mafiesto4
5dac5d3f2d
Refactor GPU Debug Layers to be manually activated with -gpudebug
...
Debug builds don't activate it by default. Can be sued in both Debug and Development builds.
`GPU_ENABLE_DIAGNOSTICS` renamed to `GPU_ENABLE_DEBUG_LAYER`
`GPU_ENABLE_WINDOW_SRV` renamed to `GPU_ENABLE_WINDOW_SRV`
`GPU_USE_SHADERS_DEBUG_LAYER` renamed to `GPU_ENABLE_SHADERS_DEBUG_LAYER`
2026-05-19 15:26:01 +02:00
mafiesto4
427f4647fc
Fix various issues in WebGPU backend
2026-03-16 16:39:18 +01:00
mafiesto4
377d5c00aa
Add Compute shaders support to WebGPU
2026-03-04 21:27:42 +01:00
mafiesto4
aff8090adb
Add LZ4 compression to WebGPU shaders
2026-03-04 09:15:53 +01:00
mafiesto4
239ceb75a9
Fix binding various resources to shaders in WebGPU
2026-02-26 12:23:07 +01:00
mafiesto4
9d95bbaa8c
Add GPU data upload allocator with shared page pool
2026-02-24 23:18:07 +01:00
mafiesto4
9be8589437
Add shader compiler for WebGPU
...
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
2026-02-24 17:55:26 +01:00
mafiesto4
6081ed35bc
Add initial base implementation for WebGPU rendering backend
2026-02-23 11:49:45 +01:00