mafiesto4
|
76fbeba67a
|
Fox NoPostFx debug view when using Linear Color Space
|
2026-04-07 12:01:45 +02:00 |
|
mafiesto4
|
862fc69460
|
Fix GBuffer debug view when using Lienar Color Space
|
2026-04-07 11:51:20 +02:00 |
|
mafiesto4
|
e501d10ac1
|
Add Start Distance to volumetric fog to match Exponential Fog more
|
2026-04-07 11:36:51 +02:00 |
|
mafiesto4
|
121ef2f244
|
Fix SSR mixing bug regression
|
2026-04-03 11:28:22 +02:00 |
|
mafiesto4
|
9f54bca831
|
Fix regression in HDR screen space reflections
|
2026-03-27 18:23:17 +01:00 |
|
mafiesto4
|
45a8d82a83
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GUI.flax
# Flax.flaxproj
# Source/Editor/Windows/AboutDialog.cs
# Source/Engine/Serialization/Stream.cpp
# Source/Shaders/GUICommon.hlsl
|
2026-03-13 08:09:16 +01:00 |
|
mafiesto4
|
d2a03b90ec
|
Add another utility
|
2026-03-12 22:50:54 +01:00 |
|
mafiesto4
|
88587fb6a4
|
Add utility function to GUICommon.hlsl for MSDF fonts sampling in shaders
#3944
|
2026-03-12 20:24:03 +01:00 |
|
mafiesto4
|
fc7abbf541
|
Merge branch 'flax-msdf-font' of https://github.com/fibref/FlaxEngine into fibref-flax-msdf-font
|
2026-03-12 16:25:55 +01:00 |
|
mafiesto4
|
e736048fab
|
Ensure probe count is never out of bounds
#3963
|
2026-03-12 08:41:06 +01:00 |
|
mafiesto4
|
6d9d606085
|
Add UNITS_TO_METERS_SCALE to shader sources for world units scale
#3907
|
2026-03-11 23:56:47 +01:00 |
|
mafiesto4
|
a94b9f9426
|
Merge branch 'fix-inverse-squ-light' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-inverse-squ-light
|
2026-03-11 23:35:19 +01:00 |
|
mafiesto4
|
22c88eb59d
|
Fix blocky terrain SDF
#3975
|
2026-03-11 19:25:18 +01:00 |
|
mafiesto4
|
377d5c00aa
|
Add Compute shaders support to WebGPU
|
2026-03-04 21:27:42 +01:00 |
|
mafiesto4
|
ceebc68d18
|
Add ShaderProfileFeatures for more expendable shader feature sets
|
2026-03-04 16:55:04 +01:00 |
|
mafiesto4
|
b191d3918e
|
Fix rendering various visuals on WebGPU
|
2026-03-02 20:36:33 +01:00 |
|
mafiesto4
|
b36c757753
|
Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type
|
2026-02-26 16:59:25 +01:00 |
|
mafiesto4
|
7ea3fb1500
|
Fix shaders codebase to compile into WGSL
|
2026-02-24 17:56:14 +01:00 |
|
fibref
|
0f49503abd
|
add native MSDF font support for Render2D
|
2026-02-19 15:41:48 +08:00 |
|
mafiesto4
|
f12ad5c874
|
Add **Web platform with Emscripten**
|
2026-02-14 00:07:21 +01:00 |
|
mafiesto4
|
f045b5b6b6
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
|
2026-02-11 00:20:38 +01:00 |
|
mafiesto4
|
ef551c36ae
|
Fix Forward shading to match Deferred in fog and reflections rendering
#3717
|
2026-02-11 00:06:44 +01:00 |
|
mafiesto4
|
e851efa0a8
|
Fix applying AO twice for lighting in Forward shading and use correct specular occlusion on reflections
#3717
|
2026-02-10 22:50:32 +01:00 |
|
mafiesto4
|
f105d6f84f
|
Fix SSR artifacts when ray goes towards the screen
|
2026-01-28 09:22:48 +01:00 |
|
mafiesto4
|
fa428e343b
|
Add dithering to Volumetric Fog to reduce aliasing
|
2026-01-28 08:39:56 +01:00 |
|
Tryibion
|
5d9d64e6e7
|
Fix missing scale for inverse squared setting for lights.
