mafiesto4
449c58a05d
Fix project version control info for empty .git repo
2026-08-04 05:36:17 +02:00
mafiesto4
b0ae51ad0d
Fix compiling project with plugins for Web
2026-08-04 05:35:07 +02:00
mafiesto4
d7530ea846
Update assets
2026-08-04 05:34:35 +02:00
mafiesto4
c3cea5e788
Fix foliage instance bounds calculations regression from 486781661e
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Using matrix transformation doesn't work properly on some foliage.
Add `BoundingSphere.Transform` with `Transform` instead of `Matrix`
2026-08-03 13:48:22 +02:00
mafiesto4
8632890068
Missing change for fix e8c63066e3
2026-08-03 07:47:30 +02:00
mafiesto4
d845eb54ce
Refactor GeometryDrawStateData storage into RenderBufers for correct split-screen rendering
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Refactor `ISceneRenderingListener` events to contain more data
2026-08-03 07:08:27 +02:00
mafiesto4
e8c63066e3
Fix LOD Dither Factor regression from bc36168318 on negative values
2026-08-03 07:04:49 +02:00
mafiesto4
4b65323133
Fix main camera by proper active cameras list ordering
2026-07-30 12:51:51 +02:00
mafiesto4
50ee3fd073
Fix build regressions
2026-07-29 21:32:49 +02:00
mafiesto4
ce7701e239
Fix build regressions
2026-07-28 23:11:29 +02:00
mafiesto4
a36b0327d3
Fix build regressions
2026-07-28 22:42:00 +02:00
mafiesto4
eb69dafb7c
Add Loaded event to Asset in scripting
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Refactor `Asset` events naming to match engine scheme
2026-07-28 22:32:36 +02:00
mafiesto4
e043b18299
Minor fixes and improvements
2026-07-28 22:28:47 +02:00
mafiesto4
ee266b2710
Merge remote-tracking branch 'origin/master' into 1.13
2026-07-28 22:27:52 +02:00
mafiesto4
1bc66192db
Fix CanvasScaler point projection when using location offset
2026-07-28 22:27:45 +02:00
mafiesto4
4d589314c8
Fix object creation feature to use a proper type in Editor
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7e48786ffc
2026-07-24 18:40:43 +02:00
mafiesto4
4ba22b4fa8
Merge remote-tracking branch 'origin/master' into 1.13
2026-07-24 18:36:04 +02:00
mafiesto4
14ffa300cc
Add ViewportRect to UICanvas for UI placement
2026-07-24 18:35:49 +02:00
mafiesto4
8f53373ad2
Fix WheeledVehicle crash when used as player pawn in Arizona Framework
2026-07-23 13:15:43 +02:00
mafiesto4
b66a5f1f27
Add ViewportRect to Camera and rendering for split-screen drawing
2026-07-23 13:15:09 +02:00
mafiesto4
3aed901834
Simplify code around assets editing and selecting in Editor
2026-07-22 11:53:22 +02:00
mafiesto4
55a756532b
Add cross button to unset abstract class or interface object value
2026-07-22 11:30:49 +02:00
mafiesto4
d92f2a0437
Add IsScriptingObject utility to ScriptType
2026-07-22 11:29:07 +02:00
mafiesto4
7e48786ffc
Add type picker when creating abstract class or interface
2026-07-22 11:18:32 +02:00
mafiesto4
c306781eb3
Add InputLatencyMs stat to ProfilingTools
2026-07-22 09:59:36 +02:00
mafiesto4
2723f91905
Fix errors on Editor shutdown
2026-07-22 09:26:54 +02:00
mafiesto4
90947905cc
Add -CoreLimit=X command line arg to limit maximum amount of CPU cores that engine can use
2026-07-21 23:45:40 +02:00
mafiesto4
d7cfd144ef
Fix errors on Editor shutdown
2026-07-21 23:39:01 +02:00
mafiesto4
05430941dc
Refactor CommandLine parsing and processing
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Get rid of fixed list of command arguments and use flexible access to pre-parsed options.
Use command line parsing algorithm from `Flax.Build` that has been battle tested.
Simplify API and expose it to scripting (incl. plugins).
2026-07-21 23:36:32 +02:00
mafiesto4
d0ab5c961e
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Flax.flaxproj
2026-07-21 17:18:33 +02:00
mafiesto4
4d7f641730
Update engine materials
2026-07-21 14:56:30 +02:00
mafiesto4
a4bb293c3e
Add Global SDF trace step scale for SSR reflections to handle SSR Quality
2026-07-21 14:06:17 +02:00
mafiesto4
b6204ceb76
Add DDGI reflections to transparent materials
2026-07-21 13:25:09 +02:00
mafiesto4
8a5ff58b9e
Add roughness-based filtering when sampling DDGI probes
2026-07-21 11:29:24 +02:00
mafiesto4
078a45c4b7
Add half-res DDGI reflections resolving to optimzie rendering on low-end devices
2026-07-20 12:06:13 +02:00
mafiesto4
ac357fd2b9
Add option to have custom managed assembly extension on specific platforms
2026-07-20 08:54:45 +02:00
mafiesto4
da81d7251c
Fix Mono AOT Dynamic to place AOT images side by side original assembly
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This eliminates unnecessary duplicate of game and engine managed binaries inside `Dotnet` folder
2026-07-19 23:07:44 +02:00
mafiesto4
bc4a1c76ee
Add GDK manifest localization to fix packaging issue
2026-07-17 18:47:59 +02:00
mafiesto4
c7ec9d738f
Add EditorUtilities::GetSDK to query SDKs via Flax.Build from editor
2026-07-17 18:02:51 +02:00
mafiesto4
8c081928bb
Fix Windows SDKs and Toolsets log from build tool to be sorted descending by version
2026-07-17 17:44:19 +02:00
mafiesto4
a8f35d2412
Add missing serialization and empty ctor to CultureInfo
2026-07-17 17:27:44 +02:00
mafiesto4
c3e9edc42f
Fix editing array of CultureInfo values
2026-07-17 15:49:27 +02:00
mafiesto4
c95ea4a503
Fix crash when calling DebugCommands from async threads
2026-07-17 10:17:12 +02:00
mafiesto4
7e59fb1e01
Fix various shader warnings
2026-07-17 10:15:00 +02:00
mafiesto4
bc7146f822
Add todo comment for future
2026-07-15 23:42:57 +02:00
mafiesto4
9b89501293
Fix opening native code projects with VS2022 for compatibility with console-plugins
2026-07-15 23:24:30 +02:00
mafiesto4
75e11b4323
Fix binary modules platform name check issue
2026-07-15 23:22:02 +02:00
mafiesto4
b5d33f1d59
Get rid of deprecated warnings spam on ps4
2026-07-15 23:19:39 +02:00
mafiesto4
5f906c2353
More shader warnign fixes
2026-07-15 23:00:27 +02:00
mafiesto4
f89e74c3de
Fix build for blue platform four
2026-07-15 23:00:08 +02:00