Commit Graph

13738 Commits

Author SHA1 Message Date
mafiesto4 e99dc8dce4 Fix missing doc warning 2026-03-27 23:54:43 +01:00
mafiesto4 258ba233d5 Attempt to fix time precision issue in long game run
#3865
2026-03-27 23:52:11 +01:00
mafiesto4 2b538e4864 Fix direction gizmo size on different FOV and fix event
#4025
2026-03-27 23:19:27 +01:00
mafiesto4 a0dc300a7b Merge branch 'Tryibion-add-content-tree-view' 2026-03-27 22:20:19 +01:00
mafiesto4 9f54bca831 Fix regression in HDR screen space reflections 2026-03-27 18:23:17 +01:00
mafiesto4 bb2ee7260f Optimize code in draw calls batching for shadow 2026-03-27 17:59:25 +01:00
mafiesto4 1bef4d00ad Fix deprecated compilation errors on the latest macOS SDK 2026-03-27 17:26:05 +01:00
mafiesto4 81176c98a1 Rebuild tint for macOS with SPIRV reader 2026-03-27 17:25:36 +01:00
Tryibion 6c4fc44163 Fix arrow rect issue. 2026-03-27 10:59:06 -05:00
Tryibion a41f2e9260 Merge branch 'master' into add-content-tree-view 2026-03-27 10:48:08 -05:00
mafiesto4 cc9e41fe44 Dont build tint by default 2026-03-27 11:29:16 +01:00
mafiesto4 4d77ced41d Go back with min .NET version 2026-03-27 11:24:39 +01:00
mafiesto4 54202eeb8a Merge remote-tracking branch 'origin/1.12' into 1.12 2026-03-27 11:22:32 +01:00
mafiesto4 0e1c5cd6f8 Bump up build number 2026-03-27 11:16:25 +01:00
mafiesto4 8f50d9faec Fix terrain collision geometry order to match heights buffer
#3844
2026-03-27 11:06:11 +01:00
mafiesto4 5249864af4 Merge branch 'xxSeys1-DirectionGizmoPolish' 2026-03-27 10:40:01 +01:00
mafiesto4 3e5ceb1e1e Merge branch 'DirectionGizmoPolish' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DirectionGizmoPolish 2026-03-27 10:39:11 +01:00
mafiesto4 ed46025a11 Merge branch 'xxSeys1-112InIssueTemplate' 2026-03-27 10:35:14 +01:00
mafiesto4 706b24e1c8 Merge branch '112InIssueTemplate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-112InIssueTemplate 2026-03-27 10:35:09 +01:00
mafiesto4 f5651de725 Add NDK 27 as minimum for Android to fix 16kb page alignment issue on libc++_shared.so 2026-03-27 10:16:32 +01:00
mafiesto4 51ff2969e1 Ignore signal SIG34 in Linux tests 2026-03-27 08:52:11 +01:00
mafiesto4 5773dc47f4 Restore no cursor clipping in Locked mode on non-SDL input to avoid issues 2026-03-26 23:52:24 +01:00
mafiesto4 c30c56e8eb Restore windows lock during input events processing in non-SDL verison for now 2026-03-26 23:49:30 +01:00
mafiesto4 eab7794e3b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	global.json
2026-03-26 23:44:33 +01:00
mafiesto4 b347cd2f54 Disable SDL on Mac and Windows for now 2026-03-26 23:32:51 +01:00
mafiesto4 78052fbaec Refactor engine configuration to support platform-specific namespaces in config files 2026-03-26 23:27:51 +01:00
mafiesto4 557dc9b649 Add transparency support to dragging windows without SDL 2026-03-26 22:08:41 +01:00
mafiesto4 9fbcce13b3 Add tint shader compiler dependency to manually build it for Mac with SPIR-V reader
Official binary doesn't include it, only WGSL reader which blocks usage in Flax.
2026-03-26 21:43:51 +01:00
mafiesto4 6d433d4ef7 Add normalization to Reflections debug view to be usable in HDR scenes 2026-03-26 19:16:16 +01:00
mafiesto4 7531b1fdbd Fix rendering crash when D24_8Stencil format is not supported (lol) 2026-03-26 19:12:58 +01:00
mafiesto4 58586ca4f0 Add small improvement to terrain normals 2026-03-26 17:17:13 +01:00
mafiesto4 09a0573932 Fix MeshAccessor.Stream count for items not aligned to buffer start 2026-03-26 17:14:14 +01:00
mafiesto4 b6789ee523 Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
mafiesto4 f1b6c13ba9 Fix PixelFormatSampler.Write` in C# to actually work 2026-03-26 15:33:55 +01:00
mafiesto4 ccc8d209da Fix MeshAccessor to validate buffer existence in C# API 2026-03-26 15:33:14 +01:00
mafiesto4 e624e1ba69 Fix missing Custom Global Code code generation in Defines stage 2026-03-26 14:14:15 +01:00
mafiesto4 d0cc88f82a Try to fix random hdiutil failure in Continuous Delivery on Github Action 2026-03-26 14:08:03 +01:00
mafiesto4 a48ce78733 Fix crash when loading CollisionData before physics init
#3971
2026-03-26 12:28:31 +01:00
mafiesto4 d1f6440a76 Fix stack overflow on mac when cooking game with too small stack size 2026-03-26 10:55:11 +01:00
mafiesto4 5ccc33719e Add basis universal and Web build support for macOS 2026-03-26 10:47:52 +01:00
mafiesto4 0f09cad1cf Update PhysX with new slim Build
Rebuild for win64 and android only
2026-03-26 09:33:56 +01:00
mafiesto4 f92ec30e1b Fix crash when using convex mesh collider with negative scale
#3853
2026-03-26 09:26:42 +01:00
mafiesto4 a9fbbaa88e Fix spawned in Editor actor RigidBody to never be static 2026-03-26 09:21:54 +01:00
Saas 3db3eb58a3 add Flax 1.12 to bug report template and tweak wording for some things 2026-03-25 23:16:27 +01:00
Saas e455c874c6 tweak Z axis color and add brightness option
https://discord.com/channels/437989205315158016/509056735844106251/1486480204242096369
2026-03-25 22:57:17 +01:00
mafiesto4 32af903a2d Fix crash when exporting terrain that has missing patch data 2026-03-25 22:31:53 +01:00
mafiesto4 c12553812c Update Terrain scripting API 2026-03-25 22:31:36 +01:00
Saas c9df03d293 fix viewport orientation when clicking on axis 2026-03-25 22:15:38 +01:00
Saas c71e1d78e0 polish direction gizmo
- slightly change appearance to be more functional and more pleasant on the eyes
- add options to customize appearance in Viewport editor options
2026-03-25 22:12:16 +01:00
mafiesto4 a84109df2c Add UnusedStorageLifetime for asset file TTL
#3931
2026-03-25 21:30:07 +01:00