mafiesto4
59227bbc8b
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Source/Engine/Graphics/Materials/DeformableMaterialShader.h
# Source/Engine/Platform/Windows/WindowsWindow.cpp
# Source/Engine/Platform/Windows/WindowsWindow.h
2026-08-08 06:40:11 +02:00
David Svez
a67ff38ed5
Fallback when DirectX debug layer is unavailable
2026-08-08 06:16:13 +02:00
David Svez
236e9c27c7
Window live resize + second monitor High DPI support without turning black
2026-08-08 06:10:01 +02:00
David Svez
caa670949b
Clarify DDGI settings guidance
2026-08-08 05:58:30 +02:00
mafiesto4
5ac864229d
Merge branch 'wayland_drag_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-wayland_drag_fix
2026-08-08 05:35:26 +02:00
Ari Vuollet
de08b3b9a5
Fix Wayland window not getting attached to the drag operation
2026-08-08 02:19:32 +03:00
mafiesto4
de0bf0d552
Fix missing distortion rendering on Deformable materials
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#4045
2026-08-07 06:16:30 +02:00
mafiesto4
3c67963e57
Merge branch 'sdl_displayserver_name_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_displayserver_name_fix
2026-08-06 06:58:49 +02:00
mafiesto4
ef35bb906d
Fix game window to maintain resolution and be centered when going out the fullscreen on Windows
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#3699
2026-08-06 06:57:26 +02:00
mafiesto4
e0346f506e
Fix game window resolution when resizing during fullscreen on Windows
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#3699
2026-08-06 06:56:41 +02:00
Ari Vuollet
39ffdcc096
Fix SDL display server name when running on Linux
2026-08-06 01:46:57 +03:00
mafiesto4
abb5de31df
Fix game window resize to maintain placement within screen (eg. centered)
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#3699
2026-08-05 20:41:48 +02:00
mafiesto4
49cb39e1f1
Merge remote-tracking branch 'origin/master' into 1.13
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# Conflicts:
# Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
2026-08-05 08:12:00 +02:00
mafiesto4
470b12bfd3
Post merge
2026-08-04 20:11:42 +02:00
mafiesto4
ddb29955e5
Merge branch 'dev/FixBackbufferSwapchain' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/FixBackbufferSwapchain
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# Conflicts:
# Source/Engine/GraphicsDevice/Vulkan/GPUSwapChainVulkan.cpp
2026-08-04 20:08:23 +02:00
mafiesto4
4e6e22b539
Merge branch 'dev/VulkanSwapchainRecreation' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/VulkanSwapchainRecreation
2026-08-04 20:04:27 +02:00
mafiesto4
bae31b0d50
Fix #4099
2026-08-04 19:05:08 +02:00
mafiesto4
76f1590605
Merge branch 'ImprovementSlider' of https://github.com/ThePhantomMask/FlaxEngine into ThePhantomMask-ImprovementSlider
2026-08-04 18:37:03 +02:00
mafiesto4
2d2a4bb671
Merge branch 'dev/MacOS-AndroidSupport' of https://github.com/ifromstone/FlaxEngine into ifromstone-dev/MacOS-AndroidSupport
2026-08-04 18:34:36 +02:00
mafiesto4
e6a9d7582c
Merge branch 'fix-split-zero' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-split-zero
2026-08-04 18:29:35 +02:00
mafiesto4
d230d33e94
Merge branch 'dpi-text-highlight' of https://github.com/Tryibion/FlaxEngine into Tryibion-dpi-text-highlight
2026-08-04 13:25:54 +02:00
mafiesto4
1099b5a4b4
Merge branch 'allow-skinnedmesh-lod' of https://github.com/Tryibion/FlaxEngine into Tryibion-allow-skinnedmesh-lod
2026-08-04 13:19:39 +02:00
mafiesto4
f52949d1df
Fix shader error when using non-ASCII characters in material
2026-08-04 13:17:00 +02:00
mafiesto4
c3cea5e788
Fix foliage instance bounds calculations regression from 486781661e
...
