mafiesto4
7859e64db1
Fix crash on Clang-platforms when calling base method from overriden scripting method (C# or Visual Script)
2022-12-28 16:28:50 +01:00
mafiesto4
8918c71312
Update old header usage
2022-12-22 19:31:01 +01:00
mafiesto4
8e52e2fb10
Merge branch 'master' into 1.5
2022-11-27 12:11:50 +01:00
mafiesto4
76c1045444
Code cleanup after #823
2022-11-23 19:18:30 +01:00
mafiesto4
b581bf7bac
Merge branch 'Better-Actor-Toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-Better-Actor-Toolbox
2022-11-23 19:02:26 +01:00
mafiesto4
2ad6eb0c72
Merge branch 'master' into 1.5
2022-11-22 19:58:53 +01:00
mafiesto4
af244718be
Merge branch 'organized-content-new-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-organized-content-new-cm
2022-11-21 16:15:04 +01:00
mafiesto4
93c0dd704e
Merge branch 'master' into 1.5
...
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
2022-11-21 15:51:57 +01:00
mafiesto4
efb48697fa
Add network RPCs
2022-11-16 17:31:28 +01:00
mafiesto4
c0f596a00e
Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array
2022-11-16 17:31:26 +01:00
Tryibion
6b4da88ef0
Added the ability to specify the name of the actor in the toolbox, works in searching as well.
2022-11-11 17:03:04 -06:00
Tryibion
4515844219
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
2022-11-11 16:37:45 -06:00
Tryibion
a1e4400994
changed to use attribute to add items to the content context menu, this also allows users to add their own items to the CM
2022-11-02 17:57:40 -05:00
Tryibion
1af0188a3c
changed how actor context menus are created.
2022-10-31 19:18:43 -05:00
mafiesto4
00be6ffb89
Merge branch 'master' into 1.5
2022-10-29 20:45:51 +02:00
mafiesto4
6379171fa6
Fix crash due to bdb69d57dd (Mono typenames are invalid after dll unloaded)
2022-10-29 18:56:21 +02:00
mafiesto4
4ba93d9d86
Code cleanup #765
2022-10-29 12:04:42 +02:00
mafiesto4
0dec70847f
Add support for StringAnsi in scripting api
2022-10-26 15:00:39 +02:00
mafiesto4
7621252f46
Add automatic replication for C# types with fields marked with NetworkReplicated attribute
2022-10-19 09:26:40 +02:00
mafiesto4
76b14af7ec
Add various improvements
2022-10-18 15:03:56 +02:00
mafiesto4
c12ea8428e
Add FlaxEngine.Object.FromUnmanagedPtr for native object raw pointer conversion to managed object
2022-10-13 13:35:59 +02:00
mafiesto4
5c24f8c365
Add ScriptingTypeHandle support for scripting bindings as System.Type
2022-10-13 13:35:15 +02:00
mafiesto4
77f8df02e5
Add ModuleInitializer attribute for C# scripting initialization code running on load
2022-10-12 17:00:40 +02:00
Preben Eriksen
2efc97b64f
Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class.
2022-10-11 10:45:28 +02:00
mafiesto4
e6996ff22f
Fix missing virtual C++ function override in C# if the thunk points to vtable index at offset=0
2022-09-14 22:14:25 +02:00
mafiesto4
439f74c540
Fix comparison operators on object reference types
2022-09-12 14:48:48 +02:00
mafiesto4
4fa9b4a741
Fix comparison operators on object reference types
2022-09-09 15:29:17 +02:00
mafiesto4
05064402b1
Various improvements
2022-09-07 11:53:03 +02:00
mafiesto4
74fe176d2d
Improvements for const class usage
2022-09-05 14:34:16 +02:00
mafiesto4
fba60f05a0
Refactor EditorPlugins to properly initialize and deinitialize
2022-09-02 09:52:41 +02:00
mafiesto4
bb7d4f7812
Fix console builds
2022-08-07 21:06:17 +02:00
mafiesto4
bdb69d57dd
Refactor Plugins system to support plugins in C++ scripts
2022-07-28 21:05:03 +02:00
mafiesto4
3239150a61
Refactor scene objects initialization to call OnAwake before all OnStart
...
#520
2022-07-17 17:05:59 +02:00
mafiesto4
b815ba51a5
Fix build issues
2022-06-13 23:37:11 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
e43ef605c2
Minor improvements
2022-05-20 18:12:29 +02:00
mafiesto4
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
mafiesto4
3c841b1be1
Add support for font size and color in Header attribute
2022-04-15 19:16:50 +02:00
mafiesto4
75b61f2bef
Fix typos
2022-04-15 19:16:14 +02:00
mafiesto4
a9d66d6535
Various fixes for scripting runtime
2022-04-07 22:03:42 +02:00
mafiesto4
5d0c27dff3
Remove FlaxException
2022-03-27 23:57:36 +02:00
mafiesto4
e89e6edfb8
Fix crash in scripting init if current localization is null
2022-03-22 19:29:17 +01:00
mafiesto4
cdc74a9c49
Reduce includes in Serialization header
2022-02-28 23:16:15 +01:00
mafiesto4
6738bc8dea
Fix minor things
2022-02-28 19:15:02 +01:00
mafiesto4
4495737f94
Fix missing mono symbols export on Windows
2022-01-29 15:00:47 +01:00
mafiesto4
f801e7ffd9
Fixes
2022-01-21 16:23:30 +01:00
mafiesto4
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
mafiesto4
c4b6865659
Merge branch 'master' into mac
2022-01-09 19:15:15 +01:00
mafiesto4
192af7ec14
Refactor native core objects to simplify usage for newcomers
2022-01-08 15:06:23 +01:00