline layout 2026-04-09 17:13:36 +02:00
mafiesto4 1d3d20e6c5 Add option to disable shadows on transparent material 2026-04-09 14:47:39 +02:00
mafiesto4 60881a74c9 Dont use icon on non-SDL macOS window (not implemented) 2026-04-09 10:44:17 +02:00
mafiesto4 c59e13b614 Merge branch 'sdl_mac_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_mac_fixes 2026-04-09 10:16:50 +02:00
mafiesto4 b3ceda5a6e Revert 10c8454e8f to use more common paste logic in scene tree
(duplicate can paste at the same tree level, paste puts new object into the selection by default)
2026-04-08 22:19:21 +02:00
mafiesto4 5b922e069e Fix importing and using files without extension in Editor content 2026-04-08 20:36:02 +02:00
mafiesto4 96301f20c6 Fix editor viewport focus to be locked from game when using dock window 2026-04-08 17:13:00 +02:00
mafiesto4 963b2f327f Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.h
2026-04-08 13:24:29 +02:00
mafiesto4 85c134ce2a Fix color picker auto-submit on defocus on Linux
#4046
2026-04-08 00:01:48 +02:00
mafiesto4 4b0aafa1de Fix color picker auto-submit on defocus on Linux
#4046
2026-04-08 00:00:13 +02:00
mafiesto4 59e46077fc Fix exception in invalid window layout to avoid hard errors
#4033
2026-04-07 13:30:13 +02:00
mafiesto4 1ec58e3563 Minor fixes 2026-04-07 11:08:03 +02:00
mafiesto4 ee32422796 Fix editor packaging errors 2026-04-06 21:05:13 +02:00
mafiesto4 8342596133 Add code signing and disk image notarization for macOS game cooking 2026-04-06 21:04:47 +02:00
Ari Vuollet 2ab69e4503 Fix client-side window decoration dragging on macOS 2026-04-05 19:41:05 +03:00
Ari Vuollet e4df5320bd Fix missing window icon on macOS 2026-04-05 19:41:03 +03:00
mafiesto4 4e6fde17ea Add macOS window impl progress 2026-04-04 22:34:39 +02:00
mafiesto4 dccfa76994 Fix DPI issues on macOS in Editor windows 2026-04-04 21:05:39 +02:00
Saas 6be0b48270 tweak visject default curvature 2026-04-03 18:47:59 +02:00
mafiesto4 d108e59a84 Fix dragging a single dock window via an inner title bar
#4038
2026-04-03 18:06:16 +02:00
mafiesto4 ebdf7074d3 Fix native window system regression on Windows in Editor due to transparent window as layered
#4039
2026-04-03 17:57:13 +02:00
mafiesto4 93e748a981 Add bigger default size of Editor windows 2026-04-03 12:50:14 +02:00
mafiesto4 2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
mafiesto4 2d0da37907 Remove ComparisonNode from #3540 that is impl in #3866 2026-04-01 16:26:47 +02:00
mafiesto4 42ec33bd9a Fix auto-sizing nodes with hidden default value fields (eg, comparison node)
#3540
2026-04-01 16:25:33 +02:00
mafiesto4 806027408a Merge branch 'visject-larger-inputs' of https://github.com/Zode/FlaxEngine into Zode-visject-larger-inputs 2026-04-01 16:02:10 +02:00
mafiesto4 7737dbc77f Various minor fixes
#3866
2026-04-01 15:58:31 +02:00
mafiesto4 9d9d582598 Add undo to preserve connections when changing parameter in param node 2026-04-01 09:50:02 +02:00
mafiesto4 f1796dc8c8 Fix and improve layout of various Visject nodes and elements
#3866
2026-04-01 09:49:29 +02:00
mafiesto4 ebb4ff1dc2 Move UseFixedSize property from node archetype to flags and optimize unnecessary layouts during node loading
#3866
2026-03-31 22:47:10 +02:00
mafiesto4 ea5e7f1416 Add hover highlight to Visject surface boxes
#3866
2026-03-31 21:46:21 +02:00
mafiesto4 917e62621d Restore textures background back to Visject surface
#3866
2026-03-31 21:45:29 +02:00
mafiesto4 a88e3265cd Merge branch 'VISjectIsNowMoreVISuallyAppealingAndLegible' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible 2026-03-31 15:16:55 +02:00
mafiesto4 243173df3c Fix pasted ghost prefab objects when paste target is not defined
#3945
2026-03-30 10:14:50 +02:00
Saas bda0dee371 fix curve node 2026-03-28 22:32:55 +01:00
Saas ec756fe626 fix custom code node size 2026-03-28 22:16:31 +01:00
Saas b78ff57f6a fix custom code nodes 2026-03-28 22:04:41 +01:00
Saas 9fa9e75e08 fix decorator size when surface is loaded 2026-03-28 21:28:09 +01:00
mafiesto4 095f7277e2 Minor fixes 2026-03-28 15:13:52 +01:00
Saas f26dbf530c fix skeleton blend mask node to resize when asset reference is (dis-) connected 2026-03-28 13:47:14 +01:00