Commit Graph

76 Commits

Author SHA1 Message Date
Tryibion 4515844219 changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute 2022-11-11 16:37:45 -06:00
mafiesto4 e98621b887 Code style fix
#814
2022-11-06 23:05:36 +01:00
Tryibion 1af0188a3c changed how actor context menus are created. 2022-10-31 19:18:43 -05:00
mafiesto4 3abbafa530 Fixes for Vulkan 2022-09-06 22:54:00 +02:00
mafiesto4 c7a3fb4341 Fix crash due to GPU Particles define not used in some headers 2022-08-18 15:15:10 +02:00
mafiesto4 2104dbc682 Add new **Noise** library for C++/C#/VisualScript/HLSL utilities 2022-07-31 22:20:38 +02:00
mafiesto4 ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
mafiesto4 a590336118 Fix ParticleEmitter.Spawn() with default duration 2022-07-23 16:22:00 +02:00
mafiesto4 cb92e3c54c Add Particles support for Large Worlds 2022-07-03 18:09:04 +02:00
mafiesto4 3238861f64 Fix opening material or particle emitter in editor if shader compilation fails 2022-06-20 09:51:34 +02:00
mafiesto4 2bf6fac77d Format more engine code 2022-06-14 20:26:33 +02:00
mafiesto4 b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
mafiesto4 a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
mafiesto4 785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4 78d6fe6b50 Fix error when loading surface from not yet loaded asset 2022-05-06 18:30:49 +02:00
mafiesto4 a7e512bd50 Add GlobalSurfaceAtlas draw pass 2022-04-27 16:41:40 +02:00
mafiesto4 4524edb899 Fix static model registering for rendering after streaming in even if disabled 2022-04-22 18:33:22 +02:00
mafiesto4 c53a463bb1 Refactor HashSet to support custom allocator 2022-04-19 17:14:29 +02:00
mafiesto4 e56b280f5b Format code for shader generators 2022-03-28 14:01:29 +02:00
mafiesto4 3a9edabd03 Add Collision (Global SDF) particle module 2022-03-28 13:39:20 +02:00
mafiesto4 bcc4a2c0a4 Add Position (Global SDF) particle module 2022-03-28 10:27:33 +02:00
mafiesto4 f608d2537f Fix 2022-03-25 15:45:49 +01:00
mafiesto4 a917397090 Add Conform to Global SDF to GPU particles 2022-03-25 15:36:00 +01:00
mafiesto4 4a18185e81 Add **Sample Global SDF** node to particles 2022-03-25 11:41:17 +01:00
mafiesto4 92f5377f70 Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/Graphics/Textures/GPUTexture.cpp
#	Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
#	Source/Engine/Terrain/Terrain.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.Build.cs
#	Source/FlaxEngine.Gen.cs
#	Source/FlaxEngine.Gen.h
2022-03-22 13:00:21 +01:00
mafiesto4 8cca7f884b Add **Global Sign Distance Field** rendering (work in progress) 2022-03-18 16:18:00 +01:00
mafiesto4 6738bc8dea Fix minor things 2022-02-28 19:15:02 +01:00
mafiesto4 58de04ccd6 Fix crash on particles instance invalidated 2022-02-23 22:41:26 +01:00
mafiesto4 3fe1e2c763 Refactor SceneRendering to simplify actors impl of drawing flow at high level 2022-02-22 17:06:19 +01:00
mafiesto4 249a3332dc Fix potential crash in gpu particles source generator 2022-01-26 21:19:53 +01:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 192af7ec14 Refactor native core objects to simplify usage for newcomers 2022-01-08 15:06:23 +01:00
mafiesto4 066207e925 Fix using particle data in particle function for proper graph optimizer execution 2021-12-03 15:39:01 +01:00
mafiesto4 0471d9072b Fix missing Particle Position (world space) node for CPU particles 2021-12-03 15:38:46 +01:00
mafiesto4 53022ff013 Fix code quality issues detected by PVS-Studio 2021-09-21 18:23:31 +02:00
mafiesto4 0ec16de569 Add support for multiple media events on audio, postfx and camera tracks in Scene Animations
#519
2021-09-21 17:21:39 +02:00
mafiesto4 e3b98c902b Optimize CPU particles impl parts 2021-08-30 20:30:52 +02:00
mafiesto4 2e5491604b Add more profiler events and naming for particles/animations jobs events 2021-08-30 20:24:38 +02:00
mafiesto4 6718b37ca1 Fixes and improvements 2021-07-24 23:38:05 +02:00
mafiesto4 f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
mafiesto4 446458d20c Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting 2021-07-08 00:34:48 +02:00
mafiesto4 a165b4aa79 Add safety checks to material constants binding code to prevent invalid memory access 2021-07-06 15:41:16 +02:00
mafiesto4 d7332509f7 Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses) 2021-07-04 11:25:52 +02:00
mafiesto4 fca4f4ba40 Optimize CPU particles sorting with Radix sort 2021-06-27 12:30:49 +02:00
mafiesto4 d895789296 Add async particles updating via Task Graph 2021-06-15 23:49:45 +02:00
mafiesto4 d2d8a83461 Add support for multi-threaded CPU particles simulation 2021-06-15 23:49:43 +02:00
mafiesto4 6877e14b04 Rename ParticleManager to Particles 2021-05-31 22:40:41 +02:00
mafiesto4 198d9d9dd5 Ignore ReSharper warnings in low-level cpu particles code 2021-05-23 11:44:14 +02:00
mafiesto4 05f919c50f Optimization and tweaks 2021-05-02 11:25:33 +02:00
mafiesto4 0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00