|
2026-01-27 22:10:22 -06:00 |
|
mafiesto4
|
a9bddfa784
|
Fix Volumetric Fog sampling to use the same code path for depth slices conversion
|
2026-01-27 23:24:47 +01:00 |
|
mafiesto4
|
f9b784a42a
|
Add improvements to Volumetric Fog quality and performance
|
2026-01-27 22:20:48 +01:00 |
|
mafiesto4
|
d47bd5d6e7
|
Fix small lights and small particles rasterization into Volumetric Fog
|
2026-01-27 21:00:20 +01:00 |
|
mafiesto4
|
e1013aec94
|
Add using medium shadow quality in Volumetric Fog for smoother shadowed lights scattering
|
2026-01-27 20:52:41 +01:00 |
|
mafiesto4
|
143d714037
|
Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
|
2026-01-26 15:22:39 +01:00 |
|
mafiesto4
|
da8376bba1
|
Fix NaN artifacts after TAA
|
2026-01-26 13:51:50 +01:00 |
|
mafiesto4
|
d7458d81a5
|
Optimize SSR a bit more
|
2026-01-20 22:05:52 +01:00 |
|
mafiesto4
|
cc5e4c19e1
|
Fixes for SSAO and SSR
|
2026-01-20 18:19:34 +01:00 |
|
mafiesto4
|
baf068330c
|
Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
|
2026-01-16 12:48:05 +01:00 |
|
mafiesto4
|
593646061e
|
Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
|
2026-01-16 11:20:06 +01:00 |
|
mafiesto4
|
d2d7a871ce
|
Add sharpening and better AABB history clamp to Screen Space Reflections temporal filter
|
2026-01-14 14:00:54 +01:00 |
|
mafiesto4
|
b172b08782
|
Fix dark Screen Space Reflections in some spots when using Software Tracing
|
2026-01-14 13:26:26 +01:00 |
|
mafiesto4
|
18778aa511
|
**Add Box Projection to Environment Probe** for better indoor areas
|
2026-01-14 09:49:01 +01:00 |
|
mafiesto4
|
610c76578b
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Flax.flaxproj
|
2026-01-13 14:29:44 +01:00 |
|
mafiesto4
|
ff2c5290b5
|
Fix Volumetric Fog rasterization on Vulkan
|
2026-01-13 13:21:32 +01:00 |
|
mafiesto4
|
2b4dc97a97
|
Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
|
2026-01-13 13:12:33 +01:00 |
|
mafiesto4
|
14842183f2
|
Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
|
2026-01-13 13:12:19 +01:00 |
|
mafiesto4
|
e494c9ec76
|
Add small scale for color grading LUT
|
2026-01-12 23:56:31 +01:00 |
|
mafiesto4
|
2501095500
|
Add screen vignette to Eye Adaptation histogram for more accurate exposure
|
2026-01-12 23:47:15 +01:00 |
|
mafiesto4
|
788d8660b8
|
Fix transparent materials flickering without DDGI
|
2026-01-12 20:47:03 +01:00 |
|
mafiesto4
|
b834dddb11
|
**Refactor sRGB import option on textures** to actually handle image contents with gamma
|
2026-01-12 15:50:24 +01:00 |
|
mafiesto4
|
32e725392b
|
Optimize inactive probes update in DDGI with faster Jump Flood instead of Flood Fill
|
2026-01-06 00:01:17 +01:00 |
|
mafiesto4
|
cf3bcc4549
|
Fix DDGI flickering on floors aligned to world axes
Apply a small bias to sample location and dither it a bit to smooth out.
|
2026-01-05 17:19:16 +01:00 |
|
mafiesto4
|
11ea889fa9
|
Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
|
2026-01-05 16:22:00 +01:00 |
|