mafiesto4
5708f2ae0b
Fix vertex paint with Large Worlds
2022-07-03 16:14:27 +02:00
mafiesto4
d9dc23afc1
Fixes for Foliage with Large Worlds usage
2022-07-03 16:08:22 +02:00
mafiesto4
62ff305fad
Fixes for Terrain with Large Worlds usage
2022-07-03 15:38:39 +02:00
mafiesto4
400c4bb570
Fix Editor play mode exit bug after closing maximized Game window
2022-07-02 20:59:55 +02:00
mafiesto4
d0955a5ac0
Fix editor selection with Large Worlds origin usage
2022-07-02 20:35:25 +02:00
mafiesto4
33513834df
Add support for Large Worlds in more engine systems
2022-07-02 20:07:04 +02:00
mafiesto4
85fe22d7a7
Fix typos
2022-07-01 17:05:17 +02:00
mafiesto4
b1640515c4
Merge remote-tracking branch 'origin/gi'
...
# Conflicts:
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
2022-06-28 18:16:28 +02:00
mafiesto4
ea34207d07
Fix play mode in Editor error
2022-06-28 16:07:22 +02:00
mafiesto4
5633d1bcb9
Fix editor viewport mouse selection regression
2022-06-23 18:56:02 +02:00
mafiesto4
134c8b99aa
Add relative-to-camera rendering for large worlds
2022-06-21 20:03:13 +02:00
mafiesto4
41a58f3f2c
Merge remote-tracking branch 'origin/master' into gi
2022-06-20 08:26:06 +02:00
mafiesto4
1fbdabdcd0
Fixes
2022-06-19 13:07:19 +02:00
mafiesto4
2e2404dc5f
Fix regression from 2522d84a21
2022-06-19 13:07:07 +02:00
mafiesto4
1db65ac882
Add GlobalIllumination to debug GI probes
2022-06-17 15:07:58 +02:00
mafiesto4
9ba117cde3
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
mafiesto4
cf1f8487e7
Merge remote-tracking branch 'origin/master' into gi
2022-06-15 10:37:24 +02:00
mafiesto4
7c923198e0
Minor tweaks to #716
2022-06-14 19:56:58 +02:00
mafiesto4
47a3ac36cd
Merge branch 'view_size_node' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-view_size_node
2022-06-14 19:53:17 +02:00
mafiesto4
98473487bc
Fix Editor Analytics tracking option file SetupStyle
...
#727
2022-06-14 19:51:38 +02:00
mafiesto4
3294624849
Add Double, Vector2/3/4 nodes to Visject graphs
2022-06-14 18:56:00 +02:00
mafiesto4
2522d84a21
Add default Post Process options to Graphics Settings
2022-06-14 12:01:16 +02:00
GoaLitiuM
b89e3bb0ff
Add "View Size" node for GUI materials
2022-06-13 22:25:55 +03:00
mafiesto4
e43515f653
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
mafiesto4
bc65057eb7
Add property type tooltip to Visject properties
2022-06-13 00:41:06 +02:00
mafiesto4
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
mafiesto4
d4839b9c78
Add Global Illumination options to PostFx Settings
2022-06-10 18:48:17 +02:00
mafiesto4
f685c67275
Add Global SDF quality setting and support for variable cascades count and resolution
2022-06-10 14:30:40 +02:00
mafiesto4
375222a089
Initial DDGI implementation
2022-05-23 10:15:02 +02:00
mafiesto4
785f8915b7
Merge remote-tracking branch 'origin/gi' into large-worlds
...
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
mafiesto4
ed908a260e
Add support for Double2/3/4 for Variant
...
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
mafiesto4
04c0f19584
Add Double2, Double3, Double4 to C# scripting API
2022-05-18 23:23:50 +02:00
mafiesto4
8c971cd11e
Add custom floats formatting to prevent scientific notation
2022-05-18 22:29:31 +02:00
mafiesto4
f7955a5c4e
Add support for custom location of Custom Global Code in generated material source code
2022-05-12 13:44:57 +02:00
mafiesto4
5525527ecd
Add No Results node to Content Search if nothing found
2022-05-11 19:08:01 +02:00
mafiesto4
650d15a665
Add Ctrl+C shortcut for content search result copy
2022-05-11 19:03:36 +02:00
mafiesto4
a5bcff5231
Skip assets from temporary folder in Content Search
2022-05-11 19:03:19 +02:00
mafiesto4
782c3a0e3e
Add Find references utility for graph parameters and methods
2022-05-09 18:10:47 +02:00
mafiesto4
8b1e0df222
Add **Content Search** window to searching Visual Scripts and other assets
2022-05-08 19:42:34 +02:00
mafiesto4
1d228d28bf
Fix pasting/duplicating nodes in Visject to call spawn event
2022-05-08 19:11:42 +02:00
mafiesto4
1acac3845e
Add support for loading Visject surfaces without Surface UI
2022-05-06 18:45:12 +02:00
mafiesto4
4cedd0f30c
Fix scripting type search regression from 26d4ebd3d5
2022-05-06 17:37:07 +02:00
mafiesto4
90906baae2
Various improvements for Editor
2022-05-06 17:14:25 +02:00
mafiesto4
3766488114
Fix crash when loading empty json for Variant structure data
2022-05-05 18:35:05 +02:00
mafiesto4
ae63508049
More adjustment for content finder visibility
2022-05-04 18:37:26 +02:00
mafiesto4
7303377358
Reorganize Content Finder files
2022-05-04 18:15:12 +02:00
mafiesto4
2a4057cbc2
Add public events for Editor play mode flow
2022-05-03 23:08:47 +02:00
mafiesto4
225cc38ea8
Add late initialization to Content Finder tool in Editor
2022-05-03 16:14:07 +02:00
mafiesto4
acd064c364
Introduce separate GI directory
2022-05-02 12:09:53 +02:00
mafiesto4
551459022d
Merge remote-tracking branch 'origin/master' into gi
...
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00