Commit Graph

8 Commits

Author SHA1 Message Date
mafiesto4 5dac5d3f2d Refactor GPU Debug Layers to be manually activated with -gpudebug
Debug builds don't activate it by default. Can be sued in both Debug and Development builds.
`GPU_ENABLE_DIAGNOSTICS` renamed to `GPU_ENABLE_DEBUG_LAYER`
`GPU_ENABLE_WINDOW_SRV` renamed to `GPU_ENABLE_WINDOW_SRV`
`GPU_USE_SHADERS_DEBUG_LAYER` renamed to `GPU_ENABLE_SHADERS_DEBUG_LAYER`
2026-05-19 15:26:01 +02:00
mafiesto4 427f4647fc Fix various issues in WebGPU backend 2026-03-16 16:39:18 +01:00
mafiesto4 377d5c00aa Add Compute shaders support to WebGPU 2026-03-04 21:27:42 +01:00
mafiesto4 aff8090adb Add LZ4 compression to WebGPU shaders 2026-03-04 09:15:53 +01:00
mafiesto4 239ceb75a9 Fix binding various resources to shaders in WebGPU 2026-02-26 12:23:07 +01:00
mafiesto4 9d95bbaa8c Add GPU data upload allocator with shared page pool 2026-02-24 23:18:07 +01:00
mafiesto4 9be8589437 Add shader compiler for WebGPU
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
2026-02-24 17:55:26 +01:00
mafiesto4 6081ed35bc Add initial base implementation for WebGPU rendering backend 2026-02-23 11:49:45 +01:00