Commit Graph

69 Commits

Author SHA1 Message Date
mafiesto4 890569ea3b Add logging and cleaning up leaked scene objects after play mode in Editor 2024-04-22 22:59:38 +02:00
mafiesto4 b92fbcb3bc Add more const correctness
#2467
2024-04-22 22:53:27 +02:00
mafiesto4 a01495cde1 Merge similar source chunks
#2468
2024-04-22 18:36:25 +02:00
mafiesto4 d719c381ea Merge remote-tracking branch 'origin/master' into 1.8 2024-03-11 23:49:33 +01:00
mafiesto4 84d3103278 Fix crash on incorrect object destruction event
#1920
2024-03-04 14:26:47 +01:00
mafiesto4 14902dc29e Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Flax.flaxproj
2024-02-26 19:49:39 +01:00
mafiesto4 859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
mafiesto4 10180de9c6 Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
#	Source/Editor/Utilities/EditorUtilities.cpp
#	Source/Editor/Utilities/EditorUtilities.h
2024-02-19 22:26:16 +01:00
mafiesto4 082768d08c Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT 2024-02-07 23:39:02 +01:00
mafiesto4 69b7a10c1f Add Stopwatch for accurate duration measuring 2024-01-28 20:31:03 +01:00
mafiesto4 bec878cc11 Fix crashes in various dictionary usages caused by duplicated keys
#1925 #1924
2023-11-16 15:47:42 +01:00
mafiesto4 97a28d4431 Add security lockers for managed typeinfo access 2023-11-13 15:48:12 +01:00
mafiesto4 b47420f232 Compact various source code chunks 2023-11-06 16:56:15 +01:00
mafiesto4 03c120ba69 Fix double engine assembly init in Editor 2023-10-13 14:26:33 +02:00
mafiesto4 bc762761dd Fix engine when used without C# scripting at all 2023-10-11 12:35:27 +02:00
mafiesto4 dd21020297 Merge remote-tracking branch 'origin/master' into 1.7 2023-10-01 13:17:41 +02:00
mafiesto4 075f40b93a Minor fixes 2023-10-01 10:56:30 +02:00
GoaLitiuM 18310c9264 Fix loading shared managed assemblies multiple times 2023-09-29 22:12:50 +03:00
GoaLitiuM 4ffec5e09a Use HashSet as backing storage for bound Delegate functions 2023-09-02 23:14:38 +03:00
GoaLitiuM 9d8105e3f3 Separate managed assembly unloading and scripting ALC reinitialization
Fixes an issue with multiple managed assemblies unloading and releasing
all cached data before native resources were fully released in other
assemblies.
2023-08-08 17:39:31 +03:00
mafiesto4 44518e88d5 Fix crash when using Vector3 soft casting in Visual Scripts 2023-07-18 09:48:43 +02:00
GoaLitiuM 90f9754781 Release custom assets before binary modules on scripting release 2023-06-28 00:35:51 +03:00
GoaLitiuM d3073f5251 Release custom assets before scripting hot reload 2023-06-20 21:47:23 +03:00
mafiesto4 dd8817582a Fix arg name 2023-06-18 18:36:58 +02:00
mafiesto4 3953e6ddc0 Merge commit 'f2ecefb7ee9b9e6c5daac9f44fe40ebdccbb1c76' into 1.6 2023-06-01 01:06:14 +02:00
mafiesto4 5416d385d3 iOS runtime impl progress 2023-05-30 22:03:17 +02:00
mafiesto4 144b72109b Fix crash after scripting hot-reload in editor due to cached class attribute objects
#1108
2023-05-19 13:53:49 +02:00
GoaLitiuM 558a7d99ff Add LateFixedUpdate event for scripts 2023-04-09 18:26:33 +03:00
mafiesto4 4528cce71c Fixes for macOS game building 2023-03-30 18:38:58 +02:00
mafiesto4 94e7531109 Fix native libs loading on Android 2023-03-29 10:32:47 +02:00
mafiesto4 510fc443e8 Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
mafiesto4 eed2cdfe04 Progress on dotnet7 runtime hosting with mono 2023-03-22 17:59:46 +01:00
mafiesto4 2c1409c2a4 Add macOS build for dotnet7 2023-02-19 13:31:57 +01:00
mafiesto4 ac59cc4633 Merge remote-tracking branch 'origin/master' into dotnet7 2023-02-13 10:05:51 +01:00
mafiesto4 c785a17ca8 Fix crash on exit due to remaining DefautlInstance objects 2023-02-10 11:27:01 +01:00
mafiesto4 f3366178ea Refactor manually written managed bindings to use C-style exported P/Invoke 2023-01-23 18:14:38 +01:00
mafiesto4 eebc4951de Merge branch '1.5' into dotnet7
# Conflicts:
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
#	Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
#	Source/Platforms/DotNet/NUnit/nunit.engine.dll
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe
#	Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
#	Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
#	Source/Tools/Flax.Build/Deps/Downloader.cs
#	Source/Tools/Flax.Stats/CodeFrame.cs
#	Source/Tools/Flax.Stats/CodeFrameNode.cs
#	Source/Tools/Flax.Stats/Flax.Stats.Build.cs
#	Source/Tools/Flax.Stats/Languages.cs
#	Source/Tools/Flax.Stats/Program.cs
#	Source/Tools/Flax.Stats/TaskType.cs
#	Source/Tools/Flax.Stats/Tools.cs
#	Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
2023-01-10 15:49:44 +01:00
mafiesto4 a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
mafiesto4 9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
mafiesto4 c53af39c92 Merge remote-tracking branch 'origin/1.5' into dotnet7 2023-01-08 15:05:56 +01:00
mafiesto4 4012434102 Fix test 2023-01-03 23:04:09 +01:00
GoaLitiuM 759a9bd365 Fix native library resolver not working after hot-reload 2022-12-24 03:13:40 +02:00
GoaLitiuM 96dc279ebd Implement .NET 7 runtime support and bindings generation 2022-11-26 14:37:07 +02:00
mafiesto4 4ba93d9d86 Code cleanup #765 2022-10-29 12:04:42 +02:00
Preben Eriksen 2efc97b64f Added: ScriptingObject* TryFindObject(MClass* mclass), Allow you from c++ to use MAssembly GetBinaryModuleGame, and get a monoobject from a class, monoobject is needed later to Invoke a method from the class. 2022-10-11 10:45:28 +02:00
mafiesto4 bb7d4f7812 Fix console builds 2022-08-07 21:06:17 +02:00
mafiesto4 bdb69d57dd Refactor Plugins system to support plugins in C++ scripts 2022-07-28 21:05:03 +02:00
mafiesto4 8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
mafiesto4 8938f13a0b Add support for compiling and running engine without C# scripting
(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
mafiesto4 a72ac91ebc Fix support for codeless game projects 2021-10-05 15:54:55 +02:00