Using matrix transformation doesn't work properly on some foliage.
Add `BoundingSphere.Transform` with `Transform` instead of `Matrix`
2026-08-03 13:48:22 +02:00
mafiesto4
8632890068
Missing change for fix e8c63066e3
2026-08-03 07:47:30 +02:00
mafiesto4
d845eb54ce
Refactor GeometryDrawStateData storage into RenderBufers for correct split-screen rendering
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Refactor `ISceneRenderingListener` events to contain more data
2026-08-03 07:08:27 +02:00
mafiesto4
e8c63066e3
Fix LOD Dither Factor regression from bc36168318 on negative values
2026-08-03 07:04:49 +02:00
Tryibion
8eb571ad51
Allow more than 1 skinned mesh imported LOD
2026-07-30 22:31:28 -05:00
mafiesto4
4b65323133
Fix main camera by proper active cameras list ordering
2026-07-30 12:51:51 +02:00
mafiesto4
50ee3fd073
Fix build regressions
2026-07-29 21:32:49 +02:00
mafiesto4
ce7701e239
Fix build regressions
2026-07-28 23:11:29 +02:00
mafiesto4
a36b0327d3
Fix build regressions
2026-07-28 22:42:00 +02:00
mafiesto4
eb69dafb7c
Add Loaded event to Asset in scripting
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Refactor `Asset` events naming to match engine scheme
2026-07-28 22:32:36 +02:00
mafiesto4
e043b18299
Minor fixes and improvements
2026-07-28 22:28:47 +02:00
mafiesto4
1bc66192db
Fix CanvasScaler point projection when using location offset
2026-07-28 22:27:45 +02:00
Tryibion
2eb36590dc
Fix highlight height and underline location to be dpi aware.
2026-07-27 21:02:38 -05:00
Tryibion
d2057d9c4f
Fix caret height. DPI is handled in the GetCharPosition method of the text boxes.
2026-07-27 21:02:16 -05:00
Tryibion
9c1817330d
Fix text box highlighting not using DPI
2026-07-27 20:49:41 -05:00
Tryibion
c27bc9e150
Prevent crash when split panel has zero width or height
2026-07-27 20:41:43 -05:00
mafiesto4
4ba22b4fa8
Merge remote-tracking branch 'origin/master' into 1.13
2026-07-24 18:36:04 +02:00
mafiesto4
14ffa300cc
Add ViewportRect to UICanvas for UI placement
2026-07-24 18:35:49 +02:00
mafiesto4
8f53373ad2
Fix WheeledVehicle crash when used as player pawn in Arizona Framework
2026-07-23 13:15:43 +02:00
mafiesto4
b66a5f1f27
Add ViewportRect to Camera and rendering for split-screen drawing
2026-07-23 13:15:09 +02:00
Phantom
b69eab0239
Merge branch 'master' into ImprovementSlider
2026-07-23 05:17:32 +02:00
mafiesto4
d92f2a0437
Add IsScriptingObject utility to ScriptType
2026-07-22 11:29:07 +02:00
mafiesto4
c306781eb3
Add InputLatencyMs stat to ProfilingTools
2026-07-22 09:59:36 +02:00
mafiesto4
2723f91905
Fix errors on Editor shutdown
2026-07-22 09:26:54 +02:00
mafiesto4
90947905cc
Add -CoreLimit=X command line arg to limit maximum amount of CPU cores that engine can use
2026-07-21 23:45:40 +02:00
mafiesto4
d7cfd144ef
Fix errors on Editor shutdown
2026-07-21 23:39:01 +02:00
mafiesto4
05430941dc
Refactor CommandLine parsing and processing
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Get rid of fixed list of command arguments and use flexible access to pre-parsed options.
Use command line parsing algorithm from `Flax.Build` that has been battle tested.
Simplify API and expose it to scripting (incl. plugins).
2026-07-21 23:36:32 +02:00